The Daily Grind: Which game made the biggest contribution to killing the MMORPG genre in 2017?


Last year, Massively OP commenter deekay_zero proposed this topic as a joke award, but when we ran it as a Daily Grind, it prompted really great responses (in spite of the obvious trolls). As we observed at the time, how you answer depends on what you think actually ails MMORPGs (assuming you think the MMO genre is in trouble to begin with) – whether it’s business model shenanigans or bad design pushing people and companies away, or other genres pulling MMO players out, or something else entirely.

So we wanted to pull the topic out again to see whether the answer has changed. 2017 was a big year for gaming, after all, as we saw the (re)birth of an entire spinoff genre. Did that influence our home genre in a good way or bad? Which game, MMO or otherwise, made the biggest contribution toward killing the MMORPG genre specifically in 2017?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Will Martin

hands down, archeage….


I’d have to say that Diablo 3 despite being left in development limbo land is still taking a chunk of interest/player base in MMO’s. They have refined and honed key essences of the draw of MMO’s into better and easily digestible bites:
-gear grind, content scaling, dungeon runs, crafting,
-seamless co-op, dungeon difficulty system
My other pick is the Division. It’s adventuring (side quests and hunts for cel phones, drones and intelligence briefings) and the credible world they built that justifies the draw. The world is the most credible and interesting world I have seen in a video game that still remains playable. the weathering and the clutter makes all other video game cities seem cartoonish, facades or set pieces.


My vote goes to Destiny 2.

It is yet another game that proves that a lot of players don’t give a shit about being massively-multiplayer. Destiny 2 shares a lot of features with standard MMORPGs, yet it isn’t an MMO. So, not only is it taking players away from actual MMOs, it is showing other developers / publishers that they don’t need to build a proper MMO in order to attract players from the genre.

My backup vote would be for Albion Online.

It’s one of the first indie MMOs to release and it didn’t do too well. All we saw was stories about unstable servers, think there might have been a character wipe in there somewhere, complaints about endless ganking and a general lack of content. Given that all the AAA developers have given up on the genre, we’re now reliant on crowd-funded indie MMOs so we really need a big win on that front to increase consumer confidence and re-attract AAA devs.


What you said about Destiny 2 makes a lot of sense. If anyone doubts this trend, they need look no further than Secret world going from mmo to shared world, the small number of players per instance in Star Citizen, to say nothing of the increased number of RPG’s covered by Massively with (actual or proposed) multiplayer elements like Anthem, No Man’s Sky, Cyberpunk, Conan Exiles, Andromeda, etc.


MMORPG genre is still growing year on year.

Just because the AAA western MMO is a thing of the past, it doesn’t mean the genre is getting smaller. I actually think it’s the healthiest it has ever been, with more innovation, variation and diversity within the genre than ever before.

Danny Smith

Still WoW. MMO’s still exist but by and large the mmorpg died with world of warcraft. Ain’t gonna see another big rpg focussed one for a long time if ever.


I hope you’ll forgive me when I say I take umbrage towards this question. Nothing is killing the MMORPG genre, I firmly believe that it’s just evolving and changing from what we were used to for so long. We can argue that the “RPG” part of MMORPG is being diminished for most recent titles, and there’s certainly an argument to be made there, but MMOs as a whole is still going strong.

Sure, they might not have the persistent worlds, and the days of going out into the plains and seeing many players is giving way to lobbies, but the sense of community is still there.

Robert Mann

MMOs that haven’t changed beyond glitter and a few odd systems to ensure there’s no need for anyone other than NPCs in the world for… a decade or more.

I’m fine with that being part of the genre. But AAA hasn’t moved past that, and that’s the source of the stagnant layer of algae on the MMO pool. We haven’t even gotten NPCs as cool as those in games from the late 90s, the writing stinks, and the entire focus remains on the cheap combat system with carrots to pull people along.

It’s sourced out of the success of WoW, and the greed of those seeing the numbers there… but I don’t really blame WoW for it. Having games like WoW is a good thing, the problem is the ‘success chase mentality’ of business, which has not really worked out well for gaming anywhere.


World of Warcraft, maybe. WoW players are a massive demographic, and odds are if they’re still into MMOs they’re still playing WoW for at least a few months out of the year. Rather hard to make inroads against an institution like that.

Anyone looking for ‘something new’ is drifting into different sorts of virtual worlds. PUBG isn’t my thing, but I can see why it’s popular, and I can’t miss the obvious fusion of elements from the survival/voxel games like Minecraft. So our worlds, if less MMORPG, are yet becoming more interactive and larger in scale.

Pretty soon we’re going to have maps the size of small planets. We just might be able to revisit the idea of ecosystems and strong AI in our mobs. We may not be seeing better MMORPGs lately, but I do see the tools and technology that will let us revisit the MMORPG without some of the limitations we had previously.

Robert Mann

Sadly, MMOs are about 15-20 years behind many of the single player systems out there, just the graphics are kept closer. I’d love to see that change, but I’m wary because it hasn’t.

Kickstarter Donor

Lockbox heavy games any and all


My answer isn’t really a specific game… it’s just the asian imports with poor localization. They look interesting but after a few hours of play, you find yourself deluged with shallow gameplay, a multitude of confusing/pointless game systems, and poor localization. I’d like fewer of those for the next few years and we’ll see if games seem to be improving.