The Daily Grind: How many alts do you usually have in an MMO?

    
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Now, this is important to state: I would also like more robots.

I have said before when discussing City of Heroes that it was not a game that really supported alts terribly well. There are a lot of other games (such as World of Warcraft and Star Wars: The Old Republic) that do a better job of ensuring that your alts get benefits from your main character. But CoH did give you lots of space for alts, and perhaps most importantly, it made sure you absolutely always had something to do with your alts. This was a wonderful and dangerous thing.

The reality is that if I can conceivably have alts in a game, I will have alts. And if I can’t conceivably have alts (such as in Final Fantasy XIV) I will still have alts. My character slots are usually full to bursting. I don’t care whether or not they’re necessary, you can make me get through a grindingly slow storyline multiple times and I will still do it. I need my alts.

But there are people who have two or three characters at most, and others who I’m told have just one character and that’s it. So tell us, readers: How many alts do you usually have in an MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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T

Is the term ‘lots’ good enough? Seriously, I usually have a small army, because I constantly get new ideas I wanna try out. Some work, some don’t, and some are just too cool looking to get rid of. Or the name was too cool so I sit on the old alt so I can reuse it later (hence how I got a Highmountain Tauren named “Bantha” in WoW). My usual problem is sticking to JUST one character to suffer through the grind. I really need a game where I can be ALL the classes! (and yes I know about FF, but I tried it and didn’t like it).

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Crowe

I thought CoH supported alts extremely well — and I’d argue that giving alt characters any benefit more than that would make them comparatively overpowered. Now most of that was due to veteran status but it was still very nice to log in, create a character, and have 3 free respecs available. Just that alone gave you the ability to mess up your character an extra few times before fixing it!

That said, a game where the powerset build combinations was so ludicrous really begged for a lot of character slots. More typically, you see a game launch these days with 4 classes and 6 character slots/server. (or 4 classes and 2 slots available, more for a charge… free-to-play games…)

For most games, 1 slot/class works fine for me. One class is going to be designated as the last to level and usually ends up being a bank/AH bitch. But I’d hope that the possibly-upcoming hero games will have more slots available than just the minimum.

Chestnut Bowl
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Chestnut Bowl

Alt-itis is a malady that I wish could be cured. I make tons of alts because I want to play all the classes, in all of the servers.

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Anstalt

My main always comes first.

I’m an endgame focused player who enjoys both high end pve and high end pvp. I love the social side of MMOs. That means I have to focus on my main to be able to get the most out of the game but that works for me, I get a lot of enjoyment out of perfecting a character (mostly in terms of playing them perfectly, but min-maxing is sometimes pleasant too).

Add to that, the leveling process in MMORPGs is usually terrible and I’m usually bored as shit. I can usually stomach it on my first character as I at least have to learn the ropes, but when I level an alt I don’t have that learning experience to provide the fun, just a bit of learning of the class itself.

This tends to mean that I only bother with alts if I’ve “finished” my main, or if a different class has some particular appeal. LotRO was great for this, each class was so well designed and had such different gameplay that it was worth the boredom of leveling in order to be able to raid/pvp at endgame. TOR was the worst for this, each class basically played the same and had no depth so I didn’t manage to get a single alt to cap, most I gave up on by lvl15, never to touch again. Think the longest I lasted was lvl40 with a jedi knight, purely so that I could use the leap move in huttball……

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Jon Camp

I’m like you, Eliot — I fill every available slot. Alt-itis is something I quite enjoy.

xpsync
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xpsync

Usually I’m an altoholic.

You know the standard Main and a sea of alts. However my last two games i’ve really played; FFXIV no need for Alts, and of course my latest passion SWL again no need for Alts.

Which tbh i really hated it in both at first, absolutely loathed the fact that making an alt is an utter waste of time. Literally!

However i’m much more acclimated to “do it all on one character”, and tbh again; i prefer the one toon can do it all concept now.

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Matt Redding

Me too, though I did make 2 sort of temporary alts just to see the different starter stories in the cities I didn’t start my main in, in FFXIV. Normally I’m about 1 per class. When I played Rift though wow I had so many alts. I had one of each major class (calling) on each side (2 different servers). Then I rolled some alts because certain souls I used got major revamps and I wanted to see how they played in their new version from low levels. I also ended up having alts on a different server just for goofing around separately from my guild. Long story short, they consolidated server after server and I ended up with almost all my alts on one server. I had to transfer some off to other servers just to be able to login to my main ones!

xpsync
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xpsync

OK wow, i thought i was the master of alt’s, i respectfully /bow to the king.

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Anthony Clark

one per class

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Grave Knight

Depends how good the character creator is and if there is class switching. I think I had like half a dozen characters in DCUO. Meanwhile PSO2, which has a better character creator, I had 0 alts. Meanwhile Defiance has a rubbish character creator and I only have 1 alt, and even that was just to see how rubbish the choices for the other gender are (I really hope they give us more options in 2050).

shazanti
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shazanti

It depends on the game. Some are simply more conducive to alts for me. In no particular order of when I played, here’s a few examples:
I had SO VERY VERY MANY in CoX. I tried most of the classes in SWTOR, because of the class stories. For TSW, I had two. For ESO, again, two, but I’d probably have made more if I had continued playing. For RIFT, I only had one, but was seriously considering a second before a life disaster prevented me from playing anything for nearly a year, and by the time I got back online, I had moved on. For EQ2, probably about a half dozen.

Typically, however, I wind up with 2 characters I consider ‘main’ and then I’ll branch out from there if something entices me to.

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Matt Redding

CoH could probably measure alts by the dozen, I am sure I had about a dozen on each server I played on and I played on at least 8 servers.

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Daniel Allan

I hit the max per account on each mmo I’ve played.