Guild Wars 2 living season AMA covers maps, PvP, API, bugs, avocado smoothies, the Olmakhan, and more

    
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There's not a lot of nice things to say about ArenaNet lately, so I'm glad to find things.
With Guild Wars 2’s latest living story episode out of the gate, ArenaNet’s devs sat for another Reddit AMA. They don’t talk much future content, but there are some useful nuggets within. We’ve summed it all up below – just beware, there are spoilers for the episode here and there!

  • The map was apparently a “challenge” because the devs wanted to show off the big central structure from as many views as possible. “Unfortunately, this meant that we had to compromise later in development by going through and marking certain objects to cull at specific distances, so that FPS wouldn’t drop to extremely low levels on moderately powerful machines.”
  • They are working on the API support again.
  • “We’re not working on GvG as a full supported game mode. We are working on some various features to support groups who engage in large scale team fights, such as an eventual custom arena map that is designed for for larger groups. But I’d never call it a fully supported new game mode.”

  • Conquest maps and Stronghold fixes are back in the tweaking and prototyping stage. “We have a lot on our plate though, so it’s probably a ways down the line.” Even so, “it’s fairly unlikely Stronghold ever makes it into ranked play again.”
  • A personal library to handle the pages and books that haven’t been tackled yet is low on the priority list.
  • They know about the fishing event bug, the IG-6417 golem collection issue, the bug with the final boss, and the problem with viewing harmful effects on the ground. They also know you want the creepy trailer music separately.
  • What bug delayed the episode’s rollout? “It was an odd one caused by replaying the final mission. Because of the way that boss fight works it would change your current objective in the middle of it.”
  • Anet is “still investigating” guild hall arena issues.
  • Expect more Gorrick and Blish in the future.

Incidentally, avocado smoothies are serious business.

  • Ever wonder why the “sulfurous haze” from Guild Wars 1 isn’t much of a factor in GW2? Bobby Stein says he doesn’t know. “It could have been considered secondary to the story, or it may have been viewed as an obstacle to the mount system or desired gameplay. Either way, it was likely discussed by the PoF team at length before a final direction was chosen.”
  • There was some player skepticism over recasting Rox’s voice actress; ArenaNet says they decided to take the character “in another direction.”

As to the Olmakhan:

“The charr originally started as a small side-attraction in the map. When their lore and culture was established, it was so well received we decided to incorporate them more heavily into the overall narrative.” Moreover: “We’re fascinated by the Olmakhan — especially the different take they have on traditional charr culture — and by Rox’s ongoing quest to find a group that feels like home to her. There’s lots more to explore on both counts, for sure.” But. “The Olmakhan define their culture to a significant degree by the ways in which they differ from traditional charr culture. There’s no indication the wider charr society is even aware of them, much less that their majority culture could ever be consumed by this tiny, isolationist offshoot. I wouldn’t worry overmuch about it. :-)”

Finally, Anet says it understands AMAs the same day as launch aren’t necessarily the best timing and has a forum chat planned for the middle of March, but they aren’t going to stop the AMAs that take place before most people have even played.

Source: Reddit
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Matthäus Wey

I’m so glad they answered my question about the culling since it really disappointed me at first but i can totally see now why they did it the way they did. It sure must be hard working with this old engine. :/

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Bruno Brito

“We’re not working on GvG as a full supported game mode. We are working on some various features to support groups who engage in large scale team fights, such as an eventual custom arena map that is designed for for larger groups. But I’d never call it a fully supported new game mode.”

IT’S. IN. THE. NAME! What the hell, Anet.

Conquest maps and Stronghold fixes are back in the tweaking and prototyping stage. “We have a lot on our plate though, so it’s probably a ways down the line.” Even so, “it’s fairly unlikely Stronghold ever makes it into ranked play again.”

Oh yeah, because nothing is better than playerhump in circles. At least it’s better than WoW Arenas. Conquest is boring, PvP in GW2 is a joke. Can they acknowledge this already, and just make a shitton of modes so we can have fun? I mean, This is something we could take from WoW and SWTOR’s wall: The battlegrounds aren’t competitive, except for 10v10 queue, which could also be used for GvG. Make a ton of modes, CTF/Deathmatch/Whatever the hell Stronghold is/Conquest with 5 objectives 15v15, i don’t care.

Stop pretending that PvP is competitive and decent. It’s a mess. Just acknowledge it and make a lot of fun modes.

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Michael

The name is for lore reasons. You are not getting the GvG you want. Get over it. Deflect unto PvP all you want though

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Bruno Brito

The name is for lore reasons.

Yeah, the lore reasons that we PLAYED on GW1. There’s no reason they don’t put that on GW2 other than cutting costs, which is irrelevant since they invested on that garbage e-sport venture.

You are not getting the GvG you want. Get over it.

I have a psychologist. I don’t need your psychological imput in my life. I didn’t ask for it. I’ll get over whatever i want.

Deflect unto PvP all you want though

Of course, why would this game have any flaws, mr. whiteknight.

Don’t be a smartass. No one likes a smartass.