Fractured’s alignment and karma systems put a spin on MMO PvP


Is it even possible to put the┬ádiametrically opposed playstyles of PvE and PvP into the same MMO game world and make it work? Well, obviously it’s been done in the past to varying degrees of success and failure, but the upcoming fantasy sandbox Fractured thinks that it has struck upon a “unique” solution that caters to both sides and the spectrum between.

Part of the team’s plan is to create three worlds with different rulesets (PvE, lawful PvP, and lawless PvP) so that players may choose the level of interplay between the two crowds. Another part of that solution is giving an alignment to each character.

Players may choose to align their character as good, neutral, or evil (although there are restrictions on this choice based on a player’s race, location, and karma rating). Good players cannot attack good or neutral players but can fight evil ones and gain karma for it. Characters who flag neutral can attack or steal from anyone, temporarily triggering an “aggressive” PvP state that will turn off after a few minutes. And then evil characters can fight anyone for any reason but will be targeted more than the other two states.

The full dev blog on this PvP system goes more into depth on the planetary types, the karma system, and how alignment flags work, so make sure to read up in order to figure out what style you’ll be playing come launch!

Source: Fractured
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