OrbusVR releases its first major content patch with some endgame dungeons

    
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Dungeoneering.

The first big patch for OrbusVR has arrived, and it’s bringing in some endgame dungeons for your delight and/or terror. Technically, this is the first half of the first content patch, but it still delivers the Tradu Crypt and Tradu Lab dungeons. Both feature two new boss fights with involved mechanics, which should be interesting to navigate in the VR space.

Of course, it wouldn’t be a pair of endgame dungeons without appropriate endgame loot, and this patch also introduces the new Tier 5 Epic Loot to the game. It’s only a little bit better than what’s already there, but it’s still an improvement. This goes hand-in-hand with a new loot system that assures players they’ll get at least one drop from a dungeon boss once per day for each dungeon wing, which should make drops a bit easier to pick up. Check out the full patch notes if you want to really pore over the changes; they’re significant.

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lokiss88
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lokiss88

Try subnautica if you’re looking for heart attack material. Many find it frightening enough looking in to a monitor, imagine the horror with the depths surrounding your near entire view.

As to Orbus, it’s greatest strength will always come from being the first. UO and Everquest remain in reverence to those that were there at the beginning, OrbusVR will hold that title in the VR space. The overwhelming positivity people have calling it a social dream come true, comes from the sea changing fresh start that Orbus represents. The people playing it are all happy:)

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Melissa McDonald

The graphics are a bit too polygon-based to inspire much fear I think, but I have said for a while now that VR horror apps are going to cause some heart attacks. They can be extremely spooky and frightening, although like comedy, horror has low replayability (you can’t really be scared twice).

But having played a good dozen of them, I think we’ll need disclaimers, I think there will be some deaths, and I think there will be some lawsuits. In VR the code can determine which way you’re looking, so the monster can ALWAYS be behind you no matter where you’re looking…

Nabe
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Nabe

I’ve seen some somewhat complimentary things written about this is the otherwise generally curmudgeon-like lands of reddit, in that the VR bit kinda makes people naturally socialise… if I get a decent computer that could run VR stuff then I think I’d like to give it a try, I’m glad it’s progressing onwards.