The ping-locking system that PlayerUnknown’s Battlegrounds began testing last month is finally back on track, PUBG Corp says today on Steam. The team says it was previously delayed because “resources were focused on cheat blocking and prevention” instead. That gave the devs time to improve ping-locking too.
“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” the studio says. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping.” The first leg of trial testing is expected to begin this week.
Moreover, that roadmap the company promised last week? Don’t expect that until March.
“We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.”
PC players, we are going to be trialing ping-based matchmaking in an effort to improve our gameplay environment. You can find more info about it in our latest dev blog, together with the latest test server patch notes: https://t.co/Xpf7x3PsX4 pic.twitter.com/gVi2KLwjVl
— PLAY BATTLEGROUNDS (@PUBATTLEGROUNDS) February 20, 2018