Star Citizen: The alpha 3.0 feature trailer and Squadron 42’s

On this week’s Around the Verse, the Star Citizen devs are dipping into Squadron 42 specifically to explain the design behind the Coil, a massive electrical space storm left in the chunky, spooky, gaseous ruins of a system that went supernova.

Meanwhile, CIG sent around a press blast touting what is apparently the first phase of its brand-new website, intended to help newbies find their space legs and to “introduce cohesiveness” between Star Citizen and Squadron 42.

And finally, this week CIG released a stunning alpha 3.0 feature trailer showing an orbital ship battle… and what happens afterward. We’ve tucked that below too.

Source: Official site, press release. Thanks, DK!
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oldandgrumpy
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oldandgrumpy

This days when I look at Star Citizen marketing all I can think of is ‘the spice must flow’.

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Toy Clown

This is what the successor to Star Wars Galaxies should have been because this takes it all to a whole new level of immersion. I look forward to playing this game one day, but I don’t want to touch it in the alpha states.

malibutomi
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malibutomi

Tbh there’s quite a few of us SWG veterans waiting for this as it feels this could be our replacement.

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Melissa McDonald

hopefully it will get there, but i want a seamless world, not modules i select from a lobby.

malibutomi
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malibutomi

It is a seamless world already.
You can spawn on a station, go out to zero g seamlessly, get in your ship, fly to planets seamlessly, land get out, explore, have gunfights all seamlessly without loading screens.

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Totes McGoats

Wait – are the seriously doing a TRAILER for an alpha patch? That’s ridiculous- they may as well start charging a sub too.

Siphaed
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Siphaed

This has got to be the only game in the history of MMOs to have set up and sold out of a time-limited cash shop -both cosmetics and P2W items- before the core game has even been fully developed. They sell, they sell, they sell….and each subsequent patch adds more cosmetic/visual fluff all the while the core game still is incomplete.

Added note: That single mission of getting a cargo piece off a dilapidated, crashed ship has been seen time and time again. Is this the only mission available? The only one they’re proud of? Because to focus it a lot is kind of showing a lack of imagination and content without.

deekay_plus
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deekay_plus

there’s a handful of mission types currently. i’ve been trying to do the salvage ones (the ones they keep showing) to limited amount of success at various stages.

i’m not entirely sure what is involved with some of the other mission types.

and there’s i think one or two quest chains with narrative from in game NPCs (demoed at some con with the eckhart guy in the bar) but i’m not touching those anytime soon until they imrpove the various ingredients that go into them.

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Rhime

No P2W here…get informed.

deekay_plus
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deekay_plus

paying more gets you a better exprience. more leverage in combat both pvp and pve. if that’s not pay2win idk what is.

it’s like you never played the game…

(and no starter packs having more scu doesnt count especially at this stage of the game)

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Rhime

Not P2W when everything is available ingame. Buying it before the game is released doesn’t translate into a “win”.

deekay_plus
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deekay_plus

99% of pay2win things are thing you can obtain through gameplay.

and yet 99% of things that give advantage in star citizen are not.

and have no real timeline for being available through gameplay.

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Rhime

I’m not sure on what you mean by “give advantage”…I bought the game before another person, did I win?

deekay_plus
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deekay_plus

there’s not really a polite reply to this.

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Rhime

Lol…

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Space Captain Zor

Patience. It’s not just a character in Firefly.

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shear

So battlefront 2 wasn’t pay2win? Because that’s what you are arguing right now.

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Rhime

Never played…

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shear

I didn’t either and that wasn’t my question…

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Space Captain Zor

Ah, a P2W debate on a game that’s still deep in development where 90% or better of all the core game loops aren’t even yet available for player testing.

Such a productive debate this should be.

Why don’t yall just wait on it to be finished?

deekay_plus
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deekay_plus

ah a cash shop where money spent directly translates to power in multiple ways on a game that’s still deep in development where 90% or better of all the core game loops aren’t even yet available for player testing.

let’s defend it yet again for the umpteenth time and pretend that white is black and up is down.

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Space Captain Zor

Yeah, I’ll defend CIG against irrational criticism, sure.

White is black and up is down? I said nothing untrue. And I didn’t argue your claim about being able to essentially buy power from the cash shop. The point is, that power is irrelevant until the game hits retail. You only choose not to see it that way. If this situation persists beyond retail, then everyone will have reason to cry foul.

Still. In. Development. Have patience.

deekay_plus
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deekay_plus

the fact the game is in early access makes it even worse not better.

teh fact they never miss a date on a concept sale to add to that cash shop in early access only makes it even worse.

teh fact the cash shop and adding to it has been a higher priority than stuff like core gameplay since day one only makes it worse.

people got mad when ark sold a $20 dlc that was meaty on content and additions in early access just months before it launched.

people got mad that pubg used valve’s hat economy monetization in early access just months before launch.

but somehow an ever expanding cash shop in a game that has been in early access for getting on five years is ok?

i’ve spent more than my fair share in that cash shop, but it’s still pretty wtf and has gotten progressively more wtf over the years.

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Space Captain Zor

[…]makes it even worse not better

[…]only makes it even worse

[…]it’s still pretty wtf and has gotten progressively more wtf over the years.

We get it, the business model sucks. No one disagrees with that.
It’s a continuous disappointment to see the curtain pulled back so often on things meant for the cash shop and not the core game. But while it is annoying, it’s in their interest to do so. It’s their perrogative to do so. They are most certainly not the only company doing it. And it doesn’t have anything to do with the WIP nature of the game and the lack of systems yet to be implemented that will ultimately negate the P2W condition that the cash shop currently creates if they stick to their promises. Blah blah blah, you can’t buy ships in game yet. Holy crap the key word is YET. They have bigger fish to fry like, say, getting SQ42 done than making sure people who only still have a base level Aurora in the PU alpha aren’t butt hurt that they can’t upgrade it yet. That shit will happen eventaully. It’s not as if they have let go of their staff, called it a MVP, and are going to let it subsist on the cash shop. There are almost 500 people still working on TWO different games every day every week every month. You need to have patience. Accept that if you’re going to get in there and test you should do so with the mindset that you are QA and you are NOT playing what is meant to be a finished product.

The cash shop crap is all irrelivant until they call it a retail launch. Until then, everything is work in progress and subject to change, so why fret over something that isn’t permanent? Stop giving them money if it bothers you so much. Stop participating if not having access to everything you want access to already is such a problem. I mean shit that’s EXACTLY why I do not actively play in the PU yet. I don’t even want to bother until I can get my hands on a proper character creation system. Nothing in the current playable game interests me enough to touch it without that core system being in first.

teh fact the cash shop and adding to it has been a higher priority than stuff like core gameplay since day one only makes it worse.

You have absolutely no way to back that claim up.

deekay_plus
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deekay_plus

no way to back what up?

they’ve literally been pumping concept sales since 2012 while core game play is only beginning to show up now.

back it up? it’s smacking us in the face.

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Space Captain Zor

You’re intelligent enough to know that’s nothing but the tip of an iceberg.

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Armsman

This has got to be the only game in the history of MMOs to have set up and sold out of a time-limited cash shop -both cosmetics and P2W items- before the core game has even been fully developed. They sell, they sell, they sell….and each subsequent patch adds more cosmetic/visual fluff all the while the core game still is incomplete…

You forget “Mech Warrior Online” ;)

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Armsman

I am a supporter of the game; but NOT of the way they currently market it in that it really isn’t a fully functional game as yet. It’s a very large vertical slice/test bed that is in a very real Alpha state (meaning substandard performance and issues bugs with virtually all aspects (again that’s the way Alpha software is)

But when they market Alpha 3.0 like in the feature video above and make ZERO up front mention of the Alpha state of the client (and no, in the current game development environment Industry wide blurring the terms Alpha/Beta/Early Access just having the “All footage captured in SC Alpha 3.0” <— The name itself isn't enough to prep prospective customers of what the stat of SC development really is — and in the long run, I think it hurts both the Company and the Game's image when they do marketing videos like the above.)

Yes, everything shown in that video IS IN Alpha 3.0 and you can do most of that when the servers work and you don't get hit with a locking glitch or bug; but at this point you more often hit such a glitch or bug or experience performance that hampers your ability to continue; and I think at this point that video doesn't do enough to honestly inform potential customers of the true state the Alpha 3.0 client is currently in.

deekay_plus
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deekay_plus

i have yet to come across anyone finding planet side hostile NPCs like this video seems to show.

nevermind the first third of the video….

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Armsman

They’re not NPCs – they’re other players. I have done ground combat on Planets.

deekay_plus
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deekay_plus

i’m pretty sure there aren’t clothing options that look like sand people npc’s from that sandworrm 3.0 demo 2 yars ago available currently in game that those people are dressed as.

that’s why it’s “seems to show” because it’s implied that those are npc’s the players are fighting.

seems based on the commentary about the video on youtube and elsewhere i’m not the only one who caught that.

malibutomi
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malibutomi

Don’t be so sure because you can get thet armor in 3.0.
Many players have it.

deekay_plus
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deekay_plus

idk about many.

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Nick // Genghis

As a backer and someone who doesn’t absolutely hate the game or the concept, you’re right the marketing for this whole endeavor is so… off. I can barely get into the PU with more than 15-20FPS TOPS. Tops people. That is not a fully functioning game on a fairly modern rig. It honestly runs so poorly and I can only hope that 3.0 has some optimization with the PU as the regular modules are much better in terms of FPS/Polish. Time will tell.

deekay_plus
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deekay_plus

that’s not even the problem really right now. i mean the fps. people been playing what is there (what little was there) for the past 2 years. now we have an explosion of content or w/e but 90%+ of the time you can’t complete the content becuase the game breaks, regardless of struggles with less than stellar but often steady fps.

it’s rough to put in an hour into a mission and come out empty handed (not withstanding the shit poor rewards for missions right now)because the server breaks at some point during that ime.

Cyclone Jack
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Cyclone Jack

Yeah, while I enjoy flying around and getting missions, its the completing them part that’s just not happening. Either the NPC I need to talk to is not responding, or I get some sort of bug that requires me to restart. If they can get them working, I could have some fun running salvage missions, so long as they aren’t guarded by pirates; my framerate takes a heavy dive once combat starts. :(

deekay_plus
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deekay_plus

use pre mode to make space combat against pirates easier.

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primal

that was the first ATV ive watched in a while. got a bit bored of them but its pretty cool to see how they made the coil, looking really good. Good to know there trying to save on performance by not using proper simulation like fume effects and doing it a cheaper way yet still looking good and can use the same tech across a multitude of uses. In a single player that performance will be mostly fine but i wouldnt like to see what it does server side atm although it would probably be ok. would use more than 20-25% of the gpu then probably!!!

16GB+ recommended, well samsung and micron and that better start ramping up DDR4 again (even though samsung has just started) otherwise RAM price stay very high, its on the insane level of pricing atm. my ram is £100 more expensive than it was 1 year ago

Xijit
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Xijit

A simpler solution would be to code in proper PC display / visual settings so that people would turn down all the excessive post processing & then the game would require 1/4th of that.

deekay_plus
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deekay_plus

that trailer is both comically and wtf are they thinking bullshoted video they’ve produced since that 2014 PU preview shit show 4 years ago – even worse than those ship ads (most noticeably the cutlass ad, but also all the others really). i think it out bullshots the 3.0 demo with the sand people and worm thing really.

anyways they are offering concierge members an exclusive $155usd cutlass and yellow space bike discounted starter package bundle with 60 months insurance as of last night. so i melted a couple of my space bikes (mainly the nox which is currently broken anyway) and my gamescom cutlass and picked it up without spending an extra dime. which ofc i had to test to make sure i could use store credit after super sneaky and shady practices of not being forthcoming about not accepting store credit for things in recent months.

conceirge also apparently get an upgraded pistol or something that they say is now “live” but not completely clear about what that means.

i haven’t poked around the new website too much yet but my initial response was the usual confusion at moved around elements/buttons into unorthodox places for w/e reason. also noted the big “play 3.0 now!” button that is new presumably as part of their ongoing drive to piss of new customers by bringing them into the game with 3.0 in it’s current state i guess.

deekay_plus
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deekay_plus

also funny thing i discovred. when fighting pirate NPCs you can turn on PRE (landing gear down) and the hostile NPCs will slow down and maneuver less making it easier to maintain a firing solution on them.