Ship of Heroes shows off the new combat features for its upcoming alpha test

    
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Yep.

It’s not really a superhero game unless you’re fighting someone or something, right? So Ship of Heroes has a certain obligation to give you a bunch of tools for doing exactly that. The latest video from the team shows off the new features added into combat to ensure that players can get as much joy as possible out of beating the tar out of criminals in the city which is on a spaceship.

Among the features shown off are target level-checking (letting you know what you’re facing at a glance), auto-rotating to face your target, and a smoother combat flow in general. Of course, you don’t have to take our word for it; you can check out all of these features in the video just below. And it’s on the short side, so those of you allergic to watching an hour of developers fumble around for words won’t have to wait to see the good stuff.

Source: YouTube
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Edujam

I am a former CoH player and can’t wait for any successor to launch, ship of heroes feels to me the closest to city of heroes despite of being a bit (or a lot) cheese.
But as a soon I’ll love it and support them all.

Purewitz
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Purewitz

Looks like someone is trying to copy pre-NGE SWG. SWG had the same color system 15 years ago.

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Magnus Itland

I thought those target colors were industry standard, they are identical to City of Heroes (2004) and very similar to Dark Age of Camelot (2001), except DAoC skipped white and had yellow for even-con. (And gray for anything below green; I assume that will be the same here.)

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Michael18

looks great! Impressive for such an indie project.

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mistressbrazen

I like the turn targeting. How many times in SWTOR do you lose your target or you shoot another unrelated group of mobs because of the targeting system they use. Is it me or does anyone else think the character’s feet are too small? LOL I’ve noticed this in their other clips but maybe I am being silly.

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Dug From The Earth

I dont know if its the idle animation or what, but the short moments between attacks just seem way out of place, like your character is just unrealistically standing there in the middle of combat, frozen.

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mistressbrazen

Hmmm… the last frame doesn’t show that.

Mewmew
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Mewmew

In the enemies it’s incredibly noticeable. They moonwalk slide their feet out to a combat stance briefly to shoot and then moonwalk slide them back to their idle stance between each shot. I guess there isn’t an actual combat stance in the game yet that things lock into, so between each attack stuff slides back into the general idle animation right now and it looks really odd.

I’m guessing it’s just because it’s early in the development cycle of the game, and not something they forgot or that is going to stay this way :D But yes it does look weird.