Neverwinter’s Lost City of Omu improves upon the Chult campaign

Don’t wash your hands of Neverwinter’s Jungles of Chult campaign just yet. Cryptic’s upcoming Lost City of Omu will flesh out the fun and content offerings of this primal setting with more advancement and quests.

The conclusion to this campaign setting will include new weekly repeatable tasks that will unlock after the previous Jungles of Chult campaign is completed. There are also additional boon points that can be attained and some fun new rewards, such as artifact gear and body paint. Nothing says “formal wear” like slathering paint on your torso and challenging the local decency laws.

“Exploring the ruins of the Lost City of Omu to discover the source of the death curse plaguing the lands will allow you entry into the Cradle of the Death God, a brand new trial which will require solid teamwork and daring adventurers to succeed,” Cryptic said.

Source: Neverwinter
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IronSalamander8 .

I tried playing this again when I was home sick with the flu 2 weeks ago. It still feels clunky to me and not a fan of the animations that feel lazy or incomplete. I saw the extra costs for getting moon elves and other store options and logged back off again. Not the worst MMO I’ve ever played but not great either.

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GamingSF

There is or at least was something dodgy with the difficulty curve in the expansion. I couldn’t get past the intro quest to get to Chult to then start on catching up with the gear because the crabs and dinosaurs would utterly destroy my 10k GS Hunter Ranger in a second (literally). I tried death zerging it – got past the crabs on the beach by some fluke but then got corpse camped by the dinosaurs – they sat on the respawn spot so I couldn’t even revive.

I can understand having a difficulty spike in an expansion, and have no issue with the need to regear, but do not make the intro quest such a roadblock for newly dinged level 70s if you want players to be invested in continuing to play. “Go grind old campaigns no-one is interested in” isn’t good design in my opinion – catch-up mechanisms are not much of a catch-up if they’re behind a gear check instance!

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Thomas

I am a bit surprised at the criticism here. Neverwinter is far from perfect, but I have been having a ton of fun with this game since about last October. For me, a game like this is all about the leveling. Neverwinter is pretty ideal in terms of creative quests, has an enjoyable leveling process (yes, even that 60-70 stretch that people seem to dislike so much), and offers feasible, soloable quests and missions (solo dungeons or whatever they’re called).

For me, GW2 and WoW seem to have veered off course in directions I don’t appreciate, but Neverwinter is filling the void those games left very nicely for me.

Frankly, I drop games after I’ve max leveled a few characters anyway, because MMOs have a tendency to equate “hitting level cap” with a perverse need to add “group content grinding.” More PvP! More epic raids! More uber dungeons! In other words the kind of content I deplore. :)

I suspect Neverwinter is no different at level 70, but at least Neverwinter adds new content regularly, most of this content is relatively solo-friendly (a real plus for me), and the Foundry (player-created quests and adventures) is back in full swing. Does GW2 have Foundry quests? Or WoW? I think not.

Sure, you can spend a lot of money (if you want) in Neverwinter, but you don’t have to. The game is plenty enjoyable on a budget, and I don’t mind throwing a few bucks out for mounts and whatnot anyway. Decent F2P games deserve some financial support, and Cryptic’s business structure is less onerous than that of many other “free”-to-play games.

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Bruno Brito

Well, i’ll just play DDO if i want to think about anything Neverwinter related.

styopa
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styopa

Always thought that the graphics in this game were pretty, controls rather responsive, and combat at least somewhat interesting. What lost me were the utterly single-task classes (Oh, you’re a wizard?? Ok, you’re going to be CONTROL wizard because nobody becomes a wizard to toss fireballs around – that’s crazy!), the stupid inventory+gazillion kinds of drops(designed to clutter that inventory)+lockboxes, the absolute NECESSITY of grinding your ass off to level, the crazy OP rogues in pvp, and so many other things.

Why new players should avoid Neverwinter like the plague from MMORPG

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Tutorix

I am not disputing that this is a game that allows you to spend $8000 — probably a lot more than that — on your character, and that is wrong. *But* — back when I was at level cap, you did not need BiS gear to do any content. I did fine with Rank 7s, which are exponentially less expensive.

I’m playing again and almost to 70, so I will soon find out whether this is still the case. If I’m wrong and you’re right… I’ll just do the campaigns until the game isn’t fun anymore. This is an MMO, it’s about the journey, not the destination.

AD per day is off
Also, about the AD per day — first, it’s 3.6k rAD you can refine per day, not 2.4k — second, if you play alts and do salvage, you can earn a lot more than that per day of playtime. Just rotate through your alts. Play one each day and get stuff for salvage. On the others, just login and refine your rAD. When an alt is out of rAD to refine, take them for a salvage run.

styopa
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styopa

Iirc, leveling past about 40 required really a grindy approach to the game, some thing like “do 7 out of the 10 dailies at this hub, then the same at the next 3 hubs, and then repeat that 4 times, then you go to the next zone, etc”

Has that changed? I like running actual adventures. Doing the same content repeatedly? Not much at all.

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Tutorix

This was after level 60 and it was due to the ill-advised Mod 6, which increased the level cap to 70. You’re right it was bad.

Supposedly — that’s no longer the case. I’m about to find out.

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Ashfyn Ninegold

Yup. I enjoyed all the classes, combat and running dungeons. Just about everything. But when I realized how either much time or money I’d have to drop on the game, I dropped it dead. I occasionally log on to remember why I quit. Which takes about 2 minutes of looking at my overstuffed inventory. This was the first abusive Asian grind game that I really fell for. And the last.