Star Citizen’s new $185 Aegis Vulcan support ship is so ugly it’s cute

On this week’s episode of Around the Verse, Star Citizen’s Sandi Gardiner and Chris Roberts bookend segments on the ship pipeline in the game. Did you know Star Citizen has introduced 114 ships, vehicles, and variants since the start of development? Neither did I. Here comes another one: the Aegis Vulcan. The adorably ugly and chunky ship is essentially a utility starter support spacecraft that packs in repairing, refueling, and rearming. Says CIG,

“It’s a versatile support ship. It’s there to support other ships. It’s not great at combat. It’s not great at transport. It’s not great at racing. It’s there for helping out with other ships. So if you’re that sort of person that is interested in the not more active combat side but helping others, then this is a really great entry into that, because it does allow you to help out massively for ships that run out of fuel, ships that have minor damage, ships that run out of ammo and any of these ships could be stuck out in deep space. They can call for your help, and you can go out there and give them just enough to get them where they need to go to. It’s sort of like the space AA or AAA for America. You call them up. They give you just enough to get to where you’re going, and then you can do your full repairs, rearm, refuel there.”

It’s also for sale as part of the early VIP optioning system. It’s $185 right now (warbond price), and it is actually scheduled to no, it won’t make it into the 3.1 alpha (thanks Dividian).

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Stkmks Returns
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Stkmks Returns

Noone noticed that’s a type-6?

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CasualSlacks

For what it’s worth, Roman Vulcan was Greek Hephaestus who was notably ugly.

Also, SC has ships you can get for donations, but they will cost no real world money in-game and nobody has pay real money for them. Good news, whales.

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Kickstarter Donor
mysecretid

I think I’ve officially stopped paying attention to Star Citizen until such time as it ships.

I don’t regret backing for a modest sum (i.e. one I could afford to lose, as a non-wealthy human on a budget) back in the earliest days — but the hype has since soured for me.

They send me “update” e-mails, and I delete them almost immediately.

When they release the game, I’ll pay attention again. Until then, I’ve stopped caring.

hurbster
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hurbster

I hope they are not doing these as a priority over finishing the game.

Estranged
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Estranged

lol

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Oleg Chebeneev

Silly headline. It looks like rugged service vehicle. Which it actually is.

styopa
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styopa

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Melissa McDonald

I find myself wondering when the moment of “critical mass” happens for this game, it’s lengthy dev cycle, the millions raised, its habit of selling pixel ships WAY in advance of being able to actually play them in the unreleased game. You’d have to think there is a Day of Reckoning coming.

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postlarval

I hope there is a reckoning. I’d like to see this game shut down and used as an example of what happens when stringing people along with their bank accounts in tow.

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Armsbend

A $200M flush is usually something only governments are capable of. T’would, and will, be glorious.

Estranged
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Estranged

Arms, somebody will buy them out in order for this to be finished. The upper management receives a nice paycheck. Players will eventually receive a game.

Another option is they have an investor, but fail to report this to the backers. The math just doesn’t add up, which has been discussed here several times.

Reported employees increase, while monthly funding is rather flat. Hmmm.

Also, selling this game for pennies on the dollar is no big deal. It’s all free money.

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Armsbend

They could just say today’s game is the game and fulfill their legal promises. I’m sure someone would buy it like you say – but imagine all of pitfalls that would potentially entail. Angry backers. Lawsuit. Impossible project management. All that for a shitty demo with good graphics? Tencent ain’t going to be beating down that door I can assure you.

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AngryPacifist

lol… yes.. good… goood… hate this game.. hate it more!

deekay_plus
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deekay_plus

deekay_plus
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deekay_plus

ignore the game play on this one, linking for the audio compositoin i put together for it. >>

deekay_plus
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deekay_plus


here’s without game sounds :O

deekay_plus
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deekay_plus

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AngryPacifist

thanks for letting us know over and over and over again, in every SC article, that you are ‘skeptical’ about this game project.

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Armsman

“Lengthy Dev cycle”? Hell, most WoW type MMOs take 5-7 years to complete; and that’s with games not trying to innovate much.

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Utakata

…I find the mounts in WoW ridiculously expensive. But least I have a game to fly them if I ever did purchase whenever I want. o.O

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Space Captain Zor

The advantage with WoW is that you can look at a $15 or $25 mount and know that it currently equates to 1 or 1.5 or 2 “WoW Tokens” which costs x number of in-game gold at any moment, thus, a perception of gameplay value.

With SC we still have no real idea what value $185 is in-game with respect to gameplay time vs “gold”

CIG seriously needs to correct that issue.

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Sushi Maru

You also know what the point of a mount in WoW is. People still don’t have any real idea what the point of the different ships are in SC. What does a $500 ship give you a $50 ship doesn’t. What specifically warrants $185 with this ship? There are no actual game mechanics which people can point to to say, “oh yea this is worth it….”

deekay_plus
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deekay_plus

well with this particular ship instead of spending 5 minutes of chore time warping to a poi to dock ever so delicately on a space station pad to spend 2 credits on fuel and repairs you nag your buddy who owns the ship to log in for 2 hours wait 30 minutes for him to spawn it and fly to you and argue about where you are exactly (nevermind server match making and hoping there’s slots) and then tell him his ship is useless for anything other than temp repairing your sorry ass and send him on his way.

>>
<<

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Armsbend

“CIG seriously needs to correct that issue.’

You realize they have no inkling of an idea right?

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Space Captain Zor

Not having any idea because they haven’t sat down to figure it out yet, yeah. Coming up with a reward scale and the sinks to spend them on isn’t rocket science but it will take them time and iteration to make it fun. It’s just clearly something they aren’t prioritizing.

deekay_plus
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deekay_plus

It’s just clearly something they aren’t prioritizing.

which is really unfortunate becuase it hurts testing, it hurts the early access experience they are pushing and it hurts enjoyment by backers and any future would be trial players.

it takes 30 seconds once you learn the mobiglass ui and shop around the shops to see how fucking rediculous the grind is right now and that’s not even ships, just some basic ship upgrades and personal items like weapons and armour and clothes.

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Armsbend

Exactly – they are selling stuff before they think anything through. It is a $200M dollar project run by developers that are children – or criminals. Take your pick either applies.

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Joe Blobers

Quote Armsbend: ” It is a $200M dollar project run by developers that are children – or criminals. Take your pick either applies.”

… or any of those two but just developers doing their daily job. I know no children or criminals able to give us last Citizencon demonstration, seamless from space to planet or Coil technology.

Backers are building something no Publishers will ever release. You can jump in all direction. CIG will keep propose to backers new assets until the game economy rely on normal MMO funding.

Nobody is forced to buy more than 45$. I thanks everyday backers with bigger pockets than mine who do provide extra pledge as well as new comers.

Prepare to copy/paste yours and mine comments every months till at least end of 2018… :)

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Utakata

The way to correct that is to have everyone work for these fancy ships like they would in EVE Online ingame, instead giving them any ability to buy those ships outright through RMT’s. But that would require CIG to go after credible game publishers with a more reasonable time frame to put out their product in hand. Just saying again.

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Nosy Gamer

You could compare the type of spaceship you can buy in EVE with that much real money. At current PLEX prices, $185 buys about 16 billion ISK. Depending on where you go in EVE, a supercarrier hull run between 16-20 billion ISK. Since the EVE equivalent to the situation the Aegis Vulcan is built for is repair and resupply of a structure, the Vulcan is a multi-crew ship, and a basic ship, in EVE, a couple of Alpha (F2P) players would just fly out in a tech 1 logistics cruiser and an industrial transport. Total cost? Under 50 million ISK.

Valen Sinclair
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Valen Sinclair

pay2jpg

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Melissa McDonald

HAHAHA

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Joe Blobers

Pay to play/test alpha in 3d asset. Far to be flat jpeg… at least most comments now do give up with ‘scam’… simply because this is not and never was :)

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draugris

Good money for some concept art but this is business as usual in SC i guess…..