EVE Online has a galactic-sized economy dump for you

Do you miss the feeling of being in school and staring, cross-eyed, at all sorts of graphs and charts in your classes? If so, you’re both a little odd and in complete luck today. EVE Online recently put out another one of its economy info-dumps for the community to parse and use in their corporate conquests.

There are a lot of graphs here. A lot of graphs. Among the info shared is the comparison between destruction and production, how much was destroyed by regions, and imports and exports. Some of the graphs take the form of maps that show where the most item destruction took place over November.

It’s pretty obvious from these charts that the Forge region absolutely dominates the market trade value in much the same way that the sun dominates the total land mass of the solar system. Another chart showed some of the biggest ISK faucet (bounty prizes, commodities) and the biggest ISK sinks (skills, brokers fees). Interestingly enough, repair bills were miniscule compared to other red line items.

Source: EVE Online
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styopa
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styopa

There’s a lot to like about EVE for me, unfortunately there are more annoyances than preferences.

Like:
– it’s a space combat mmo, the only one around
– cool lore
– 4 relatively interesting, differentiated sides, with tons of interstitial (pirate) factions that are pretty interesting in function and form
– lots of different stuff to do from missions, to faction war, to resource/economics, to exploring, to just doing whatever you want as a true sandbox
– real economy, where most stuff is both made and wrecked by players ($ faucets and sinks tend to be second order functions)
– beautiful skins and textures, as well as the universe
– IT’S FLIPPING SPACESHIPS, MAN!

Dislike:
– it’s a space combat mmo, the only one around; <– unfortunately this means they have no competition, and thus no real incentive to upgrade what's basically a pretty clunky game, cloddish interface, or pve gameplay that's pretty dull; PVP can be exciting, but "fair fights" are about as rare as Jackalope (tbh, I don't mind that, that's what reality is)
– cool lore <– which is ignored for 98.9% of the game. There are TRILLIONS of people in the EVE universe, and none of them basically matter aside from the 10,000+ podders. You can't even interact with planets, there's no economy in existence outside that of the podders world (certainly those trillions of people must ship things, or travel somehow?).
– 4 relatively interesting, differentiated sides, with tons of interstitial (pirate) factions that are pretty interesting in function and form <– which it seems has been leveled into homogeneity, ie anyone can fly anything? This i'm not positive of, as I haven't played recently.
– lots of different stuff to do from missions, to faction war, to resource/economics, to exploring, to just doing whatever you want as a true sandbox <– pve is pretty repetitive (the game is really meant to be PVP, tbh), resource/economics are artificially constrained (again, it seems the only people contributing/drawing from the economy are the players? Let's be honest, in a universe with 4 megafactions and trillions of people, the ability of a few thousand even "important" players shouldn't even be able to tick the needle on market prices) exploring is fun for a while but repetitive and even the exciting bits are, well, not terribly exciting. The minigames are in the right direction, though.
– real economy, where most stuff is both made and wrecked by players ($ faucets and sinks tend to be second order functions)<– as mentioned above, the economy is too hostage to character actions, and too dominated by Eve McDuck whales whose ISK are a) immune to theft except by swindle, and b) are so wealthy that losses mean basically nothing to them; Massive state factions that somehow don't seem to care about people who can pay for a 9-figure ship to suicide gank means such behavior is encouraged. If it's a role-playing universe, wouldn't the 500+ crew members families object to their loved-ones "disposal"?
– beautiful skins and textures, as well as the universe <– you can barely ever see the skins, and most of them are available to credit-card warriors, which is a shame. The universe is damned pretty though.
– IT'S FLIPPING SPACESHIPS, MAN! <– which somehow they managed to make…dull?

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Koshelkin

Starting with Eve again after the recent F2P changes and as I’m hopelessy lost on my old character and as I don’t want to jeopardize his assets I made a new one. It’s just that there never seems to be a way around Gallente for me. I don’t want to join either Caldari or Amarr for ideological reasons and Minamatar flies ships which look more like trash heaps than anything else. So what do I do? Starting as Gallente yet again or should I dare to go Minmatar and might get back disappointed. (I also like drone ships so that’s another plus for Gallente.)

*pondering*

Aelzen
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Aelzen

Race/faction is just cosmetic. All alphas can fly the same things now. Go with what you like the look of, then skill into the specific ships you like to fly.

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Sally Bowls

It is a tragedy that EVE is EVE and CCP is CCP. There is so much to love about this game.

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Loyal Patron
Armsbend

It’ll probably never happen again.

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jaif13

Is “tragic” a veiled “PvP bad” reference?

To my mind, Eve is Eve because CCP does the job. They are not perfect, but they do pay a lot of attention to the economy and this data dump shows that.

This dump is the result of CCP’s (and the players’) efforts. It is a triumph, not tragic.