Saga of Lucimia discusses running after your corpse when you die in a pit

    
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Hmm.

Show of hands, readers: How many of you have had great fun dealing with corpse runs, trying to retrieve your gear from the spot where you died using substitute gear that’s less useful than the stuff that couldn’t keep you alive the first time? Those of you who raise your hands will be happy to know that Saga of Lucimia is going to feature all of the corpse runs you could hope for, sending you trundling into the dungeon in the desperate hopes of retrieving your body and your gear after you die. But since there are no levels, you won’t lose experience points.

Of course, you have chances to get picked up before then; hopefully one of your friends will revive you from where you fell (since you probably aren’t traveling along anyway) and you can always ask friends to help recover your body without forcing you to respawn. There’s also talk about having other stopgap solutions like in-game goblins willing to drag your body into more accessible areas for a hefty price. Still, the long and short of it is that you should expect to have death mean some pretty inconvenient runs back to your body.

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Paragon Lost

((raises hand)) Not only did I have fun, we also used to have a blast doing rescues so that you didn’t have to do a corpse run. Rezzing the deader and saving their gear for them.

Xijit
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Xijit

Emergent gameplay is the best gameplay & the biggest issue with why MMOs die out is that developers keep designing systems that segregate high level players from low level players: in every game that I managed to stick with long enough to make it into the upper levels, I had the most fun wandering back into lower level zones to help people who were having issues.

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Tim Anderson

Absolutely, to both of these comments :)

kjempff
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kjempff

Corpse runs are good as consequence, makes you to play better and think about risk vs reward.
HOWEVER, some of the worst experiences with Everquest was “impossible” 4-5 hour long corpse retrieval missions that essentially consisted of begging others to spend hours of their time to get to your corpse (because you were naked and could not fight, there were see invisible in the way, there were no corpse summon in zone). Backup gear may sound like a solution , but in reality it didn’t exist in eq.

There are just NO justification for locking people out of the option to get their corpse, begging other players teaches you nothing, it is not social or a meaningful co-op/group mechanic, it is not a challenge, and doesn’t represent risk vs reward, it is just annoying in every way.
Oldschool was not about annoying mechanics, hardcore is not about clunky UI or tediousness – It is my opinion that it is possible to have modern mechanics and QoL without loosing the spirit.
So there always has to be a last resort option going along with corpse retrieval that does not involve other players. Ultimate risk (loosing all gear) vs any reward is just bad game design in a game that is based on long character progression aka a mmorpg.

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Tim Anderson

We are absolutely in agreement, which is why we’re making sure to design our corpse runs with modernity in mind (such as the goblin concept we’re toying with). We would NEVER want to see a situation where players are locked out of getting to their gear.

kjempff
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kjempff

Daaaerm I am starting to like you guys more and more. Always listening and understanding why people may have issues with something, and often a good idea what to do about it. You seem to have the right approach .. modern thinking; oldschool spirit.

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Tim Anderson

cheers!

JonBuck
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JonBuck

Ear worm alert, but I think appropriate…

camren_rooke
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camren_rooke

Well to their point, they are expecting you to go adventuring with a group no matter where you go.

It is NOT a solo friendly game as I understand it.

So I suspect short of a total wipe, rezzes, body pickup, magic soul summons and the like will probably be pretty handy.

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Tim Anderson

Yep!

deekay_plus
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deekay_plus

in a world where people quit mmo’s because they can’t instantly spawn in the place they died and have to wait 30s, this.game.goes.HARDER.

lol

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Armsbend

One of the reason I quit MMOs for 6 or 7 years were corpse runs in FFXI. I wouldn’t even consider them again.

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Liandreth

Didn’t like to de-level?!

Xijit
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Xijit

I liked the de-level mechanic … Made everything more tense that screwing up would cost you everything since your last town save.

But I also soloed all the time and just farmed low level mobs for crystals to sell so that I could afford crafting mats.

Felt more like going on hunting trips than just grind sessions.

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Liandreth

Always made sure I had xp buff so I wouldn’t delevel, but I mostly mained a brd, so I was always in a party.

Xijit
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Xijit

I was a shy Red Mage who focused swords backed up with buffs and heals.

But that has been my MO for most games: look for the class with the most self sustainability & then not talk to people.

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Armsbend

If I don’t find a super active guild within a small window – so I can proceed to be a ‘talks-too-much snapperhead’ in – then I’ll eventually get bored and leave the game. I still MUST have my MMOs very social.

I have to have a sounding board for my bad jokes.

Xijit
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Xijit

Shit … now I have myself missing FFXI again.

But I have tried to go back and it just isn’t the same: The UI and coding your own attack chains is far too archaic, plus the game world is so low population that the economy is dead and I can’t make a living as a crafter anymore.

I really wish Bless would hurry up and hit beta.

deekay_plus
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deekay_plus

speaking of which i hope my talking too much didn’t scare you off saturday night. lol. i was lit af and also super excited at getting TWO mop’ers in discord in one night lol.

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Armsbend

I knew you were lit (your spelling lolol) and I never mind.

deekay_plus
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deekay_plus

well i hope you come back and chill with us again soon, as lian reminded me tho i know you are super busy with stuff irl atm so no rush. that link i sent you is a perma link and i’ll hold off on redacting it until you are fully set up lol.

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Armsbend

We were in a smallish but tight knit linkshell with one dedicated white mage. God bless him – he would trek across the universe to pull and rez us. It would sometimes take us all more than an hour to get us all back in fighting shape. Such a colossal waste of time and designed to be anti-fun…I won’t ever play a game where I am waiting more than a few minutes on things.

People like to complain about what WoW did to the genre but if it hadn’t come along eventually everyone would have left anyway. WoW saved the developers from themselves. At least in the West where we prefer not to have our genitals kicked as part of game design.

Xijit
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Xijit

But to be fair, the players really did it to themselves at times … What got me to quit was spending hours waiting for a full party to form up, just so we could all level up 3 times from killing 1 monster that nearly wiped the party.

I kept saying “lets go farm lower level mobs till we get a full party” but no one would listen and insisted that farming easier mobs was less productive than it was to sit in town for FOUR GOD DAMNED HOURS!

… I was like “this bull shit is how you all play the game at higer levels? Fuck this shit.”