World of Warcraft patch 7.3.5 is live in the wild after extended downtime

Some patches just don’t go down smoothly. World of Warcraft wound up extending its patch time for patch 7.3.5. pretty thoroughly yesterday, with the game’s servers not coming back up until around 8:00 p.m. EST. But they’re back up now, and that means that you can enjoy the patch in its entirety. (Or you can this evening, when you get back from work.) Wowhead has also compiled a full list of the patch’s undocumented changes, which are significant for players looking into enjoying everything that the patch has added into the game.

On the “good news” side of things, there have been notable buffs to the reputation gains for Army of the Light and Argussian Reach reputation, with the weekly faction quests for Argus now rewarding 1000 reputation for both and more opportunities to earn insignias and reputations from world quests. (Since Alliance players need these reputations at exalted for allied races, this is good.) On the bad news side? Older raid bosses have had their health pools increased to the point where some are no longer possible to solo, thus harming players farming these bosses for transmog purposes. That part is suspected to be an error, but regardless, it’s a good list of positive changes for the most part.

Source: Wowhead
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Mallus

I believe the difficulty increase in older content is by design & is due to the way the zone scaling works now.

Liandreth
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Liandreth

My poor daughter logged in last night and got the quest finally for the hidden Frost Mage artifact weapon only to find out it was broken. She hung around with about ten other people for about 45 mins. She was so excited to get the appearance.

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NeoWolf

The four extra backpack spaces was a scam.. you don’t get them for having an authenticator attached to your account at all, like it originally said. You need that other secure thing app and an authenticator as well which ties to a mobile, so people who have physical authenticators get screwed if they have no mobile. Newsflash world not everyone has or needs a mobile.

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bobfish

So, I’m thinking of returning with this update. But I haven’t really played since Burning Crusade and the thing that keeps tugging at me is that leveling experience from vanilla. Back when you got immersed in the story, the vistas and sense of wonder from the zones you leveled through.

With this leveling change, do you think that might be back? Could I play the game and just enjoy the journey now?

I haven’t seen anything outside of starter zones since before Cataclysm, so I assume its a lot of new stuff for me to experience there, but also I don’t know how well connected it is compared to vanilla.

The itch to return is stronger than ever though, and the new expansion does sound interesting.

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Armsbend

Imho they do expansions really well. You get that 100 token for an insta-powered up character and you can always just level a new one to start from the beginning. I just started the game with Legion there is a tremendous amount of stuff to learn, see and do. There is so much it’s really a do what you want type of game.

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roo woods

I have just returned for the first time since Wrath of the Lich King ( other than welcome back offers ) WoW is actually fun again .

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Dug From The Earth

If you havent played since burning crusade, then 99% of the leveling experience was completely redone since you last saw it. Tons of new quests, new mini-stories, and often times, zones completely redesigned. Remember Thousand Needles? Its completely flooded with water now, and much of what you do is by boat. (just for example).

This recent level scaling patch will make it so that you never outlevel an area you are questing in, making the enemies and content trivial.

Add in the boost to enemy HP (and figuring you arent going to be using heirlooms) the challenge of playing through on a character from scratch is probably going to be the best its going to be, short of trying to play on the Vanilla servers when those go live.

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Dug From The Earth

I think Blizzard needs to give more of a “bump” to players who have been playing a long time, and dont want to play through the same content for a 20th or 30th time. Heirlooms arent enough anymore.

Yes, DK’s start basically at 58, and DHs at 98, and the new allied races start at 20… but limiting your alts to nothing but DKs and DH’s is not a good thing, and starting at 20 on an allied race, basically just removes those 2-3 hours you play in the tutorial/starter zones.

What blizzard needs to do is something like what other games have done in the past. 2 very different examples that could work:

Example 1. Each max level character (only counting DH and DKs once each) would add +10% xp earned, up to a max of +200%. This XP bonus could be disabled in the options, much like xp gain in pvp BGs. ( i think thats still a thing ). This means that the more max level characters you have, the faster the next character you play will level.

Example 2. After leveling 5 characters (non-boosted, non-DH.) any new character you start begins the game at level 30. After leveling 10 characters (same restrictions), you start at level 40.

5 characters —– Level 30
10 characters —- Level 40
15 characters —- Level 50
20 characters —- Level 60

At that point, it would stop. This would also allow players who still wanted to buy a level boost, to instantly get the bonus of getting the maxed out profession of their choice as well, making the level boost still something that would be desirable for those wanting to pay.

Starting at a boosted level would be an OPTION at character creation, that you could bypass if you wanted.

—–

Id be happy with either of these 2 systems. Ive been playing WoW long enough that ive done every quest in the game at least 15+ times. As much as I enjoy playing new characters, its rarely, at this point, for the experience they go through of leveling them up.

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roo woods

If you have done every game quest 15+ times why would you want to do all that stuff again . This is obviously designed to bring people back like myself who found the game too easy .

It seems to be people who have got used to the game becoming more and more watered down over the years that dislike this change but they have already done that content so why complain about something they need not do again ?

I think perhaps as I have said Blizzard need separate “pristine” and regular servers one offering a casual experience for gamers who want it and one a more advanced challenging experience for those who want that sort of game .

For me Blizzard have finally taken a step in the right direction in reversing the streamlining that was killing World of Warcraft . Along with the classic servers this is the best news I have heard come out from Blizzard in nearly a decade .

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Dug From The Earth

I dont want to do all that stuff again.

But if I want to make a new character, im forced to, unless I spend 60 bucks for a level boost.

If you are someone who still hasnt experienced much of the games 1-99 content, then this doesnt apply as much. You most likely dont want to be rushed past content, never being able to complete it. Which is why both of my examples stated ways of opting out of any type of boost or short cut, even if you have played enough characters to max level to have earned it.

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roo woods

Are the new classes not already at higher levels already ? and do you not get a boost with each expansion ? No one is forcing you to re-create a character of the class you have already played multiple times before .

And if it’s just you are unhappy with your server then you can pay a lot less than 60 dollars to move an established character .

No one is forcing you to do anything . If you want to create a character and do the old content , just do it while it might take you longer you might actually find yourself enjoying the experience .

I think trying to keep people like you happy is what has led to Blizzard seeing a massive drop in subscriptions to the Warcraft over the recent years . They obviously have realised their mistake and want those people back .

But as I have said two different sorts of servers would be the answer “the pristine” and the regular. If gamers like you want and easy time of it they should have the option . If you want a casual experience fair enough after all we don’t all enjoy the same thing .

Why not allow players to have two different difficulty modes ? It’s going to happen after a form soon anyway with the classic servers coming out .

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Dug From The Earth

You are trying to debate the rationality that you only need 1 of each class.

Im one of many players who has more alts than classes in the game, spread between multiple servers. Its not about “I havent played this class yet” when it comes to making a new character. Its about any number of other reasons. A fresh start on a new server, a change of face for the race/class combo im playing (without wanting to pay real money), or just the simplicity of having a specific class for PvP and the same class for PvE.

Its all personal reasons, but since we have the ability to have something like 50 characters, blizzard obviously figured there would be the desire to do so. Most importantly, I can do so without paying ANY ADDITIONAL MONEY.

As for the drops in subscriptions… thats what happens partially when you think your ideas (as a game dev) are whats best, and dont make them an optional change. Like forcing players to give up a diverse talent system.

Both of my suggestions/examples for long time players being able to “boost” ahead for the leveling game, need to have my suggested options to disable or bypass the boost. Why? For the very reasons you bring up. Many people dont want to take a short cut, and want to take the time to go through it all again, even if its for the 100th time. As long as there is the option to enable/disable it, I dont see it being anything that would anger or upset, because both sides can have what they want.

I also agree with the “difficulty modes” thing you bring up. Some games let you set the challenge level. For example, Anarchy Online lets you up the difficulty of the missions. City of Heroes had the same. WoW does to a very limited extent, with the ability to do normal/heroic/mythic/plus dungeons and raids. It just doesnt apply to any other content.

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roo woods

I would have issue of being able to set difficulty modes on a pvp server because of the type of open world interaction you get between players of both factions but it probably would be ok on a PVE one where if it occurs its consensual .

However I think different difficulty servers would be a far more preferable and more straight forward solution .

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Dug From The Earth

As it stands right now, that pvp server thing makes sense.

However, blizzard is drastically changing how world pvp servers are next expansion. Meaning there wont really be “pvp servers”. Also, they talked a bit about how power is going to scale or something in world pvp as well, so level difference isnt going to make as much impact as we all are used to it having.

At the same time, does it really matter? There are tons of max level characters on pvp server. What difference does someone getting to max level make at this point. There is no advantage to it anymore because someone has already “won the race” in a sense. If a 110 is gonna camp you at level 30, its going to happen regardless of if someone else can earn 200% more xp while leveling or not.

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Ben Stone

Another undocumented change is that they broke just about every single 110 dungeon in some way in this patch. Quite an achievement.

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NeoWolf

its not just the 110 dungeons, its pretty much ALL dungeons. Almost all of them were giving no loot just gold after the patch yesterday.

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Ben Stone

Somehow all the NPC scripts got screwed up at 110, which is odd since they weren’t even touching that part of the game.

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Cosmic Cleric

From the undocumented patch notes …

* The health pools of mobs at all levels have been increased considerably.
* Heirloom’s primary and secondary stats have been slightly nerfed.
* The experience required for levels 10 to 60 has been increased, with a peak of 60% increase between level 20 and level 40.

It really seems like Blizzard wants to slow you down while leveling.

Not that I’m saying that’s a bad thing necessarily, considering the patch is about enjoying the leveling experience, but still, never heard them talk about the “Time To Level” factor being changed before, just about the freedom to choose where to level.

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Ben Stone

Dungeon XP rates are pretty significantly nerfed, mostly because they now take 2-3x longer. This puts questing and dungeons about on par at the moment.

One good aspect is that you can continue to quest while doing dungeons easier, whereas before you would jump into a dungeon and outlevel the quests you were doing.

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Cosmic Cleric

It seems like all xp has been nerfed, heirlooms weakened, and mobs hp pools expanded, regardless if dungeon crawling or world questing.

But again, if you are a MMORPGer, vs. a MMOEGPer, you should enjoy the experience. Unless it turns into a grindy chore because of lack of challenge and TTK makes the experience long and boring.

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Ben Stone

Questing seemed faster than normal, probably because I wasn’t outleveling the quests as I handed in groups of them. And saving time not having to constantly run to new zones. So quests got brought up a bit, dungeons got brought down a lot (if you were with a tank/healer getting insta queues), and now they are kind of on par.

I guess that’s working as intended though. The cynic cant help but think this may also help them sell 100 boosts, since it was negligible effort before.

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Dug From The Earth

The thing ive enjoyed most so far, is being in the middle of a zones questline, joining a random dungeon queue, and then still getting to STAY in that zone when I come back, even if I gained a couple levels.

In the past, doing a dungeon queue or 2, meant having to go to the next zone when I was done with the dungeon.

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Ben Stone

Yep that was a definite positive. I like that too.

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Armsbend

The more I read about this the more I thinking this may kill my sub. My atrraction to wow is being able to try everything out at my leisure – I hate strict leveling.

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DG

It did mine, ended it today!

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Dug From The Earth

2 reasons I can think of why this might have happened.

1. For years, players have complained about how easy and pointless it is to level up. How you blow past content like its nothing, making it basically moot. This could be an attempt to make the act of leveling, and the content during this period, more relevant again.

2. Blizzard wasnt seeing enough people buying the 60 dollar level boost, and this was done to “encourage” players to do this more often.

While both are probably driving factors, #2 is probably the one leading the charge (get it… credit card charge… yeah yeah… dont wince too hard)

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FG3000

For new players I think this is a great patch. But for players like me that who have been playing since beta, I dont see the point. I really dont need my Barrens experience extended….

But I do love the freedom to skip Hellfire if I want :) worth it lol

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roo woods

But shorely if you have been there since the beta you must have multiple characters of each class already and would not want to be doing the barrens for the umpteenth time in the first place ?

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Utakata

I’m not really impressed with it so far.

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Armsbend

What don’t you like? Curious, I havent played with them yet.

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Utakata

I have a bit on that on Mr. Hirku’s thread below. :)

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Zora

A moment of silence for all the transmogs that mysteriously vanished from our inventories at random because reasons, but they are really really looking into it.

Like, really!