Contemporary sandbox MMORPG Identity says that it is going to great lengths to deliver an authentic-feeling experience for its fans, which is why the team went out to a firing range to record weapon sounds and modeled ballistic physics based on real formulas for its guns.
As the team doesn’t have a sound specialist yet, a bulk of the work has come from one of the developers who simply owns a lot of guns and was game to have them recorded. The team said that these recordings are placeholders for now until they get something better.
Of course, fans don’t want to hear about weapon sounds — they want to know when they’ll finally be able to test this game. Happily, it looks like the community is about to be rewarded for its long patience: “With the Town Square development moving along, we’re not far off from showing the world real Identity gameplay! January is going to be a big month. For us in the studio, we’re excited to get our hands on a few new technology demos that might have a huge impact on Identity!”
http://www.identityrpg.com/community/topic/10568-dev-blog-013-keeping-it-real/In our most recent Developer blog, John discusses how certain aspects of Identity will exemplify a higher amount of realism than what some gamers might find themselves accustomed to. In particular, the driving and weapon systems will be as authentic as Asylum can possibly make them.Regarding weapon SFX, John suggested we perform a trial run with some of the guns he currently owns. For those unaware, he’s been shooting for approximately a year now and was curious to see what sort of quality we could obtain with the equipment already available in the office. With nothing but a tablet and blue yeti microphone, we headed out towards the local firing range.The results were… surprisingly good, given our setup. We don’t have a dedicated sound or music specialist at Asylum just yet, so our expectations were somewhat low before the endeavour. As it turns out, the handgun sounds were really close to what we were looking for, and could perhaps even be used as placeholders for the time being.Our recording session was cut short, however, as the cold weather eventually zapped the tablet battery before we could get sounds for each gun we brought (the hardware is unharmed, its charge simply depleted quickly). We’re definitely planning on heading back once the weather starts to warm up, and we’ll most certainly apply the things we’ve learned during the trial run to obtain even better sounding gunshots in the future.-B
Posted by Identity Game on Friday, 5 January 2018