OrbusVR passes 8,000 total players

    
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drigdrag

Good news for OrbusVR: It might not be doing great numbers for “not a VR game,” but it’s doing very well for a game that does require a VR headset. The game has 8,000 total players and has around 350 concurrent players at its peak, which is very good for a VR only title (and, let’s face it, better than some non-VR titles). It’s even topping the lists of Steam’s VR games, which is quite good news.

This comes along with the game’s patch 3.5, which adds lore books to the world (little in-game books to learn more about the setting) along with fixes to voice chat and bandit status. The first big content patch is still scheduled for January 29th, so if you’re one of the people helping push the game to the top of the charts, you’ll have more to do in just a few short weeks.

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Anstalt

8000 players? And that is considered good?

I’ve been trying to find sales figures, looks like Q3 2017 saw 1 million “high end tethered” VR units shipped globally, about half were PSVR, the rest mostly Oculus and Vive. That seems to indicate that there should be a few million high quality VR headsets out there right now in total. 8000 players out of a few million target audience……and that’s considered good……

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Psi

Not every PC owner plays video games.
Not every licensed driver owns a Ford.
Not every person enjoys every thing.

Ratios are a fact of life. It’s foolish to set a goal of “Everyone that owns X must buy my product”. That’s how you set yourself up for failure. They’ve set a realistic goal and achieved it. Good for them.

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Arktouros

Still continue to hear nothing but amazing things out of people who play this game.

When I get some time it’s on the top of my to check out list for VR :)

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Schlag Sweetleaf

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Utakata

I was just thinking of those old photos of folks in an audience watching a 3d movie. And imagining them all wearing TV sets over their eyes instead. o.O

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Melissa McDonald

Bravo guys. Still waiting for the right visor for me to invest in. HTC just announced their Vive Pro that equals the new Samsung Windows 10 Mixed Reality visor’s resolution, and has expanded room presence – 10m x 10m.

That’s the unfortunate thing, the visors are costly, and better ones keep coming out every few months. Still sitting on my hands, but i have so much fun with my Gear VR that I’m not really feeling like I’m missing TOO much.

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Arktouros

I think Vive PRO probably the first consumer level headset that offers the right features that I would recommend with acceptable resolution, wireless and later this year the knuckles controllers. However personally I find it too small of a jump just quite yet and people will probably experience sticker shock again when they realize all these new features have the old costs again.

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zeko_rena

My misses got me a HTC Vive for Christmas and I have been loving it so far, big jump up from my old DK2.

Job Simulator is so much more fun then I thought it would be, I don’t know if that means my real life is super dull!

I had not heard about the Vive Pro but that is very interesting glad they are advancing the tech.

Misses also loves VR so eventually I will upgrade to the pro and then we can run the standard one on the second PC, that will be a while yet though.

10m x 10m is pretty crazy though, right now I am just above the minimum which is like 2m x 1.5m I think and it is limiting, I would love to be able to do 5×5 even I need to find creative ways to move furniture to maximize space haha.

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Arktouros

With Wireless and a good game I have considered turning my entire living room into a VR space to stumble around in. Pretty handy when there’s no one else telling you what you can and can’t do in your own home!

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zeko_rena

I moved into a new place just before Christmas, at the moment we have all the PC’s setup in the main lounge.

But I was just day dreaming at work about how if I flip a few things around and move a couple of things I may be able to get close to a 5m x 5m play area.

Sadly I do have others that may tell me what I can and cant do in my own home, not to mention its a rental so mounting the Vive sensors without making any holes in the walls was a challnge

(Screwed them to a block of wood then used 2x 4kg M3 strips per sensor to stick them to the wall, they are not heavy but because they stick out the weight tends to hang far forward)

At first we used 2x 1.4kg strips but one of the sensors fell off the wall, thankfully it survived.