I was snooping around the Star Citizen Spectrum forums last week when I bumped into a topic that made me back up my snooping truck for a second look. The author attempts to define “sandbox” as a “newer classification” than themeparks, which will make vets grin for sure, but then it goes on to argue that by definition, there’s not really any such thing as griefing in a sandbox as all activities are on the table.
2014 me already argued – successfully, I’d like to think – that PvP isn’t a crucial element of MMOs, let alone sandboxes, so I won’t do that again. But what I did want to home in on is how we ought to be defining griefing. I’ve always thought of griefing as having nothing to do with what is technically legal or socially acceptable in the game but about literally causing grief. Not trying to win, or trying to take something for yourself, which seem like perfectly reasonable activities in any game, but specifically making causing grief in other players your primary goal of your activities, whether or not you’re playing by the game’s particular rules to do so. For example: camping newbie spawn points even when the game doesn’t reward you for doing so. Consequently, it’s just as possible in a game that forbids PvP as one that enables it.
Do you agree with the OP? Is it possible to grief in an open PvP sandbox?