The Daily Grind: Which MMO has the worst discrepancy in combat pacing?

    
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No. Uh-uh.

Back when I played TERA for a feature on Massively-that-was, I found myself playing both a Warrior and a Lancer. Playing as a Warrior meant deftly weaving back and forth, dodging, jumping, and springing all over. Playing as a Lancer meant standing there and, when necessary, poking the target. It was a wildly different amount of work for two classes which at least ostensibly had the same roles.

Obviously, this is not the only case. There was a joke in World of Warcraft that Enhancement Shaman was like frantically playing the piano and Frost Mage was like lazily tooting on a kazoo; you have to constantly be aware of what you’re doing on Red Mage in Final Fantasy XIV but you can sort of just hit abilities as they come up as a Bard. So what do you think, readers? Which MMO has the worst discrepancy in combat pacing? Which game has a few combat options that are constantly in motion, and others that just let you get up and go make a sandwich mid-combat?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Gordi_the_mighti

This is interesting in wow there are 2 classes that have similar play styles but are vastly different. Shadow priest and affliction Warnock. I play a shadow priest and have tried to play affliction but found it way to slow in comparison. So I started to wonder which classes have the highest APM.

I found this chart http://www.simulationcraft.org/reports/T21_Raid.html

Its fun to see that some classes are doing more then 60 skills per minute while others are maybe 40 or less.

dixa
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dixa

monster hunter world – lance vs dual wield!

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Kickstarter Donor
Pandalulz

I’ll go old school with Asheron’s Call. I was a sword dude. I hit auto-attack and then pop a potion once in a while. Meanwhile, my caster buddy is frantically mashing buttons and then making a shopping list for spell mats for later. In the end, casters were way more powerful, but it took way more work.

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Castagere Shaikura

This is a tough one to answer. Everyone’s taste is different. Alot of people like FX14 but the global cooldown kills it for me.

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Pingly

We should equalize all key-clicks and mouse movements between the classes. So everybody’s hand movements are the same for each class combat. Synchronized.

No more lazy bum kazoo-tooters!

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Dug From The Earth

FF14 by a longshot

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rafael12104

Hmm. I’m not sure I see “discrepancy” as a problem. So, assuming we are not talking about balancing, I think appealing to a variety of place styles is a great thing in MMOs.

Yeah, you might consider a particular class to be lazy or boring, but other players may not feel that way.

Here, let me give you an example the discrepancy between a Kung Fu Master and a Force Master in Blade and Soul.

To be a great Kung Fu Master, you have to be a savant. Since you are up close and personal, your attacks and damage mitigation rely on your ability to counter attacks. You have to intuitively know your opponent to counter and combo. It is hard.

To be a great Force Master you have to be alert. Lol! No disrespect to FMs (I love mine by the way) but being a strictly ranged class FMs have an opportunity to see what is happening and adjust easily.

Players gravitate to both classes because they are so starkly different. KFMs may consider FMs lazy and boring, but not when they get saved by them. FMs may consider KFMs as taking combat too seriously but they sure are damn glad to see them pull aggro.

Discrepancy? How about complimentary.

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Duey Bear

GW2: Elementalist and Engineer have 40+ skill rotations for optimal DPS. However for Thief the optimal DPS for most weapons is the auto attack + one other skill every 10 to 15 seconds. So for those of you who suck at MMOs but want to do well in raids, roll a Thief and you will be a successful DPS bot. Using skills other than the auto attack is an overall DPS loss.

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Mark

Unless you’re in harder, challenging content where mobs don’t just fall over and die, WoW Warlock is popping off a couple instant casts and hoping your cast bar completes before the mobs die, then frantically running while watching your health deplete with Burning Rush so you can barely keep up with the other, faster classes and a tank that goes 1000m/min…

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tiltowait

Whatever game you play:
Their class is faceroll. That’s why they beat me on the meter.
My class is complex and nuanced. That’s why they beat me on the meter.

Objectively some classes are harder, but not all people are objective