World of Warcraft confirms that raid boss health bump is a mistake and being fixed

    
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Liches do it with nothing.

It was sort of a smack in the face to go to old raids in World of Warcraft yesterday. Not in the slap-in-the-face disrespectful sense, but in the sense of just being extremely surprising. Every raid boss was suddenly sporting way too much health, and some more recent raids were suddenly impossible to beat at level 110 with decent gear. What the heck? Were we never meant to do Mists of Pandaria raids solo, even when they got patched to make it easier to solo some of them?

The answer is that it’s not you; it was an error. Due to the changes made to health calculation with the patch, raid bosses wound up with far more health than they were meant to have, and the team is looking into how to fix the issue, especially for raids in Mists of Pandaria and Warlords of Draenor. So you might have to wait a little longer for your transmog farming runs, but it’s a known issue that is getting addressed and fixed.

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Sariel

At this point I’m not entirely sure Blizzard knows how to make a working MMO. Somehow they (in theory) have QA testers AND demand other players to test it, and still have the patch come out near-broken as it is.

FPS issues in raids, raid bosses broken, many abilities on players broken, some pet models missing, scaling issues… compared to games like FFXIV and GW2 that do not have nearly so many game-breaking bugs (only some minor ones with A FEW game-breaking ones that have come out, compared to WoW where this is a normal thing every patch), AND do all of their testing in-house.

???

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Bruno Brito

> GW2 that do not have nearly so many game-breaking bugs (only some minor ones with A FEW game-breaking ones that have come out, compared to WoW where this is a normal thing every patch), AND do all of their testing in-house.

Can’t speak for FF. GW2 has no testserver, and has bugs from it’s earlier interaction yet.

How long it took for Necros to get the Flesh Golems to actually charge the TARGET and not the terrain. And then he would stop to snoop the flowers.

GW2 is full of Gamebreaking bugs, and it’s also even full-er of gamebreaking design choices ( Engineer kits ).

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Sariel

Those are skill bugs but they aren’t gamebreaking at all. And engineering kits, I’m… not sure what to call them, but they’re far from gamebreaking? Annoying to use, at the very most?

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Songs for Children

Please explain for us how kits are “gamebreaking.”

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Emiliano Lozada

Yes, let’s compare adding scaling over essentially 8 years of old content to a standard patch from FFXIV and GW2 because surely apples can be compared to oranges here, right? If anything I would’ve at least expected you to compare 7.3.5 to ESO One Tamriel and SWTOR 4.0 since those are both the big scaling patches to games that didn’t have it in the beginning.

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Zora

Not to twist the knife, but… this was highlighted and reported several times on their PTR forums and they were aware of it all.

I’m not going to question their MO at this point because it’s pointless, but why wasting the resources and manpower to keep those forums up when it’s clear they exist purely to provide a PR screen and it does not work since they (oh so surprisingly!) get flak for it afterwards?

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agemyth 😩

This is what they likely considered a “known shippable” tier issue. They may very well have learned about it from the PTR forums, but it doesn’t make sense to delay a notable new patch for a minor issue they can fix in the days after the patch.

There are hundreds to thousands of bugs developers know about when they ‘ship’ major products or updates. You can’t squash them all.

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Cosmic Cleric

Fair enough, but then they should note that in the patch notes, that it is a known bug, and that it will be fixed. /shrug

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Armsbend

“Were we never meant to do Mists of Pandaria raids solo”

Do you think building a raid guild for old ass raids is any kind of viable option? Transmog collecting old raids and dungeons is one of the most relaxing and cool things a new player can do in this game – making the need to form a raiding guild for equipment you would never wear was a mistake – a good one to fix.

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traja

Not my first language but I don’t think the article meant to disagree with what you are saying. And yes, it doesn’t make any sense to force raid groups to do mog runs.

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Armsbend

I think so – it was just weird wording.

Lots and lots of bitching on the official forums about the changes – hopefully this will balance em out. Makes me happy.

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Brother Maynard

These days there are very few old raids fights that require a group because of some kind of very specific mechanics. For a long time Activision did not really go out of its way to help soloers (why would they, it’s old content and not where the new sales come from) and a lot of fights were impossible to solo (stuff like the gunship battle in ICC).

However, in the past year or two they actually updated many of these old solo-unfriendly fights and got rid of the specific mechanics, allowing people to finish them without a group. I honestly can’t think of an old raid that you can’t solo, perhaps with the exception of the mythic Draenor ones. I’m sure there still are a few tricky fights, but it’s not as bad as it used to be.

Or you can devote your whole WoW life to doing the impossible and start soloing current raids – ask Mione for tips :-)

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Hirku

Another 8hr maintenance tomorrow so I guess the fix is going out.