Wild West Online revamps its test build from top to bottom

    
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Following a drawn-out and somewhat inconsistent testing phase, Wild West Online is back with an important message: It’s overhauling the game from top to bottom to improve the alpha client.

The studio admitted that it allowed the deluge of player requests derail it from hitting promised deadlines, and that it wants to get the game’s development back on track. All in all, it is taking longer than expected, although not as long as most anyone who is familiar with MMO development would have expected.

“We’re happy to announce that we’ve reached a state where we think our new version of the game is ready for you to try out,” the studio said. “Today we’ll be taking the game down for a patch, and since we’ve pretty much overhauled all the game systems, it may take a week or so for us to prepare the new game backend, database and make sure that account data is intact.”

In response to one fan who noted that Red Dead Redemption 2 was heading down the pike, the studio replied, “Well, we hope to get game out before October 2nd.”

Source: Facebook

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deekay_plus

so massively has had a fairly regular ish stream of updates of them saying they did this or that but every time i click on the launcher for the game after i read these news articles saying they did or will do w/e there’s no updates to download.

which is the case yet again.

for some reason i remember at xmas time almost 3 months ago now them saying they were changing the game to a faction based thing immidiately and yet no patches since before then.

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Joe Seabreeze

This seems like one of those game where you think about the premise/theme and you can imagine how great it could be, only to be completely disappointed when you play it. That’s one of the main things killing this genre. The devs could base the gameplay on the theme, but instead they’ll wrap a theme around the same ol’ gameplay. :(

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Tutorix

Yes! This is my problem with so many MMOs. They’re the same game with different artwork, whether or not the base game fits the setting. It’s as if all table top games were variations of Monopoly, and Risk was Monopoly with “territories” and “armies” instead of properties and hotels.

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kody

I don’t know why they think beating Red Dead Redemption 2 to market will do anything for them. People are going to play it no matter what. That’s like trying to beat a new Blizzard game to market–you only hurt your game in the long run by rushing it out of development.

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Michael

Pretty sure some of the devs who worked on this worked on War Z. I would stay away.

shibby523
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shibby523

There are many things that point to Sergey Titov being involved beyond just licensing the engine. It’s all been brought up before but I’m sure it can all be Googled so I won’t go into it..

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Melissa McDonald

My take is different than Daniel’s, and in the cause of fairness I feel it needs to be expressed too.

The game looks great, seems to have a lot of promise, and the alpha has shown a small population of people who really want to roleplay – adopting country/western accents, names, mannerisms. It has perhaps the best horseback riding animations I have ever seen, and riding around and exploring was fun. Since it’s just an alpha, I didn’t expect a very detailed game, and it has a few basic quests, but they work and weren’t broken or bugged.

I am optimistic about this game, it looks great and could be a lot of fun – IF – it’s not a gankbox, and it seems the devs are starting to realize not everyone wants lawless PvP as they continue to tweak their ‘reputation’ system. In the forums there are requests for PvE servers and content and I wouldn’t be surprised if the final result is something even a PvP-hater like myself can live with – perhaps – we will see.

They may be trying to beat RDR2 out of the gate, if it were me, I’d be trying very hard to get the next iteration of the alpha playable in time for season 2 of WESTWORLD on HBO in April. The game still wouldn’t be much more than alpha by then, but it doesn’t mean they can’t ride that wave a little bit and find ways to advertise whilst that series is broadcasting.

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Daniel Solorzano

I respect your POV. I will never argue that someone is wrong. I know my POV won’t gel with everyone and I also hope your right. I think I spent $100 on the game last year so if I don’t lose that money I would be more than happy.

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Melissa McDonald

i did too, but I remain cautiously optimistic that it will end up being something i actually want to play.

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Crowe

If they add PvE servers and make it a non-gankbox then I would be interested, for sure.

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Daniel Solorzano

I have no faith in this game anymore and here is why… because the dev’s are not forthcoming. Everytime we ask a question, raise a concern, or do anything that the devs don’t see as positive they permaban us from the forums. I have been apart of many MMO’s and I have never received a negative mark. A couple of weeks back I asked about the state of the patch because they were supposed to talk about it and I was banned. It’s happend to many others for stupider things.

I regret backing this game for the highest teir. The devs are like children who can’t take criticism. Are their people who do go out of their way to be mean of course but I feel like when people are posing valid questions or arguments why something should be changed they should listen. If they aren’t going to whats the point of doing something in early access. Unless all they wanted was money.

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Daniel Solorzano

I also posted this on MMORPG as Arterius. I just wanted to get this out their before people put money towards it.

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Al_Bundy

I haven’t played this game at all. But in general I haven’t seen too many “wild west” themed games succeed over the past years. There was “Red Dead Redemption” and then there was “Call of Juarez”… and that’s about it.

Honestly, I’m a big fan of everything new and literally anything is better than the 500th “asia fantasy” theme. But even though I’m a big fan of the wild west (I love reading the Lucky Luke comic books and similar stuff) I think the whole thing isn’t “big enough” to make a MMO good setting.

There is little room for different “classes” or “races” and except for the obvious choice between “Gangster/outlaw” and “sheriff” there aren’t really that many different “playstyles”. There’s no room for too much character customization or “skilltrees” either. They need really good storytelling and interesting quests to make this setting work I think…

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SpookyDonkey24

I thought it was just lack imagination on my part, but I was thinking the same thing regarding this setting for an mmo. Glad to see I’m not the only one.

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Melissa McDonald

I must disagree, as I created a very detailed draft of a western MMO that has all you mentioned and much more. It was going to be primarily a faction-type of thing pitting settler technology against native American magic. The American West was a place full of legends, haunted mines, ghosts, and Indian magic and mythologies (creatures like the Wendigo and the Thunderbird), so there is ample room for the supernatural in such a setting.

Beyond that, I had notes for about twenty “skills” and there were a dozen classes where one or two of those skills would have been emphasized. Settler and Indian had all the same classes, but I used real native American words to describe those. Example: GAMBLERS would have the Indian counterpart WAHYA – this means Wolf in Cherokee, indicative of the rogue nature of the class. They would be similar to a Thief class. Cowboys and Braves would start with a mount, but not the other classes, they’d have to earn one. I intended for there to be a powerful-but permadeath- class called Gunslinger (or the Indian counterpart “Ahiga” – Navajo for “He Fights”.) It goes much further… wish I had the game company to make it, because it would be a fun game with all the details I laid out.

And my intention was also to reach out the native American tribes to ask for their participation in making their faction something they would want to play, approved of, and were excited about.

All without politics, historical context that would create strife, etc. – just a fun game.

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Al_Bundy

Wow sounds like you put a lot of work into this.

I think the most important part of your approach is that you decided to add the supernatural element of native-american magic. Once you decide to allow “non realistic” elements (such as magic), I agree, you could bring in a whole load of interesting skills and mechanics.

I was mostly talking about the “realistic” approach. I imagine a game where, in the end, basically everyone is a cowboy with a cowboy-hat killing each other while doing generic quests in a stereotypical “wild west” world. I just don’t see the “unique” thing in such a game. It’s basically a more or less harsh PvP environment in a wildwest suit… I can see this work for a shooter, I’m really looking forward to War of Rights. But a MMO(RPG)? We’ll see… :)

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Melissa McDonald

Yes I did LOL. I had plans for factions beyond the main ones, much like SWG or EQ2. Bandit groups, gangs, etc., that had their own agendas. The Hole In The Wall Gang, etc… Some tribes that were friendly to settlers, etc., not a black and white world.

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SpookyDonkey24

…and this post just convinced me that , yes, it was my lack of imagination that made me wonder how this setting could possibly be interesting for an mmo. Awesome ideas!