
We’ve talked about the system as it has been previewed, and yes, the short version is that you’ll send out NPCs on missions, collect the rewards from same, and be treated to accolades as you successfully do so. (We don’t need to compare it to similar systems in other games, you can handle that on your own.) No more waiting around for, it’s here now. Hopefully we’ll learn more about the game’s next frontier in actual content soon, since tomorrow we’re learning about something else entirely.
The servers are back online.
The Agent Network is now available! pic.twitter.com/7fCx3kAjNx
— Secret World Legends (@SecretWorldLgds) February 27, 2018
Source: Twitter
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Almost forgot! Very busy day.
I logged in into some naked men land. Nothing worked, everyone looked like bald and naked men and all factions won in PvP. :D Every faction controlled everything. :)
That reminds me of logging into Beta from the original TSW after yet another patch, when everyone was a bald naked male. Hilarious, at least for a while. I probably still have a screenshot or two from back then.
Argh! I should have made screenshot. Alas, I did not. And they fixed that glitch pretty quickly. All in all they did good with SWL. I am not saying they made perfect decision, but it beats closing game by far. Just imagine we could play Pre-NGE SWG, Matrix Online or Tabula Rasa still.
Found a screenie from my TSW beta!
Hilarious indeed. :D
SWL just keeps getting better and more awesome all the time, keep up the great work Funcom.
Adding in a system like this does the exact opposite of getting me to want to give the game another go.
Logged in to try it (and met some of the server issues, one crash and severe lag). I was expecting more from the Secret World, at least some sort of proper intro mission where you get to meet your first agent, but this feels shallow and perfunctory and ‘phoned in – the starter agent is an identical cipher whatever their faction and just feels utterly characterless, and there’s more and better writing in almost any one of the game’s mission debriefs. I hope we get some news on season 2 soon, because this could’ve been a mildly interesting bonus in a larger patch but as the first content we’ve had in over 2 months it’s very disappointing.
Wait…there’s not even an intro experience to show you the new system? Like, no 1-2 mission setup with your faction handler?…
You get a text, and likely after you’ve initially been proving yourself as able to survive in the field, allowed an underling as you explore Solomon Island. No cutscene, just explaining whatever story context that does exist.
They just added another layer to your secret world agent-ness + being a bee. Like the new ‘AI’ thing that speaks up during missions. Its not a story feature.
Patch so far : lost 8 months worth of scenario goodies, managed to incapacitate my only Agent, threw away every last rewards she brought me, got stripped naked and deprived of my inventory for 15 minutes and now they deploy a patch when I’m supposed to raid.
never play on patch day
Ouch is about all I can say. :(
If its the Agartha weirdness, just zone elsewhere.
that was the “stripped naked and no inventory for 15 minutes” part. Still bummed about my stash of scenario tools, those are gone forever,
They don’t even have a menu option for it (there is keyboard shortcut P, but come on!! The BASICS).
Apparently they’re having ‘server issues’ and some folks are appearing as level 1 characters with no anything…think I’ll wait til tonight to log in.
Once my TOR sub is up in a week, I plan on subbing to SWL and check out the Agent system. (Yes, I know I don’t need to sub; I just like to support the games I play.)
Oh boy, MJ must be gleefully rubbing her hands together with that evil grin on her face! :P
So basically STO’s DOFF system? Meh..didnt really care for it in STO, cant imagine ill touch this one…but i suppose i outta give it a shot first.
A lot of MMOs have features like this. WoW, Rift, FFXIV, SWTOR. There’s probably more, but all I can think of off the top of my head.
Yeah im just not a fan of these types of “gameplay” systems.
Yet, people hate those systems.
I wonder why.