Players datamine Sea of Thieves to find out what content is being held back in beta

While there is a lot of fun being reported from players in this past week’s Sea of Thieves closed beta (for the ones who could get in, that is), one of the common complaints that we’re hearing is a disappointment over the amount of content on display. This may be in part due to Rare’s decision to create a “bespoke” experience that intentionally limited the beta.

Because of these concerns and fears over a fun but possibly shallow game, some players have datamined the current version of the game to see what they might be missing. Dataminers catalogued a bit more content, including the three NPC factions (or companies), several types of creatures (such as sharks and parrots), the ship-destroying kraken, mermaids, more types of riddles, additional ship customization options, various shops, plenty of weapons, and several maps and locations.

While some gamers see that as plenty, others are finding it wanting – and still others are pointing out that the client may not have everything anyway, even hidden. Maybe it’s a good idea to just not judge the full game on this particular beta, yeah?

Source: Reddit. Thanks Sorenthaz!
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sirsam

The down and dirty:

Graphics are top notch.

Ship battles require skill and are very impactful.

Game play loop: Trash.

I Never thought it was going to be an mmo. But for SIXTY dollars you bet your ass I want more than this.

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Alberto

The amount of “Not understanding what Sea of Thieves is” in some of these comments is mind boggling. Its NOT an MMO..its a PVP Multiplayer game. You will probably never have more than a handful of crews on a map ( I’m guessing 32+) this is a XBOX CONSOLE Game First, it just got added to PC as Microsoft can do that since its on their platform. The Content is mainly the PVP loop of Getting treasure, trying to turn it in before other Players Pirate you and the fun you and your friends have screwing around. It was never billed as anything more then that. if you were expecting some 40 to 60 hrs single player story or some sort of MMO crafting system with END game raids…you were fooling yourself. I’ve been playing this as well as watching the twitch streams and even with the super limited gameplay available in the Beta..its a Blast and I haven’t had a grin this Big on my face in years. GTA V Online is going strong with not much more content or a larger game play loop then this. Meh my 2 cents.

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Armsbend

It’s a good point. It’s another game trying to capture some PUBG or Survival game magic. Nothing wrong with that.

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Arktouros

Maybe it’s a good idea to just not judge the full game on this particular beta, yeah?

I mean people can chant “it’s beta” till they’re blue in the face but the reality has always been players treat betas as a preview of the product. One of the biggest reasons we used to try to get into betas for games was not to help out the devs make a better game but rather to try to figure out the game so you had a competitive advantage over others (which was a huge reason groups used to buy beta accounts back before they were sold by developers).

This is one of the perils of outsourcing your QA department to your customer base after making them pay to access it. They’re going to take it as they bought a product and it’s not working, not that they’re buying in to help test a game. You can come up with all the solid logic and reasons why that ain’t true but that don’t matter much to your population at large.

Siphaed
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Siphaed

“…has always…”

No, not really. Long ago -before a decade ago- Beta meant that a game was actually testing. Before it was just a marketing demo used to lure in unsuspecting gamers while using the media as PR tools (sorry, MassivelyOP, but many developers play the media as pawns to their advertisement strategies and you know it). It used to be a sort of way of exporting their QC [Quality Control] department for free labor. Players became testers in exchange for free previews of the game they wanted to purchase.

But there was a mutual goal at the time. Developers get essential bug reports and exploits under control for a much smoother launched product; and the player reap that reward without having those problems they’ve come across in the Beta showing up in their legit play sessions after launch.

Companies weeded out those that wanted to test vs. those that wanted to just free demo the game. Questionnaires attached to applications to apply for Beta testing. But that also meant that developers had to have a team go through these applications in a time consuming effort in order to fill in Beta testers. Then random bots put in play to just randomly select the Beta applicants (where questionnaires disappeared and only fill-in basic apps appeared). Follow that up by Beta Key Giveaways from media websites that became further advertisement for the companies. Those flooded the system before…

Paid. Beta. Testing. I.E. the marketable giveaway of a key for pre-ordering a game in advance. Promotes a sale to then become nothing more than an able-bodied server stress test statistic when thrown into a partial slice of a game just weeks or days before the actual launch.

Now…..Early Access and Kickstarter projects. Paying to Beta test a game years before final release. Sure they get a significant cost discount compared to the launch price (everyone raged against ARK for this, but miraculous mass amnesia neglects to recall Minecraft doing the exact same thing long ago). This also puts them right back into the “free QC department” seat again in a way rather than just artificially thinking they’re Beta testing when otherwise stressing servers. So…

….oh, my point. Sea of Thieves is just stress testing their game with a slice for those that pre-ordered. Nothing more. Games like Camelot Unchained, Rust, Crowfall, and others are doing their methods of real Beta [and Alpha] testing. It hasn’t always been product preview as if it is a launched object.

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Arktouros

And I can speak from playing games over a decade ago many of us and our guilds tried to get access to betas to get that competitive edge in each game. Learn where the best grind spot rotations were, learn how the gearing systems worked so we could excel as fast as we could in them, etc. Pretty sure I got my EQ and Asheron’s Call Beta 0 CD’s that were mailed to me in a CD sleeve somewhere. Being able to blitz ahead towards cap in the first day in a free for all PvP server was a colossal advantage over noobs just trying to figure out the basic game mechanics.

I always thought those questionnaires were garbage because I personally knew people who filled in pretty much whatever and got in over people who didn’t (forget which game, we had a good laugh cause the guy purposely put everything awful). I mean it’s not like dev teams had people just sitting around bored with nothing else better to do than review thousands of applicants. That’s probably why it gave way to game developers using guilds instead to test out their game (like GW2, ESO, etc did).

However, back to my point, regardless of what the developers want to call it players will see and call those “real” betas as a preview of the game. The #1 impression I’ve heard people have been walking away from Sea of Thieves wasn’t “This was a stress test” but rather “Wow that’s all the content they got in game? Yikes, not worth the $60.” We could exclaim “it’s just a stress test!” or “It’s just a beta!” and other various things but that’s just not how people view these things.

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Teala Te'Jir

Game would be fun if it had factions, more and different AI enemies, and a character creation system(instead of just randomly giving you a pirate). As it is right now, it’s repetitive, poorly implemented combat, and many of the mechanics like respawn during combat is messed up. If they launch this game in its current condition it will be DOA in a months time.

Line
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Line

The game is released in less than two months, it’s finished.
And it has absolutely no content, it’s frightening.

There’s barely any enemy variety, the missions are even more repetitive than GTA online, the world is fairly big but all very similar and just… empty.

But more importantly, the gameplay loop fucking blows.
The combat is plain trash, there’s pretty much one vertical upgrade, and that’s it.
The factions are almost the same (a chest that spawns skeletons or an artifact that spawns skeletons, that you then bring aboard and to the right NPC, wow big change), and are just a big grind of samey fetch quests for titles and very few cosmetics.

The sea is very nicely done, and after that? You can see everything in ten minutes.
Now grind faction points and gold for… more copy/paste. And some cosmetics.

The game is shit.

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Dug From The Earth

Curious… how much “content” does PuBG have?

Because that game is doing amazing well, despite having pretty much minuscule content.

Maybe its because players play the game for with its meant to be.

People need to stop going to a football game, and expecting there to be basketballs, hockey pucks, and baseball mitts.

hamblepants
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hamblepants

Well said.

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j solo

there’s an end game in pub g . It’s called winning. you can’t “win” in this game.

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Lethality

Not sure you understand what you’re talking about :)

PurpleCopper
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PurpleCopper

Think Rare is trying to make Sea of Thieves into a full fledged MMO by adding new content every month or so?

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Dug From The Earth

I think making this game an mmo is the LAST thing Rare is trying to do.

Im sure new things will be added over time, but this game is basically the pirate version of Rocket League. Get some friends together, go up against other people, unlock new colors and skins for your car… all on a boat.

smulb
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smulb

i hate pirates. this game is doomed.

deekay_plus
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deekay_plus

i think the data mine is probably showing everything the game will launch with

and it bothers me not an iota at all.

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Knox Harrington

Given today’s gaming trends, anyone expecting anything other than a shallow game is setting themselves up for disappointment.

Line
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Line

The game has bet 100% of its ressources on PvP.
That, or someone ran away with the entire budget, there’s no other explanation.

They better hope that combat that would be shameful in 1996 will suffice to keep players engaged.

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Boom

Insecticons! Destroy! Consume!
But but its just the beta…..
Destroy! Consume!

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