The very definition of a game in stealth mode, Kings and Heroes is a title that traveled from early access to launch in 2017 without drawing much attention to itself at all. The buy-to-play MMOARPG released in November of last year with seven fantasy races and five classes.
Since then, Kings and Heroes’ first major post-launch update was published last month right before Christmas. Performance issues were tackled, difficulty restrictions on certain dungeons were lifted, werewolves showed up in the world, and NPC pathing in dungeons were removed.
Should you give it a try? PCGamesN wrote a piece that argued for a very fresh and inventive in its dungeon crawls despite a lackluster opening experience: “Its boon is that it actually uses procedural generation very well. Instead of repeating the same handful of dungeons over and over again, repeat visits to the same one retain some of the surprise and tension of your first. Using tilesets of different designs, each visit feels familiar but different enough to keep your wanderlust topped up.”