World of Warcraft improves questing limits and hints at new emotes in Battle for Azeroth

    
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DID YOU PICK UP THE QUEST?!

The limit of 25 active quests in World of Warcraft isn’t so bad, so long as you never forget to abandon old quests, always do one zone at a time, and scrupulously clear out lingering tasks ahead of time. In other words, it really is a relic of older times, which makes sense when you consider that the limit was put in place during the game’s first expansion. The good news is that Battle for Azeroth is no longer counting account-wide quests toward that limit, so things like battle pet quests are no longer going to leave you working under limitations.

Players will also notice a special lighting effect around low-level daily quests, so it’ll be that much easier to pick up those when relevant, as well.

For those of you who already have no problem keeping your quest logs free and clear but are mostly interested in more emotes, the expansion seems to also be adding a new emote for booping your fellow adventurers on the nose. No word yet on animations for this emote, but the text files are in there; we can only hope that Druid players are prepared for what will inevitably result.

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Dread Quixadhal

Why even have a quest limit at all? The game really should just auto-accept every quest for which you meet the pre-requisites, and let you complete them however you like. Wasn’t that the point of zone leveling? To give people more choice about how they wanted to play?

The game already tracks the completion status of every single quest for every character, so it’s not like this would add any more data.. just a different way to look at it. You’d still probably want the quest tracker to display ones local to your zone first, but the idea of a limit is a relic from 2004.

Pepperzine
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Pepperzine

This type of opinion appears to be a direct result of the advanced quest tracker in general. I remember when we had to read the quest text to be able to find where to go. Auto-accept quests? I think that’s as far removed from the original concept as possible. Not only do players not want to read the text and the story, this suggests they don’t even want to have to find and talk to the npc anymore…

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Dread Quixadhal

Nope, it’s a direct result of thinking it’s absurd to be sent on a quest to go kill 20 badgers and then, after coming slaughtering 300 of them including the badger King, and anything vaguely badgerlike in the area, you come back… holding the head of the badger King, still dripping with viscera… and you are sent back to the same spot to go kill him again.

“I already did that.”
“Please, you must kill him, for the sake of the children!”
“Look, his head is right here in my backpack.”
“Adventurer! Go and finish your task!”
“If anything you should be rewarding me with a new backpack, I’ll never get the stains out of this one!”

The game knows about every quest, and the conditions to fulfill it. Once you go talk to the NPC involved, they should recognize if you already did it or not.

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TomTurtle

I’d still love that limit to be increased AND have it be displayed once more. Why they decided to obfuscate that is beyond me.

And I’ll take a boop emote. I was literally just thinking about doing that to another player and then read this.

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Dreema

If you install the Classic Quest mod from Curse, you can see the number of quests again. And you get the old quest log, too, which is must nicer than the current one.

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Armsbend

Loving this improvement. But really, I’ve never played an MMO that allowed as many quests as WoW does. They were already the best at it.

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Kevin Jennings

In 2009, Everquest II allowed players to have 75 active quests in their journal.