SoulWorker Online opens its cash shop

We already know that SoulWorker Online will not be wiping characters before its full launch, and now we find that the game is going even further into a launch-like state by adding in its full cash shop now. Yes, you can hop in the game and drop money for real if you’d like. Some players are crying that the prices are exorbitant or unfair, so keep that in mind before you dream of spending four dollars to double your experience gains or something similar.

Players can also collect two free daily items from the game’s cash shop in response to the feedback regarding the energy/fatigue system; further player input is being collected and considered by the developers. That doesn’t mean much will change, but at least it might.

The latest episode of the game’s accompanying anime has also been released, letting players see a bit more of the story and lore behind the title. Of course, it’s not exactly a lengthy episode at three minutes, so you can watch the whole thing just below if you’d like.

Source: Official Site, Official Forums, YouTube
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Mewmew
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Mewmew

Some of their prices really are a bit much :D They’re much higher than other versions of the same game that are being run by other people. And it’s not just the Cash Shop – they took all the items you can make for yourself in game and literally raised the amount of materials required to make them by 9 times across the board.

For instance in the Japanese version to create a “Modern Casual Top” costume item it takes 30 Leather, 40 Soft Fibre, 50 rubber. To create that same item in the Gameforge version you need 270 Leather, 360 Soft Fibre, 450 rubber. What might take you 10 hours of play to gather up enough materials to make in the Japanese version is going to take you 90 hours of play to gather up enough to make the same stuff in the Gameforge version.

They just literally raised the amount needed by 9 times for crafting and things, making it a far more grindy game and making people have to turn to the Cash Shop more to buy stuff rather than make it (and pay their far more expensive prices to do so).

And they sell you these ridiculously priced by the hour xp boosts that most new games aren’t selling outright like that very often anymore. I wouldn’t mind some premium subscription service like so many F2P games do now where you get a constant boost for a single per month price, but not this buy per hour stuff.

Anyway I’m just simply not going to spend money on stuff if this is the way they’re going to do things. If it becomes too much of a grindy chore with the way they’re doing stuff, I’ll just not play it at all. I’m someone who spends hundreds a month on Cash Shop stuff and doesn’t mind, but the way they are handling things bugs me.

Yangers
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Kickstarter Donor
Yangers

Just was reading about this on the forums – massive jack up in materials costs.

MOAR GRIND. Yuck.

This, plus the insane cash shop pricing, I’m going back to the JP servers. At least I can do the story in English (no cost for that) and understand what all the items are now though, and use that knowledge in the Japanese version.

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SpookyDonkey24

$25 for a skill reset? Maaaan… I guess it was apparent this was going to happen, seeing as how people in Europe played the NA version of Tera just to avoid Gameforge :/ I guess I’m just better off deleting my character and starting over since I’m not going to spend money on cosmetics either with those prices.

Yangers
Reader
Kickstarter Donor
Yangers

Yeah, it’s pretty much as bad as I feared it would end up, once I found out GameForge was running the show.

• $20 USD to rename your guild – AFTER their buggy game port mucked up guild names. No ticket to fix but you can pay.

• $50 USD hair and 1 outfit packs.

Also, they IP blocked anyone outside of the US or Europe. And from Canada (according to the forums anyway) prices are double.

I am playing via VPN and will spend precisely $0 – in any currency.

NOTE: Apparently the KR version have the rights to OCE and SEA – but are doing nothing with it (after 2 years).

Note2: I would add, the game itself is still fun (even lacking 2 characters and the houssing system), but the monetization is horrendous.

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SpookyDonkey24

Note2: I would add, the game itself is still fun (even lacking 2 characters and the houssing system), but the monetization is horrendous.

I really do like the gameplay and LOVE the cell-shaded graphics. I’ll continue to enjoy it as much as I can without spending money for now.