World of Warcraft is using new damage formulas in the Battle for Azeroth alpha

    
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DID YOU PICK UP THE QUEST?!

It’s going to be easy to ignore new formulas in World of Warcraft: Battle for Azeroth for a little while. After all, you’re dealing with a big across-the-board numbers squish along with a new expansion, so you’ll probably be focusing more on your individual abilities feeling like they do the right amount of damage per hit. But there’s been what appears to be a pretty major under-the-hood change in the game’s damage calculation. Whereas previously abilities that didn’t use your weapon didn’t care about weapon damage, it appears that everything in Battle for Azeroth uses weapon damage as an important component of its overall damage.

How does this affect you? From a moment-to-moment standpoint, it might not, but it does important work in addressing the disparity between classes like Warriors and classes like Monks. Most Monk abilities were not weapon strikes, so weapon damage didn’t actually affect their overall damage heavily and more attack power was the only real factor; by contrast, most Warrior abilities scaled with weapon damage all along. Going forward, if both classes scale based on weapon damage, it means that they’ll both need to assign roughly the same amount of weight to getting better weapons. It’s not something you’d notice unless you paid a lot of attention to damage formulas and specific gear importance, but it’s still an interesting change.

Source: Wowhead
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Eamil

This is interesting. FFXIV has always worked like this, so I wonder if that’s their inspiration.

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Hirku

Sounds good to me. As a Monk almost all of my abilities involve punching things in the face, so I’d like my increasingly expensive fist weapons to benefit something other than auto-attack damage.

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agemyth 😩

I don’t understand why so many people argue against change in nearly every form except “more content”. Classes have to change. Specs have to change. Game worlds have to change. Math, yes even math, has to change.

This change? Will be practically unnoticeable to the average player if it works as intended. I assume this is more of a quality of life fix for developers who have to design around special exceptions for an always fluctuating number of classes/specs/skills.

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Richard de Leon III

Personally, I dont mind change, as long as that change doesnt remove stuff. I’m still hurting from the pruning a lot of MMOs have been doing over the years. But a math change in WoW is ok in my book.

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Cosmic Cleric

Classes have to change.

Honest question here. Why?

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styopa

Sigh. We’ve seen this before.

Blizzard apparently gets bright idea. “Hey, this will help!”
Makes change to FUNDAMENTAL calculation and implements with little testing.
Rolls out change, finds out the consequences of said change resonate through dozens of systems they didn’t think of, and have balance implications that they didn’t consider.
Spends the next 4 patches nerfing, denerfing, re-nerfing, re-denerfing trying to get it right.
Eventually abandons idea in next expansion.

Here’s my guess, it will be “whoah, shit, now 2h wielders suddenly are crazy OP!” – all fury warriors swap to 2h; rogues cry loudly until the next patch. The nerfing then makes DW crazy op, fury warriors switch back, paladins scream that Blizz hates them.

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agemyth 😩

This could see as much as eight months of testing if this is live on the BfA Alpha now.

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Deadrites

I think this will try to solve the problem with scaling issues between casters and melee, more specifically later on in the expansions. Wether this will work out no one knows exactly. Things implemented like this should help the game but it comes down to the adjustments afterwards if they can utilize it to its effectiveness or not.

For example, when they introduced stat template system it was suppose to be a way to make class balancing easier in pvp but wasn’t fully utilized the way it should have been and wasn’t added to world pvp just instanced. Now they are adding scaling tech instead but gear and stats matter and can be customized, which was a thing a lot of people didn’t like having control over.

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Zora

They can’t resist, they just can’t.

For once the burden is entirely on their end, but still…good riddance to “no major overhauls to systems” for the coming expansion. Hope it pays up in the short term at least?

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Darthbawl

To the Excel spreadsheets Batman! :P