Shroud of the Avatar’s housing is expensive, but not impossible to acquire without RMT

When we covered Shroud of the Avatar’s newsletter yesterday, one of the tidbits we mentioned was the plan for craftable housing. In response to a question from a player, Starr Long essentially announced that in the launch patch next week, Portalarium is planning to tweak that system, which has long provoked claims of pay-to-win.

“Yes we are going to be expanding the number of craftable houses soon. In R52 in fact we are adding a craftable inn.”

So what exactly does housing entail? A helpful Redditor linked to a helpful thread on the official site just a few weeks ago breaking down how exactly you can buy property without handing over your credit card because you definitely can – that’s the good news. If you’re not a crafter yourself, you just need a specific currency, Crowns of the Obsidians, which you can buy with gold.

The bad news is that you need a lot of gold. The player did a test run hunting bandits for cash and found that he was able to make around 4000 gold per hour, meaning that by conservative estimate it’d take him about 78 hours to earn enough to buy a small housing plot. But that number assumes all other things being equal, and they’re not. You’d be leveling up, getting lucky drops, improving your merchanting, and most likely eventually figuring out that there are better ways to make bank, like hunting resources. It also assumes a stable price for Crowns (apparently the market is fluctuating wildly right now ahead of launch).

If you’re accustomed to getting an MMO house for nothing, that’s going to seem like a lot, to be sure, but old-school Ultima Online players probably aren’t even going to flinch at that kind of grind.

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

21
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
Loyal Patron
Patreon Donor
Vagabond Sam

But the vast majority of Gold Crowns of the Obsidian in the economy are purchased via RMT.

If a large portion of new players come in on the basis that “Anyone can grind COTO” for a Deed, the supply will be dependant on people getting out their credit card.

Sure, the person buying COTO for gold isn’t using RMT to win, but now they’re the supply of RMT for players basically buying gold.

And gold can be used to buy the best weapons and armor, get ingredients to grind crafting infinately and get pretty much anything a player is willing to sell.

For reference I got 0 COTO drops in 300+ hours so farming COTO drops didn’t seem viable.

I played 15 hours a week ago and got zero COTO too.

It’s like COTO is Plex or Wow tokens except they can buy you items worth up $1500 or so and COTO aren’t getting the pay to win reputation they deserve.

Hell, without COTO your crafted gear that took dozens of hours to make will break, but if you put COTO into it it’ll last forever (or unit the scalling increase in cost is too extensive for you personally to afford)

Reader
Victor Didra

Fun fact: You can get 500g for logging in and talking to the Oracle every day.

Every three days you can get a free potion through the Meretz App that will sell on a Public Vendor for 3500g. Subtract the vendor commission, and you’re making over 1000g a day just for walking around in real life.

Thus you can pull in 1500g a day without even engaging.

So in 200 days you can own a house by getting exercise and spending 2 minutes a day in game.

Spend more than 2 minutes a day and you’ll get it significantly faster.

Another fun fact: That deed is worth approximately $45 if you ever decide to let it go.

Raleigh-St-Clair
Reader
Raleigh-St-Clair

Do you ever stop and think how bizarrely this game has been designed, that they have had to throw in stuff like “get 500g a day for logging in”? I mean, to [outsiders], that suggests BAD DESIGN from miles away.

Reader
Victor Didra

Not really. A quick search shows that there are tons of games with daily login bonuses.

Heck, there’s a thread on the Ark forums asking for a bonus.

People like bonuses. Seems like a good thing to me.

Reader
john_lickman

It’s worth pointing out that you do not need a house to play this game. There’s no requirement to produce a property deed to complete any of the quests! Your player account comes with bank storage, for all your important stuff.

If having a place of your own, is really that important then there are player owned inns who will be willing to rent you a room for very little in game gold (some offer free rooms to new players). Rent one of these while you find a nice friendly Player Owned Town owner who’ll let you have a lot for free and while you’re saving up for a house of your own.

Apart from a warm feeling inside, there is nothing that you need a house for.

Reader
rune_74

Except for the fact it’s the only system in the game that actually feels complete? So many other systems are half backed I would argue that housing is one of the pillars of the game.

Reader
john_lickman

Sorry, I disagree.

I’ve just started playing through the game again, following the main quests and picking up as many of the side quests as I can along the way. I’ve also spent some time crafting superior armour and weapons, using publicly available crafting stations and resources that I’ve either farmed myself or bought from a public vendor.

I have to say that the crafting system has always impressed and seems pretty much complete. There is a healthy market for manufactured goods and resources in many towns. This will spread to more towns as the player population increases. The game’s quests have improved massively in terms of depth and variety in the past couple of months and are now pretty good.

The combat system is what it is. Some say it’s not like other games – which is true. It’s quite subtle to learn and you need to adapt your style and type of play to match the enemies that you face. Which is a good thing, IMHO. And yes, it’s pretty much complete.

None of this has required a house. So I have to ask again. Apart from a nice warm feeling you get inside, why do you need your own home?

Raleigh-St-Clair
Reader
Raleigh-St-Clair

I was about to say the same thing, Rune. Housing is what seems to have had the most time spent on it and, with so much of the cash shop devoted to housing items, it’s a BIG DEAL. So anyone hand waving it off as “no biggie” is effectively hand waving the thing that most people — those who are left — are still playing for. Don’t believe it, dear reader.

Reader
Kickstarter Donor
squid

It also assumes a stable price for Crowns (apparently the market is fluctuating wildly right now ahead of launch).

Sounds like this currency is from the cash shop, which kinda belays the whole “not impossible to acquire without RMT” bit. It may not be your RMT, but someone is still paying for that house.

Reader
Bruno Brito

If we go by that, Allods isn’t impossible to get anything for free. You can.

I’ll just take like, five years.

Reader
Joel Ricardo Hanauer

yes, but it takes a lot of grinding i bought a comission free vendor (860K) and a village lot deed just grinding and and selling stuff in game. It took about 300 hours. My average of gold/ hour is about 12k/hour since i kill mobs very fast.

Siphaed
Reader
Siphaed

And that is fun because…. ??

See, a game shouldn’t be about excessive grinding to get somewhere. Especially in a game like SotA where that somewhere is also reachable by some opening their fat wallets. The overall design of the game screams P2W in every aspect because the game’s fundamentals are owning land and stuff, all of which is cash shop obtainable.

deekay_plus
Reader
Patreon Donor
deekay_plus

but this is old school rpg gaming bro! don’t you see gariot’s vision? don’t you remember all those 80s and 90s rpg’s where you spent ten billion hours grinding gold like it was a 2nd full time job?

Reader
Joel Ricardo Hanauer

i didn´t play solo ultima´s .. only UO and it was very grindy. If you play in solo offline mode, all add on staff is availabe for in game gold, and is less expansive than the mmo version.

deekay_plus
Reader
Patreon Donor
deekay_plus

this isn’t an mmo tho really is it? and is being an mmo an excuse for being horrendously grindy? especially with the RMT angle involved?

Reader
Bruno Brito

Why people still correlate MMO with levels, grinding and such is beyond me.

deekay_plus
Reader
Patreon Donor
deekay_plus

because that’s all they’ve ever known + the psychology of the skinner box.

to them that’s the most memorable thing the genre has ever offered to them.

Reader
Rolan Storm

They will learn… sooner or later, one way or the other.

‘We should make them’. (c) Anakin Skywalker. ;)

Reader
Joel Ricardo Hanauer

my previous game was diablo 3 and path of exile..so you have your awnser…i like to grind!!! Sota isn´t P2W because all things in add on store don´t give you power to do pve or pvp content. Actually you need to buy a good crafted gear to be able to do end game content.

Reader
Victor Didra

If you are just grinding it is your own fault. There are plenty of ways to make gold in SotA, even for new players. I recommend spending your time rolling back and forth through all of them, thus always having fun.

Mining. There are two new tier 2 mines near starting area that can make you more than 4,000g an hour in materials. Bastions Point and Veritas Sanctuary have good player vendors who buy your ores in small stacks.

Crafting and selling on public vendors. Forget the gear, go for deco and consumables. Stonework has a great markup.

Questing and exploring. It doesn’t have as big of gold payouts, but questing does pay out. Combine that with looting while you’re in a new area having fun (because you just got there and aren’t grinding) and you actually can make some good gold.

Stop in at town criers to get 100g the first time you talk to each of them when you are becoming a world traveler because you aren’t stuck in one spot grinding.

Don’t grind unless that’s what you find fun.