Warframe maps out its plan for a major weapons revamp

    
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Warframe maps out its plan for a major weapons revamp
The controversial ‘frame overhaul isn’t the only big thing happening in Warframe’s meta. Yesterday, Digital Extremes explained how it’s revising weapons across the board too, with a goal of keeping the popular and high-performing weapon stats the same and buffing everything else to match.

“We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total,” DE’s Rebecca Ford writes. “Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game.” The tweaks won’t apply to BEAM weapons or Conclave weapons, and won’t affect Riven dispositions.

We covered the ‘frame overhaul – nerfs and buffs alike, and the community’s grumbly reaction to the plan – in yesterday’s article.

Source: Official forums. Thanks again, Sophiskiai. You are awesome.

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Zen Dadaist

Most of these are pretty good. My Panthera, Supra Vandal and Vectis Prime are especially ready.

A little concerned at just how many weapons had their MR requirements bumped up though. The pool of available mastery for newer players has been slimmed down which forces folks into a narrower line of progression.

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Jack Kerras

This isn’t a revamp? This is a balance pass.

A revamp would be them changing the -way- that weapons work in such a way as to compress some of their insane mudflation. A revamp would be updating the systems in a similar way as when they started Damage 2.0.

This is just balancing.

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agemyth 😩

The difference between “just balancing” and a “revamp” can be a semantic argument, but when a developer says they are “revisiting all weapons and adjusting their stats” in a game that is primarily about weapons and stats I would not say MOP is out of line here.

I don’t know what kind of waves these changes cause in Warframe as a PVE game, but the changes I see in that post would rock the foundation of whatever meta a PVP game might have.

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Brother Maynard

I’ll be keeping my fingers crossed for the revamp. WF has been way too weapon-centric for ages, it’s time for the frames to bring out their power and awesomeness! Let some frames shine on their own, using weapons only as stat sticks (or for triggering status / combo procs), if they want.

Especially if DE intend to continue with open zones – too many frames have not been adapted for the open world and large distances. It’s completely different from the classic corridors of pre-PoE WF and the warframes should be adapted to the new environment.

Also, more uniqueness would be nice, down to the basic feel of each frame… And personally I would vote for more soft restrictions on weapon / frame combos, to give each of them a bit more personality, so to speak.

I know that DE’s approach is to give as much freedom as possible to players’ preferred frame / weapon combination, but I’ve always thought it takes away from the game more than it gives. Especially since half the people will always choose the most powerful weapons and then we end up with the Tigris / Galatine Prime situation no matter what…

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CapnLan

They buffed the Baza. Hahahahaha. That thing is already amazing but hey, I’ll take buff for it! Vectis Prime buff oh god yes. My 3 forma Grinlok with a Riven is smiling as well. The bow changes look delicious. I love the look of the Cernos Prime but it was always kind of a stinker. Looks like it will be a true shotgun bow with the high status like that now.

It’s all just so good. Except for poor Pandero. That gun must have shot someone’s puppy to get smacked like that.

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Rees Racer

I use the Pandero about 75% of the time. I know the decrease in crit chance and damage look bad, but I think it’s pretty well offset by the 10-point dmg increase. I thought it was OP anyway, so I’ll have to see if I need to shift some mods to keep the crit up.

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sophiskiai

Aww, thanks Bree ~blush~

I have mixed feelings about using PoE resources for crafting more stuff, on the one hand it’s good to have it better integrated into the rest of the game, on the other hand lots of the resources and being able to gather them effectively are locked behind Ostron standing and I think it’s better for players to make some decent progress through the system map before spending too much time on the Plains. Though I guess it’s probably easier for new players to get PoE stuff than stuff they need to reach Saturn for?

Weapon buffs are definitely a good thing, too many of them are only useful for Mastery fodder.

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Brother Maynard

It’s not about integrating PoE with the rest of WF, it never mattered for other zones, there’s no reason why DE should start worrying about it now. Linking crafting materials to PoE will simply force more people back to the zone and make it more lively.

In october people came to WF in droves to check out the new content, stayed for a short while and left again. Server list for Cetus and PoE has dropped from 100-150+ instances to 10-20, player numbers are 10-15% above August and September figures. DE want to stabilise the situation before PoE becomes a ghost town.

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Alex Willis

Holy crap. Some HUGE changes in there. This is easily bigger news than some of the frame changes.

The increased MR requirements are going to rub some people the wrong way. Grakata going from MR 0 to 9? Yikes! What happens to people who already have it, have used it, and are below MR9? I am in this boat with the Opticor: I’m MR12 and it is being increased to MR14.

They note that their goal is to even the playing field a little bit…so they buffed things like AkStiletto? Huh?

Like the Sobek love: Status chance increased from 15% to 27%! That’s gotta be one of the bigger jumps on the stat chart.

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sophiskiai

From the forum post:

If you’re a player who doesn’t meet the new MR requirements for their favourite piece of equipment, don’t fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game.

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Alex Willis

Whew! *wipes sweat off brow*

I guess I better go on a buying spree pre-MR increases!

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Rees Racer

I do love my Opticor, too. Between it, the Soma Prime, and Rubico I feel I’m usually ready for just about any mission type as far as primary weapons go. Sure, I might mess about with an Argonak or Mutalist Cernos (charge speed to be cut in half!) occasionally for diversity, but most of these changes will not have too much effect on my preferred arsenal for now…and until my MR gets into double digits.

As for secondaries, my favourite Pandero gets a 10 point dmg increase. I thought it was a bit OP already…even though crit chance and dmg will decline a little with the change.

As for melee, I didn’t see any adjustments for them (did I miss it?). I’m still overly-attached to the Lacera, and I don’t see that changing soon.

Most of these changes look to be welcome for many.

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Alex Willis

Opticor is my go-to on PoE. How could you choose anything else? It is SO satisfying shooting down Grineer ships with that gun. Otherwise I’m switching off between Ignis Wraith (crazy room-clearer with Combustion Beam), Astilla (that is a satisfying-sounding gun right there), Braton Prime (can’t beat the classics), or Sobek (um, yes, I do want my slain enemies to explode in toxic doom-clouds).

I rarely use secondaries, but when I do, they tend to be beams (Gammacor, Atomos) or launchers (Kulstar).

Melee will be a whole other update, I’m sure. (I hope Machetes get a buff!)

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Rees Racer

Yep…my go-to setup for PoE:
Octavia
Opticor
Pandero
Lacera

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