Perpetuum to shut down official servers next week

Time is running short for robotic MMO Perpetuum Online — but plans are moving forward to keep the game alive with a couple of jury-rigged solutions.

Last September we reported that due to low population numbers and income, Perpetuum Online was ending active development while the team worked on a community-run standalone server solution. Now, it looks like it’s the end of the line for the official server, as the studio announced today that it has to take the hardware offline on January 25th due to the ongoing costs.

Fortunately, one of the team members is committed to keeping Perpetuum’s database and its contents alive on a semi-official private server for the time being: “This won’t be the same as the current official server in terms of speed and availability and it’s strictly a ‘no promises made’ gig, but it’s something.”

The cost of the game has been reduced to $5 on Steam and player servers are now up and running thanks to the release of the server source code. While the official game server won’t be available after the 25th, the team is keeping the website, dev blog, forum, official wiki, and Steam presence operational.

Then it came, the final goodbye: “This is probably the last blog post here from me, but Perpetuum became a big part of our lives and we couldn’t forget it even if we tried. We are immensely grateful to everyone who has played Perpetuum in the past and to the people who dedicate time to help it live on, well… perpetually.”

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rynikwiz
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rynikwiz

The Open Perpetuum Project is going strong with a new patch and further development.
Check it out – https://community.sequer.nl/2018/06/09/month-2-perpetual-progress/

One magnificent corporation (OTHERS) has taken on the much needed role of curtailing the outrageous power projection of the infamous PHM corporation. Check this out in the humorous ‘Chronicles of OTHERS’

https://community.sequer.nl/meta/d/75-the-chronicles-of-others/3

rynikwiz
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rynikwiz

Things are looking good. The Open Perpetuum Server is growing. There are plans to develop further with new content and further bug fixes.

Checkout the road map ahead https://community.sequer.nl/2018/02/25/the-road-ahead/

Read more at https://forums.mmorpg.com/discussion/473661/openperpetuum-first-month-online#TpuDSt81szTX5c73.99

rynikwiz
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rynikwiz

Perpetuum is reborn
We are going live Saturday April 14th, 2018, 20:00 UTC.

What you need to know:
If you don’t have a client – it can purchased from Steam
There is no charge for playing on the OPP Server

All character data will be wiped from the pre-alpha server.
The (pre-alpha) Live server will likely go down in advance of this time in order to prepare and verify the integrity of the live server (by 4/12).

The Live server will have the same IP, be publicly listed, and have open registration (but will now require email verification following our registration system changes on 4/8).
There will be no further wipes or resets.

rynikwiz
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rynikwiz

We are moving forward with an exciting agenda of game change and development. Here is a link to the latest dev blog and summary of the path ahead.

The Road Ahead

bomocho
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bomocho

Pre-Alpha is live!

Pre-Alpha is Live!


Come play and help us test!

rynikwiz
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rynikwiz

Here is some links to the PVP test on the 21st. Great to see around 40 players there.

https://www.twitch.tv/videos/220663763
https://www.twitch.tv/videos/220666599

rynikwiz
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rynikwiz

I am very excited about the Open Perpetuum Project. They have taken the game and are reworking everything from Islands, to balance, to new content. All done with the limited resources given and with an eye to whats needs to change and a passion to see it done.

This has been further accelerated given the above official server closing.

There will be battles, wars, winners and losers. Come join in, the game is a minimal cost on Steam and is free to play.

OPP Project

Announcing the Open Perpetuum Project

bomocho
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bomocho

OpenPerpetuum is a community of Perpetuum veterans and newbies from all ages of the game from beta to steam with the sole mission to make a better Perpetuum server for everyone to enjoy!

We have been hard at work anticipating this accelerated demise of the live server and have the following announcements:

We are opening our internal dev server for the weekend for a LOAD-TESTING EXTRAVAGANZA! (Starting now!)

Test-Event Announcement!

Shortly thereafter we will establish a dedicated platform to host a public server for everyone to participate and see all the new changes as they break! This is our answer to AC shutting the servers and ensuring the community a stable place to play Perpetuum even while we are still working on our features.
Read more here: https://community.sequer.nl/2018/01/01/openperpetuum-server-open-pre-alpha/

If you are interested in joining the effort team checkout our call for volunteers blog: https://community.sequer.nl/2017/10/13/call-for-volunteers/

Join us this weekend for some fun events and get a sneak preview on some of the content the team has been cooking up!
See you there!

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Jon Camp

I tried it back when it came out. My overall impressions was “eh, it’s ok, but not really that good” so I played it for a few days to give it the college try, then uninstalled it. IIRC, I was also playing Eve at the time and they were similar enough that I didn’t feel like I needed it in my life.

That said, I am sad to hear it’s shutting down. I always like to know there are options out there.

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donvweel

It was a quircky game that had a bit of character. I played for a bit, kind of forgot about it. I remember after the monocle fiasco in Eve a number of players moved to this game. Some entire guilds moved. Players thought it was similar enough to eve, other than flying.
Oops someone already said this ^^^^^^