Indie MMORPG Saga of Lucimia embraces gated content

    
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See, it's always dark and you need to have someone carrying a torch instead of fighting, and wait, come back.

You should probably not be terribly surprised to hear that Saga of Lucimia, an upcoming MMO that is staking a claim on the hard-as-nails market, is embracing gated content with gusto. And to hear the team tell it, this is logical and corresponds to most hobbies in real life.

“Just because you paid for a game and/or are paying a monthly fee doesn’t mean you automatically have access to the top levels of content,” the team said. “Does that matter? Does it affect anyone other than those who are attempting to meet the barriers in place for the highest levels of gated content? Not in the least.”

An example of Saga of Lucimia’s gated content is with its main epic questline, in which players “will need to meet certain standards of entry” at certain points, including dungeon and raid runs. Yes, it sounds as though keys and attunements are making a comeback.

But the devs argue that just because you might not be a raid doesn’t mean you can’t enjoy other parts of the game, such as roleplaying, landscape adventures, or faction hunting. For the tougher stuff, the team expects players to learn to get better and rely more on others as they work together to achieve goals. “If it’s not inspiring, it’s not worth pursuing,” is their new motto.

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