Crowfall details its upcoming vendor system

Here’s the next big system coming to Crowfall: Vendors! No, wait, come back, stop muttering that every game have those. This is different, this is a system wherein you set up your own vendor. That’s what’s being shown off on the site. Yes, some games have that too, but this is still more of something new. That’s it, sit back down, there’s new stuff going on here. Much better.

Players can craft their stalls and vendors using the Geomancy profession, followed by placing the stall within your Eternal Kingdom. Once there, you can stock the coffer of your stall with gold (because your vendor needs to be paid), put items up for sale, and then hopefully watch the profits roll in. Of course, you’ll want to make sure that you’re having those profits roll in faster than the maintenance fees roll out. Check out the full rundown to get an idea of what you’re going to be doing with making your very own vendor stall.

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Carl Robert

This is a great idea!

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Nadine Blot

Oh trying to draw me in…I shall keep watching

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Armsbend

As opposed to an auction house with all items?

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Cervator

This will likely heavily be personal preference, but I’ve always disliked “global” auction houses. They’re convenient, sure, but also remove a lot of possibilities like indeed building out sprawling “market kingdoms” like I suspect Crowfall is aiming for. Another angle is the factor of distance in trade, which a global AH usually negates entirely.

However, I understand some players couldn’t care less for that and just want the convenience. That’s not wrong. It’s just different.

Chances are that eventually after CF launches a smaller set of EKs will end up with a reputation for being the top of the line pseudo-AH kingdoms anyway.

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Armsbend

Back when I played FF we used to sit outside Jeuno to make afk market stalls (which were just our avatars as searchable stores to avoid paying high taxes on the AH). It was fun but there were only really high end sellers so it was limited.

I personally think it would be difficult to search through potentially more than a hundred stalls to find a few common mats. It might be neat but it seems awfully inconvenient. 2cents~~

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Schmidt.Capela

Ragnarok Online had a similar system back when I played it, about a decade and half ago; you could create a merchant alt and leave it somewhere players went through to sell your wares.

It’s part of the reason I stopped playing it; my experience with that system, and later in WoW with its AH, is in large part the reason I only trade with other players through a centralized AH, and pretend player-to-player trading doesn’t even exist if such a centralized AH doesn’t exist.

Siphaed
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Siphaed

Inconvenient or part of the experience dive into an RPG? I agree with others in that I hate global AHs.

Just look at EVE as to how a non-global trade system has added to the overall experience of the game. Materials change value in the different systems and there are whole professional services around transportation as well as transport guarding. On the more criminal side of things, there are pirate groups that attack outskirt gates in low secs on the chance that material transports pass through on an AFK jump cycle.

Camelot Unchained will be already doing the same thing. There is not going to be a global trade system and crafters will be able to craft vendor stalls in their respective capital cities (though yet to see if it’ll be available out in the contested isles as well). Crafting is also its own specialized class archetype, so not everyone is going to do be able to do it and combatants will always need to outsource rather than all-in-one crafting and fighting classes (such as GW2 has).

Although I’m unsure as to how the crafting skills will sink into Crowfall’s overall skill system. Whether a player can learn all crafting professions or is stuck deciding between a new Necromancy skill and a Blacksmith skill? Something along those lines.

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Zora

That’s one of those things I kinda dream of at night for about any blooming themepark mmorpg I play. Exactly like this, even.

If only, if only…