SWTOR course corrects for patch 5.8a, overhauls the cash shop with direct-purchase items

    
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Star Wars The Old Republic’s 5.8a patch is live today with a bunch of tweaks to last week’s far bigger update. In fact, many of the changes are happy nerfs: Expect reductions in guild invasion requirements and multiple conquest targets and objectives, plus new conquest objectives and reverted rewards for warzones. Can anybody say course correction?

But probably the biggest news for SWTOR players today is the changes going into the cartel market (cash shop).

“Over the last year we’ve changed how we operate the Cartel Market based on your suggestions, including increasing the number of items and the frequency in limited time, direct purchase sales,” says BioWare. “Our goal is to give you more freedom to choose how you get your items. Want to get them out of packs? You still can! Want to get them directly? Now you can do that, too. Starting with the Spring event on Tuesday, March 27th players will begin to see changes take shape in three key areas: direct sale of items, new items, and the next Cartel Market (CM) pack.”

The studio puts that plan in motion today with new direct-sale saber today as well as a three-week direct sale on “almost every Cartel Market item.” A new “ultimate pack” lockbox is live as well, though it’s cheaper than previous packs and comes with a more GW2-esque apportionment.

“Each pack contains 4 slots. Slots 1, 2, and 3 can contain any item ever released on the CM, including the new items coming in ‘Command Authority’ (Game Update 5.8), and any future items. Slot 4 will then contain either scrap, Companion Gifts, or a Dye Module. Dyes being in slot 4 is a big change from how it worked in older packs.”

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spencer quinn

can’t wait for “game is shutting down” comments got my popcorn for later

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rocketskates69

When Disney pull’s that liscense, they won’t have a choice.

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rocketskates69

Gotta cash out before they shut down.

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Space Captain Zor

Hooo.. $40 for their crazy new lightsaber. Yet nothing really new to poke it with unless you’re raiding.

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Korithian

Yeah, though this seems lost on EA and the guys over at SWTOR. Cosmetic stuff is nice enough but if your only market is the space barbie players who spend all their time moving decorations round on hooks, its a pretty specific market who may not have the disposable income to buy 40 buck weapon shells.

Woetoo
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Woetoo

So are items permanently available for purchase directly?

Or is it still “limited time offer” and “Random chance” for purchases — except we’re increasing the use of “limited time offers”?

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NeoWolf

They are increasing the number and frequency of things being offered for a limited time. So it isn’t everything available for purchase as and when..but it is a step in the right direction at least :)

Woetoo
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Woetoo

Hmmm.

That doesn’t feel like a course correction then.
More a small nudge, only the most devoted might notice.

I’m not even convinced it’s actually a step in the right direction.
This “only available for a limited time” is blatant manipulation. I’m really not a microtransaction person, so take this with a pinch of salt, but more blatant manipulation doesn’t sound like a good thing to me, even if it is slightly less RNG bu****it.

Is “Pay for something you like” better than “Pay for the chance to win something you want”. Sure.

But even so… It still feels like they’re trying to create a sense of value where none really exists.

Spend $10 on this **** or lose the chance to buy it forever. When did the “opportunity to give someone else money” become desirable for anyone except the person/company receiving the money?

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NeoWolf

I don’t particularly disagree, but as I say it IS a step in the right direction, albeit a small one :)

Woetoo
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Woetoo

Oh as always, personal opinion.

Mine doesn’t invalidate yours. Yours doesn’t invalidate mine.
Neither of us is probably right anyway :)

John Artemus
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John Artemus

Definitely feels like a last cash grab.

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NeoWolf

Adding direct purchase rather than RNG pack Bs is definitely a plus, now they just need to sort the pricing.

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Witches

No one reached the the big yield conquest goal, 1 guild reached medium and 7 reached low…despicable is the only (polite) way to classify how bad this was for conquest.

CM was mismanaged from the start, but it was successful so they mistook people buying despite it being bad, with people actually enjoying it, plus they still can’t grasp the simple fact that a player that leaves the game doesn’t buy anything from the CM, the less players they have the more CM will struggle, regardless of how much effort they put into things.

For those who play the game they recognize the “new” packs as chance cubes, something that basically sunk the CM, and when they tried selling them directly it didn’t go anywhere either, this because there is too much crap in the CM, if i miss the thing i want but get something of equal worth i can sell it or exchange it, but if i get crap i’m basically throwing away money, and what’s worse for them, being discouraged from spending more.

Andrew Ross
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Andrew Ross

I’m hoping this will be a cultural shift for EA in general. Letting people buy their stuff directly is a great idea, except for my wallet since I’d probably be more willing to shell out.

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Coolit

I don’t particularly like microtransactions however they are the lesser of two evils when compared to lootbox mechanics.

Alyn
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Alyn


Remember back when this was being developed? There was so much hope. It was very trendy, almost next-gen in concept or at least we were led to believe this? I could go on, but suffice to say it was dubbed the next BIG game that we would all be playing.

My, my how time have changed.

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Schmidt.Capela

There was so much hope.

Hope?

This game had everything to be a success. The most successful franchise of all time, continuing the scenario of one of the most acclaimed RPGs of its time (and whose devs left a large number of hooks to make a continuation easier), more development money than most devs could ever hope for, some of the best promotional cinematic trailers in the story of gaming, etc. But between some cost saving decisions where cost-saving can be suicidal, an overt attempt to copy too many of the systems of the market leader, Bioware not being sure of the kind of MMO they wanted to make, and EA’s usual greed, the game never came even close to realizing its potential.

ultorius
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ultorius

i realy dont understand them, i wanted to return for the new boss but their changes stopped me.And if i prefered to give $ to Neverwinter online over swtor to restart playing it, that says alot about their course.At least i will have something to play untill bless releases