Star Citizen deep-dives Squadron 42 living AI, opens up Aegis Vulcan sales

    
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This week’s Star Citizen Around the Verse episode is actually more about Squadron 42 than Star Citizen. To illustrate how the game is coming along, CIG digs into the Idris frigate, using it as an example environment where the NPCs are simulating reality with AI schedules rather than just standing around staring blankly into space waiting for you to return.

“The goal of the Idris was always to create a ship for people and we want you to walk around the ship and see these people going about their lives, doing whatever their role is and generally just doing whereas that they wanted or have to do. So in doing that we have every character on the ship has their own name, their own rank, their own role on the ship and that spreads among all the different disciplines.”

Meanwhile, if you had your eyes, heart, and wallet set on the Aegis Vulcan support ship that went up for sale to VIPs last week, rejoice as it’s now available to the plebes too with a brand-new splash page breaking down all its key bits. It’s $185, with packs running up to $950.

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Life_Isnt_Just_Dank_Memes

just release sq42 already so i can buy it and then earn all the ships.

deekay_000
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deekay_000

you won’t earn any ships playing sq42. just potentially a small advantage starting out in teh PU once the game actually launches. tho what that advantage is exactly has not been specified other than it doesn’t include ships or ship gear.

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primal

I think the main starting thing will be a certain amount of UEC due to being paid by the military for your services and higher standing with UEE.

deekay_000
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deekay_000

ye, that’s about what they’ve said. which is super vague at best.

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primal

Well you have to start out with the idea then drill down what is going to be, they’ve got at least 1 1/2 years till sq42 is going be released anyway in my opinion so they got time plus the extra time for when SC goes gold as I would think the bonuses you get from sq42 would be given at “gold” release of SC

deekay_000
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deekay_000

at first i read that as 11 and a half years and thought, seems about right >>

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primal

Hahaha yeah

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Lethality

Actually… they’ve stated that there will be ships you can unlock in S42 and earn the right to buy them in PU with that accomplishment.

deekay_000
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deekay_000

where? when?

hint: they’ve never said anything remotely like that.

nor will you get to play military versions of ships outside of s42. let alone “unlock” them to buy.

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rafael12104

So, I have to ask and risk the ire of the SC faithful. Are there really still people out there that will pay for that ship? No, I mean really?

“Look it”, I know there are people that have done so in the past. They have made a significant investment in SC and CIG outside of that. But, wouldn’t these same peeps come to a point where, err.. I don’t know, it is no longer feasible to continue to buy these ships? For a game that isn’t even in early access?

And if it is more of a contribution then, when would you consider the game fully funded for development?

Holy Yodas! WTF, I’ve been saying it for years… I chose the wrong profession, I really did.

deekay_000
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deekay_000

the game “launched” “early access” at xmas with 3.0 FYI >>

Dantos
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Dantos

Are they in a no wipe state? I havent been following it, so generally curious.

deekay_000
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deekay_000

i’d really hope not. lol

but usually early access games have fairly frequent wipes.

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Bob Dobalina

No, things are wiped with each patch. All my UEC (money) was wiped when they patched to 3.0.1 a week or so ago. The only promise has been to discus about not wiping when it goes to beta (but nothing has been confirmed).

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Alex Willis

Wait, did something happen to Idris? Why would he be anything besides “living”?

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mysecretid

Such a good actor, in my opinion …

edangerous
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edangerous

Yay! More shiny videos from the shiny video company.

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Armsman

Well, at least they actually show what’s being worked on.

edangerous
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edangerous

I’d prefer to see videos of what’s being worked on when it’s about to be playable not 2 years early and used as a funding drive….

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Rhime

Uh oh…another E:D player attempting humour at SC’s expense. Cute…

edangerous
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edangerous

r u ok commando?

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Ken from Chicago

Like how NPCs respond to your reputation akin to how CITY OF HEROES had NPCs respond to your character–with added depth.

Also like how the NPCs had their own lives. I wonder if you can get missions from them ala GUILD WARS 1 & 2 if you pay attention to them long enough.

deekay_000
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deekay_000

someday maybe along side the increasingly long list of things they want to do vs the realities of things they have done so far vs how they were advertised years ago right up until they were implemented in radically unrelated to those words fashion.

in any case scripted pathing for npc’s with schedules is really not as exciting as it seems on paper (or in marketting videos) once you’ve played a few games and dealt with teh downsides (and downtime and missed quests and so on because you took a bio break when you were meant to speed to the required NPC or sped to teh required npc and now need to wait 10 minutes for them to arrive).

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mysecretid

Aye. It’s time for CIG to stop talking, and just keep working.

Every bit of hype they release at this point feels like one more braid in the rope they’re making which will be used to metaphorically hang them when Star Citizen fails to conform to its ongoing hype checklist.

Seriously, if they were smart, they’d go dark for a while, communications-wise, and just do the work.

There’s an old saying about the dangers of “writing checks with your mouth that the rest of you can’t cash”.

Cheers, mighty deekay,

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Armsbend

I don’t think there is any real hype for Star Citizen any longer.

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Joe Blobers

Enough to have several article per week and very same people shooting comments :)
The hype is about each quaterly release. Beside that this ATV was great. Those who can’t stand anything but a close to be released game should wait till end of 2018 to see where we are from Beta for SQ42.

deekay_000
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deekay_000

lol

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Estranged

:)

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Estranged

Echo chamber, silo…

Same people talking means little hype.

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primal

there is i just think there releasing to many videos to cover these days. it sbetter to just cover each big patch release like 3.1 , 3.2 etc then sq42 will get the real hype when its released but thats defo a 2019 thing, they need the object container streaming in for that to i think so its at least lighter on memory usage

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Space Captain Zor

Oh how the internet would howl if they “went dark” with all that backer cash.

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Rhime

Hahahaha…..no.

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Estranged

They can’t go dark, funding would crawl.

deekay_000
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deekay_000

they’re very lucky that despite them putting out the call for backers to get in game and start playing for real that few have.

and that so few that have are saying much about the reality of the state of things right now.

then spent over a year hyping up 3.0 as the big “early access launch” point and then released the most broken buggy and badly tuned iteration of things yet…

which might be ok if they had been pushing frequent patches like you might come to expect in early access program games. and they do have the delta patcher for.

but instead they’ve been doubling down on quarterly release pace after hotfixing in cosmetic eye slot and monocles for whales.

gg no re.

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Alex Willis

Didn’t we see this in, like, Skyrim? I dunno. At this point is kind of like pointing out the gfx tech that allows you to get lens flare. Neat?

deekay_000
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deekay_000

so i figured out what the vulcan is all about in terms of gameplay.

so instead of spending 5-10 minutes travelling to the repair/refuel poi, you nag your friend with this ship to drop what he’s doing, spend the next 30-120minutes getting to a place to spawn the ship, come to you (without any apparent plans for a system to locate anyone partied or not that may be stranded or need such help from what i’ve gathered), repair you (temporarily) and then be told to fuck off cuz the ship is completley useless for any other gameplay.

that is what the $185 of gameplay is reasonably going to involve at it’s most friendly.

takes me back to lineage 2 and having players of a certain class as contacts purely for when you die and need a exp % rez so you don’t lost exp, at which point you usually tip them a hundred thousand adena and let them sit in yoru exp grind party for 15 minutes.

except that that class in l2 did alot more than what this ship is advertised as doing.

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Space Captain Zor

At some point down the road there won’t be repair and refuel stations 5-10 min away in every corner of the game. That’s when players will find their niche of monetizing the convenience. And I’m sure many people will thoroughly enjoy being Uncle Owen the Space Roadside Assistance driver. That personal beacon thing will make it pretty easy to accomplish, too.

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Estranged

Zor, I think the issue is t hat is a LONG way down the road, if ever.

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Space Captain Zor

If you’re me, and you don’t doubt it will happen eventually and you understand and have patience for all the R&D yet to do and all the iteration yet to do, then you don’t see it as an issue.

I have a horse in the race, obviously, as I’m a very early backer. But them taking all the time to develop this isn’t what bugs me about their operation.

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Estranged

Zod, I’m a pleb and late backer.

The advertising and fundraising disconnect bothers me the most.

deekay_000
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deekay_000

if i wasn’t actually desiring to enjoy the game myself i’d think the result of that would be hilarious.

unfortunatley i do and realize how awful that would be. it’s bad enough with the current 3.0 mechanics.

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Space Captain Zor

Some people juggle geese.

I don’t see it as a lot different from my time in SWG when I sat around in med centers for hours handing out heals to combat players who wandered in while I ground out crafting skill points on my little Astromech droid.

Or spent hours combing fields of wheat looking for a perfect harvester spot.

Or of other players who just hung out dancing in cantinas healing mind wounds.

It’s amazing what people will enjoy that others don’t when you simply give them the freedom to do it.

deekay_000
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deekay_000

i somehow don’t equate this particular thing to those particular things.

nevermind the date difference involved and the contexts of the different dates involved.

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primal

how do you mean how awful it would be to not have a repair/refuel station in every corner of the universe? its a reality. its the same as the first mission to mars going badly wrong and theres no one that can get to you in any decent amount of time and youll likely die unless you can make potatos using your own crap as fertiliser!!! or worse adrift in space on your ship and you run out of oxygen

lets take things back 16 years to earth and beyond (which ive started playing again now). lets say your in cooper gunning down tengu and you die. you can either get a tow back to carpenter (basically respawns you in the station you last registered/docked with but most people register with station in carpenter) which is 3-4 systems away with a slow travel time cus youll be set up for hunting instead of travel. can easily take like 10-15minutes to get back or get someone like a Jenquai explorer or progen sentinel to jumpstart you whcih you can call via the beacon system which gives a system wide call and you can also ask someone if in near by system through chat to come do it, get a TT to hull rep if needed repair equipment and your off again. Then you pay them for there services. some people will love doing that job. Just like someone asked if theres like a taxi/bus service so you can pick people up and drop them off. To me its BOOOOORING but to someone else its all they want to do

deekay_000
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deekay_000

“10-15 minutes”

LOL

if you think it’s only going to take 15 minutes tops to get someone to spawn one of these ships and come bail your ass out and that’s going to bea reliable thing that will happen you’re extremely naive.

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primal

what? thats about the time it takes to get from carpenter to cooper at low warp duh!! eats into lvling time if it happens alot.

i doubt someone is going to come rescue someone specifically by dropping what there doing going back to station then swapping ships and coming back. There will be poeple roaming around in those things and based on a full system travel time and if you arent in the same system then yeah it could take alot longer but the point is some people will play those roles exclusively so you might be never to far away!

if your in unexplored space… well i dunno was going say pop your ship and get back to station the quick way but i think if you do that you lose all your explored data cus its only in the ship you just blew up

deekay_000
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deekay_000

this is some nice speculative roleplay but not really relevant or related to any sense of reality at this point.

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primal

yeah, thats how its supposed to play out though at least in there heads.

did you ever play earth and beyond? really wish someone would do a proper remake of that then obviously update the UI and and stuff for a more modern feel but it being an MMO these days it would be loaded with micros and crap so probably best to just leave it as it is, just being maintained by the fans

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Lethality

I get the feeling that a lot of players don’t really understand the kind of game Star Citizen is — and has always aimed — to be. Not saying “you” Deekay. But a general commentary.

It feels like players are trying to put things into perspective of something they know and understand, their favorite MMO. “I should be able to travel to another system in 10 minutes” because they’re thinking of it like another zone.

Or even in this case “traveling 20 minutes to refuel” or “waiting 20 minutes for a refueling tanker to show up” it feels like people are trying to dismiss that as not true.

I don’t know if you can call it hardcore, but it’s definitely aiming to be more realistic.

deekay_000
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deekay_000

i’m not sure what’s realistic about being unable to tell how much fuel i have until a low fuel warning comes on 2/3s of the way to where i’m going, and then having to travel for 5 minutes to refuel immidiately and then travel back to where i was to resume things.

i think you and primal are putting to much stock into what chris roberts has shower thoughts about this game vs any coherent design or design decisions that have been legitimately developed beyond “this sounds neat let’s concept a ship and sell it for $200usd to add another couple million to our liability ledger”

Dantos
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Dantos

Is it wrong of me, that all I want is a solid single player shooty spacey campaign like Freelancer? That’s really all I want.

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Ken from Chicago

Aren’t there already many single player space shooters?

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Armsbend

Not really. No good ones made in a long time come to mind.

deekay_000
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deekay_000

strike suit zero is pretty decent overall. a bit controller centric controls wise and unecessarily grindy/repeating missions for unlocks and an annoying last or 2nd last level but overall pretty decent.

also while it’s more of a rogue like there’s also ever space which is pretty decent.

x3 is older but pretty good for what it is.

there’s a couple other ones that should be hitting early access soon if they aren’t already that are smaller but great attention to detail from what i recall of them.

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rafael12104

Wing Commander III, Heart of the Tiger

deekay_000
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deekay_000

strike wing zero.

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megus

Why would that be wrong? you may want to consider getting Squadron 42 then.