It’s not too common to see game developers giddy about beheading, but then again, most developers aren’t part of the Crowfall team.
ArtCraft is giving both attention and additional features to its death system, explaining to players this week what happens when you see that light at the end of the tunnel. It’s not as cut-and-dry as it used to be, apparently. Now players fall unconscious when they run out of health, and can choose then to either resurrect as a new crow vessel, do a corpse run, or wait and see if a friendly ally will resurrect you. Each of these three options has an impact on equipment durability, so players will need to weigh the costs and risks in each situation.
But you came to this article for beheading, and beheading you shall have. There is an option to chop off the head of a vanquished foe (what we call “Doing a Ned Stark”) and keep the fallen player from resurrecting in that body. As a bonus, the executioner gets to keep a skull named after the fallen character, which he or she can then mount on spikes in the player housing section of the game. This is condoned video game behavior.