The Daily Grind: Which MMO sunset had the biggest impact on you?

    
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If you’ve been playing MMOs long enough, you’ve probably lived through at least one sunset of a beloved game world. In fact, I bet most of you were personally affected by more than one. I sure have been. I also bet you’ve had to wade through your share of “let it go” trolling across the internet whenever you mention it from people who either haven’t been affected or weren’t that attached to the game worlds, their characters, and their fellow players as you were.

All that said, there are some games I’ve said goodbye to that didn’t hit me as hard as they should’ve. For example, while I consider Asheron’s Call an extremely important MMO and loved it in its day, I knew how tiny it was and had already watched its sequel sunset once, so the final curtain didn’t bring tears to my eyes. By contrast, there have been other MMOs cruelly cut down in their content prime, and those gutted me so much more.

Which MMO sunset had the biggest impact on you?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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John Little

City Of Heroes.

It’s hard to explain why, but even half a decade later I’m still kind of hoping that it shutting down was some sort of cruelly executed, long-form marketing stunt that we’re just waiting to see the end of. I know mentally that that’s not true, of course, I can see the obvious evidence of all the key members of the dev team moving on in other jobs, Zwillinger is clearly not holding his Community Coffee Talks, and everyone in Paragon Chat knows that the badges they’re earning aren’t official even if they’re the next best thing.

City of Heroes still doesn’t have a good spiritual successor. Overwatch might’ve been it if it hadn’t decided to stop being an MMO and start being a shooter. I go to the Gen-Con meet ups every year, and I’ll be awaiting whichever of the various fan projects crosses the finish line to carrying the torch after. Until then, we’ll endure, even if the community’s staying together on message boards and other games. We are heroes, this is what we do.

#AP33
/e holdtorch

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Alex Malone

None.

Whilst I’ve been playing MMOs since 2003, I have always ended up moving on from a game long before it gets sunset.

That said, I do still lament the rapid decline that some games experience whilst I’m still playing them. LotRO, for example, was amazing at launch but went steadily downhill. The F2P conversion during Mirkwood was a watershed moment for me. Mirkwood was a terrible expansion to begin with, but the F2P conversion marked an overnight decline in the quality of the community and was basically the beginning of the end for me.

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B Dus

Vanguard SOH, the game was buggy as hell at launch. Dead for years. But the adventure was epic

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Kickstarter Donor
mysecretid

Overall? Probably City Of Heroes.

Recently? Definitely Marvel Heroes. It was the perefect “I just want to have fun for a bit” kind of game for me, whether I played for a short session, or a long time.

Gazillion had it all in their hands, and then they just wrecked it in so many ways. As someone here posted, we should’ve known when creator/CEO David Brevik left the game he once loved so strongly.

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socontrariwise

Skysaga. Closely followed by Landmark.

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Jack Kerras

First, foremost: Star Wars Galaxies. There’s just nothing else like it out there. You can’t find that kind of thing elsewhere; it was only in Galaxies, and that was cut down to make room for TOR and New Battlefronts.

Asheron’s Call, both 1 and 2. I consider 1 more important and experimental, while 2 was a precursor to more modern MMORPGs and had some wonderful ideas that I truly enjoyed.

Tabula Rasa. Auto Assault. TR specifically; I really enjoyed the world, and it’s pretty awesome that Lord British would actually chat with you if you had interesting things to say. The Ultima series was formative for me back in my very-young youth, and I played so much of Ultima V that we had to buy a new copy because I’d run the floppy disks straight into the ground.

Chronicles of Spellborn. I had a friend on the dev team and they had a really interesting idea for their combat system. I generally liked it, but I think its combat was just too hard to wrap your head around for normal people; if you couldn’t deckbuild, you couldn’t do normal content.

… I have played too many games. :c

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Nick Smith

Glitch

And

City of Heroes

Sigh.

I spent hundreds of hours playing them… then… the worlds were gone :(

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Denice J. Cook

/em torch!

C. O. H. R. I. P. !!

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Neiloch

Earth and Beyond. I was all in only to have it announce sunset about 4 months later. I still crave a PvE heavy space MMO that doesn’t try to ‘simulator’ it up so much.

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Kickstarter Donor
Peregrine Falcon

Have you tried Star Trek Online?

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Neiloch

yeah I played it for a while. I found a lot of the ‘non combat’ quests and missions boring or just annoying. Space combat felt like constant slow motion even with an escort(?) vessel. I like Star Trek shows, just didn’t really click for me.

Then I found those player created dungeons that were just stupid easy and dropped upgrades faster than anything else I did. It drained the fun from the game real quick when my options were game content but slow/unwanted upgrades and progress or nearly automatic content with fast upgrades/progress. Even if I knew they nerfed the player created stuff or buffed regular content its all kind of tainted for me.

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Chris Moss

It hasn’t happened yet… but when FFXI shuts down the servers, I will actually cry like a damn baby. That game absolutely made my 20s and early 30s. The number of friends I made, and fun times I had will never be matched.