Elite: Dangerous makes delicate course adjustments to Beyond 3.0

    
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It’s the year of Elite: Dangerous’ Beyond DLC, and this space sim isn’t heedlessly jumping into the deep cosmos without careful course planning.

A second beta build for Beyond (say that three times fast) is currently on the test server. There is no major headlining feature of this patch, but there’s plenty of interesting tweaks and adjustments that will have an effect on practically all spheres of gameplay.

Engineers are going to find that they can progress faster through the ranks if they have a strong reputation. The studio did a balance pass on blueprint stats, added a “civilization filter” to the game map, increased the yield of minerals from asteroids, added boron and lead as potential mining mats, and gave black market smugglers more incentive to engage in their shady dealings.

Source: Patch notes
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BalsBigBrother

Had another little look at the beta earlier today and the tweaks do make things a little better in regards to engineering and give you a reason to rank up your engineers. The higher the rank the quicker you can progress through the early module engineering levels which in turn will save you materials and time.

It still seems they are going ahead with having to engineer every module G1 through 5 but this does make the process a little better. Which is just as well as the engineer changes have been quite heavily panned in the forums from what I can see.

crowstwo
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crowstwo

Haven’t got the chance to try it out yet, this also really bugs me that I have to go from G1-G5 every single time :(

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BalsBigBrother

Yeah the new process all seems a little counter intuitive to me but at least now it is slightly less annoying that it initially was. Who knows they may iterate on it a little more before this hits live. maybe tweak the material trader ratios as that would also help a lot with the upgrade process too.

oldandgrumpy
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oldandgrumpy

I have been enjoying my Type 9 with its upgraded storage capacity. Looking forward to that change hitting live actually. Non plus about engineering as the currently RNG based system lead me to give it miss.