Destiny 2’s Nightfall strikes are in the wings, waiting for their turn to receive some love and adjustments. This should happen soon, as Bungie plans on getting rid of the pass-fail timer and replacing it with other criteria that will score varying degrees of success. Also, players can pick up challenge cards with handicaps that add a score multiplyer to their runs.
“Fireteams of any size should be able to participate, from organized clan groups to skilled solo players,” promised Game Director Christopher Barrett. “Players should be able to determine their own challenge level, by going slow and steady or fast and wild, with elective modifiers to test the most hardcore veterans.”
Bungie addressed the delay in the rollout of the Eater of Worlds raid prestige mode, which has now been moved to May. The team said that it’s “prototyping a new way of adding difficulty and replayability” that will be added to this and other future raid content.
Destiny 2 just kicked off the Trials of the Nine, with a bout of survival on the Dead Cliffs. We’ll just assume that’s in a futuristic New Jersey. Additionally, Crimson Days arrives in the game this week, with incentives for pairs of players to tackle content.