Secret World Legends shows off its new Agent system in brief

If you’re eagerly awaiting new missions to run in Secret World Legends, you’re going to have to keep waiting a bit longer. But you do have new content coming with the addition of the Agent system, which allows you to fill the role of being a recruiter and questgiver for your chosen faction. There’s a preview video down below, and there are even more details of the system available thanks to the SWL RP fansite.

In short, players will be able to recruit specific individuals to serve as agents, with some agents available for Aurum as an optional purchase (all are supposedly available from in-game methods as well). You then buy gear for your agents, send them out on missions, and reap the benefits accordingly. Check out the video down below, or check out the rundown if you can’t wait to break up the idleness of shooting supernatural beasties by playing middle management.

Source: Twitter, SWL RP Forums
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32 Comments on "Secret World Legends shows off its new Agent system in brief"

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Stkmks Returns
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Stkmks Returns

I was into this massively for the relaunch last year.. but have dropped it 100% beyond a doubt no returns.

Know what finally got me? It was the combat! The new combat is so.. so.. boring!!! Everything else was okay or understandable. I just got bored every time i had to attack something. Also build making was part of the reason i kept coming back to tsw once a year or so.. to try something new (and rp some cosmetics).

Such a shame. The core of the game is gutted and lifeless.

EDIT: Also, from the recent conan livestream, funcom can’t even get staff for CE (a reason why features were cut from the launch.. unable to hire..), so maybe get prepared for doom.

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Yaner

Combat was what killed it for me too. Felt really boring and clunky. Overall, I just found the game very bland outside of it’s interesting puzzles.

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Tobasco da Gama

I’m already not logging in to collect my daily loot box keys, so I guess I’ll continue not logging in to collect my agent mission rewards, I guess.

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Greaterdivinity

Expected something like this but somehow I’m still underwhelmed. Can’t see this alone doing anything to get me back in to SWL in any kind of meaningful way beyond a brief login to check it out.

Still waiting on any new story content or really anything that will give me a reason to actually play again. Finished Tokyo and not remotely interested in the long grind for more AP/SP and gear upgrading with the way the game is now, but still desperate for more Secret World.

xpsync
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xpsync

“Still waiting on any new story content”

Couple weeks from now (or sooner) you’ll be hearing all about new story content.

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Greaterdivinity

Cool, meanwhile the playerbase is still frustrated, confused, and feeling like they’re being largely ignored. Almost every other MMO has posted some kind of roadmap for 2018 by now, and devs are still shitposting about the community because we have the gall to ask what the hell it is they’re working on because we haven’t seen shit in terms of anything new (beyond one screenshot months ago and this underwhelming, heavily monetized system) while the game still has all kinds of issues.

xpsync
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xpsync

When has Funcom ever been like “every other MMO” and thankfully they aren’t.

Agree slightly, or more like i can understand where you’re coming from, compared to how they were at launch right up until xmas, waiting a couple months can feel like an eternity.

I’m not usually like this as i honestly don’t care that much, i love the game. i play it, i lose interest, i go play something else, not the type to feel the need to go flame out, or write volumes of crap about it or go on and on insistently whining over it, the most i’ll do is throw couple truths about it and move on, and go play something else, pretty much that simple.

That being said and as i mentioned I’m not usually like this, but i noticed you all like to express it as everyone is as displeased as you all are. As in

“meanwhile the playerbase is still frustrated”

No we are not, we are having a mofo blast, loads of entertainment and fun, and no one i play with; cabal or not, is gong on and on about what i read out here. So yea, not everyone is unhappy or frustrated within the player base.

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Greaterdivinity

When has Funcom ever been like “every other MMO” and thankfully they aren’t.

They haven’t been, you’re right. And that’s not entirely a good thing, it’s why AO/AoC are both in maintenance mode (and have been for quite some time, remember that crafting update coming to AoC!?), why TSW lost support long ago and why we have SWL already quickly seeming to return to a similar status as TSW.

They need to start acting a little bit more like other MMO devs, because what they’ve been doing clearly isn’t working from the business perspective.

Agree slightly, or more like i can understand where you’re coming from, compared to how they were at launch right up until xmas, waiting a couple months can feel like an eternity.

Compared to what, them slowly rolling out content that was already in the game alongside painfully underwhelming holiday events that were little more than low-effort monetization pushes? They had a strong initial start across the board, but everything seems to have trailed off and they’ve very much returned back to “old Funcom” rather quickly.

That being said and as i mentioned I’m not usually like this

According to just about every comments section for a SWL, this is usually what you’re like : P

No we are not

You and your cabal may not be, but reddit (which is still the official forums for now, as pathetic as that is) sure is.

xpsync
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xpsync

“They need to start acting a little bit more like other MMO devs,”

Dev’s not really, but as a whole, much more like a company/business.

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A Dad Supreme

Couple weeks from now (or sooner) you’ll be hearing all about new story content.

xpsync
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xpsync

WHAT? They are still working on SWL? This can’t be? How is this possible?

According to all the posts i read here, SWL was just another cash grab? Just another scam to screw over the fan-base, i mean 2 minutes of reading forums and dev responses would have unveiled they are still working hard at it, but no, gotta take the doom and gloom route, lol, peeps. Times coming to eat crow haters.

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Bryan Correll

I wouldn’t start cooking that crow until genuinely new content has been released.

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Greaterdivinity

Strawmen aren’t a particularly interesting opponent to argue against.

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Toy Clown

Never believe what you read from other players in gaming news networks – unless you know they are actually playing! Many gamers have strong opinions on games they don’t play and is more reactionary than anything!

On that note, SWL is doing great! They’ve caught us up to TSW content and we’re getting new content moving forward — which was the entire reason they changed the client, so they could create more content.

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Brother Maynard

which was the entire reason they changed the client, so they could create more content

Hilarious, really.

The entire reason for SWL was to gain a bit of time and to get rid of the lifetime subs baggage.

For the last few months of TSW, most of the players in game were veterans, with basically every single swag item purchasable already purchased, thanks to the generous GM monthly stipend – and clamouring for more content. Thanks to the little rebranding, Funcom could shut them up for a couple of months, stall for a little longer – while getting fresh cash from the old veteran crowd.

And now that the SWL numbers are back at the TSW levels, their time is running out. Even the most hardcore of their fans will see through the charade.

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Greaterdivinity

which was the entire reason they changed the client, so they could create more content.

No, it was a marketing rebrand. Nothing was stopping them from making more content in TSW beyond finances. There was no technical reason that was preventing them from starting S2.

SWL exists as a rebranded relaunch of the game with some work done to try to broaden its appeal (updates to the combat system, introduction of levels, heavy monetization, changes to gearing system to promote longterm grinding, removal of the universally despised aegis system etc.). We’re supposedly seeing new content as part of that relaunch, but the point of the relaunch wasn’t solely for new content.

And hi, I play the game. Not currently since I have no reason to, but I’m a GM that played TSW up to Tokyo (aegis killed my desire to keep playing) and through all the content now with SWL.

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Bryan Correll

Yeah, the idea that the relaunch was done for story purposes is patently absurd. And despite claims of being caught up, there is still quite a bit of TSW content that doesn’t exist in SWL (faction ranking missions, everything related to auxiliary weapons, etc.)

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Bruno Brito

Wait, what?

Why would they need to create a new content, and shave off gameplay and add the aegis system to EVERYTHING YOU OWN to “create new content”?

They could just keep creating TSW stuff, launching it as F2P and balance the
power wheel. SWL is a weaker version of TSW, why are we pretending it is not?

CMDR Crow
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CMDR Crow

The fact remains that SWL has the same playerbase numbers as TSW. This wasn’t a particularly net benefit. There was a lot of hope around launch, which was quite promising, but then the numbers fell almost exactly back to where they were when TSW was in the post-story content holding pattern for years. For there to be an incentive to contract out for the story, which they HAVE to do at this point, they need to have more players as the playerbase was already demonstrably not able to fund new content with a larger team. There’s a larger conversion rate with per player revenue, but likely not enough to really tip the scales at the current player numbers.

I want nothing more than for more SWL content moving the actual story forward, but the numbers and projections based on past trends do not provide any renewed hope for actually seeing season 2.

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ogged451

Only if you choose to ignore the interesting story parts revealed in the Manufactory dungeons.

xpsync
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xpsync

Yep, and give the people what they have been begging for, yet they still believe the sky is falling. lol

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Greaterdivinity

People have been begging for more story content, not monetization focused systems like this that involve little in the way of gameplay.

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Bruno Brito

Community Managing and PR isn’t working on the game.

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ogged451

It is also debatable if those are working for the game.

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Bango on Laurelin

Seriously? Should you not be posting this comment when Season 2 drops rather than a pre-alpha one-dev-and-his-dog-stream?

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ogged451

Uhm, yes. Those quality dev responses we got in the last few months.

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A Dad Supreme

i mean 2 minutes of reading forums and dev responses would have unveiled they are still working hard at it

I remember when Trump released that White House pic of him “working hard” at an empty desk during the government shutdown too.

The only thing I’ve seen “working hard” in regards to SWL is the PR department.

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Bango on Laurelin

hmmm…. ?

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Roger Melly

I played it with a few friends we enjoyed what content there was but once we had done that and a few dungeons at the endgame we all found ourselves drifting back to other games . This doesn’t really sound like enough new content to bring me back but I will definitely be there for season two if it ever gets a release .

CMDR Crow
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CMDR Crow

I’ll eat my hat if they produce season two.

This is a low-effort addition to the game that can be handled by the two developers still on SWL. No one cares about new content in SWL unless it is the story content that is what used to make TSW worthwhile to play despite the engine/mechanic issues.

But players numbers are right back at where they were for TSW. SWL was not a success. Their only real chance is if they can port to consoles where they’d make bank and grab tons of new players due to a smaller amount of competition. I don’t see any kind of path toward continuing the story, and if they can’t do that they might as well just shut it down.

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wratts

Yeah, this is pretty much what I was afraid of playing through SWL. Been wanting new story content for literally years, and instead get things like the scenario system. If I understand this, it’s basically the companion mission system from SWTOR. Good enough, but it’s not why I played TSW or SWL

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Bruno Brito

Rift, Neverwinter and such have the same system. It’s a P2W system that is simply you not playing the game.