
Still scratching your head a bit about the Defiance 2050 surprise announcement yesterday? We all are. Fortunately, we do have a bit more information about what’s going on with the new version of the game, thanks to a new FAQ, feature rundown, and a producer’s letter explaining a little bit more.
First and foremost, the big news you were waiting to hear about: No, players are not going to be able to transfer characters straight over from the original Defiance. Players will retain some of their progress, and accumulating Valor on the existing version of the game will lead to further rewards in Defiance 2050, so you can still unlock some things. You also can let go of any notions about new cross-platform play; the game will still be locked by its three platforms.
Players can, however, enjoy a game that’s been built from the ground up as a free-to-play system with improved graphics, new gameplay systems, and various other improvements. Check out the FAQ for more information, or read through the producer’s letter for a clearer portrait of how we wound up here.
So are they going to keep the old server also running in maintenance mode?
2018 and cross platform play is still struggling.
Its like if cell phones were still stuck in the time before iOS and Android.
From what I understand a lot of the reason why they can’t do this has more to do with Sony and/or Microsoft and less to do with whether they can or cannot do it.
Not surprising there’s no character transfer, piecing together some of their past comments the entire character progression system seems like it’s getting a total rework so all you’d really have would be your appearance…which I hope we’re getting expanded/improved upon options for character creation.
Oh well, I did enjoy the core gameplay of Defiance so I’ll give this another spin regardless, but I’m definitely interested in hearing about the work done on the systems. Plenty to keep me busy till it launches.
People keep saying that like it’s a good thing…
well, it’s usually better than a sub one that tries to force an f2p system into its existing model.
Not the way most people imagine it. Free to play means game systems milked as much as possible with each little feature being nickel and dimed. So seeing that line of text makes me think of the shitty Secret World Legends.
I guess because I come from Warframe as my main F2P, I see things differently.
For me , Warframe is the only game that did free to play perfectly, aside from the crafting time XD.
Try Path of Exile, its free to play is dam near perfect as well.
@Dantos, like SWTOR lol
Because its a good thing
dont see anyone complaining about Warframe or Fortnite??
The way i see it is this.
Game that start as premium games, that later convert to F2P, suffer all sorts of issues. Swtor is a good example. Devs struggle to figure out which things should be free, which things should cost money.. etc etc.
Starting from scratch allows them to better balance and determine what should (and could) be free, and what should cost money. Just increases the chance of an overall smoother experience.
But I do get your statement… its more of a “f2p is bad, so designing a game to be bad from the start, is still bad”. I dont agree with it, but i still see your point.
I see it as more of an issue with baked-in microtransactions, like “You will respawn in five minutes….or click here to respawn instantly (50 credits)”
but that can be added regardless of if the game is built from the ground up to be f2p or not.
I really don’t like to equal f2p with p2w, but i get your point.
A) Gorath, love it.
B) While I agree that some shitty systems like this CAN be added to games which are designed with free-to-play in mind, it’s -extremely- more likely that they’ll be added in games which are converted. Trying to make every last iota and detail a new way to get money out of people is where you get shit like this; if you have a F2P system that is humane, consumer-friendly, bottomless (IE you never run out of purchases if you want to whale it up), and fully, enjoyably playable as a free player, then you -probably- started designing your game with F2P firmly in mind from the get-go.
Tacking shit on is where the really bad stuff happens. It’s not impossible elsewhere, but it’s a whole lot more likely.
Bah. I don’t mind losing my character or my guns but the one and only thing I wanted to carry over was a limited Dodge Durango they gave away a long time ago as a promo for the show. I liked that one because it was the exact same one they used in the show with the really cool paint job and everything. I’ll keep track of this but as of right now I can’t say I’m inclined to play it at all if I’m losing my swag truck.
I don’t mind losing my character either, and I do like my Dodge car, but it’s possible, because it’s a new game, they don’t have the license approval to use the Dodge brand anymore, so maybe we’ll get something similar but different.
I really do hope some vehicles do carry over though. Driving around in my Dodge and quad was the most fun I had in that game… That and breaking the boundaries.
As long as you turned the sound off. That thing sounded like a rusty meat grinder.