Now that Chronicles of Elyria has got a handle on its flexible character creation system, the team has switched over to working in the area of inventory management and equipment. The developers looked at some of their favorite inventory systems as inspiration for Elyria’s model.
“We are aiming for a relatively realistic feel to equipment and inventory,” the team said. “You can only carry what you can realistically carry, so no wearing eight backpacks or putting great swords in a belt pouch. That said, the type and number of bags or containers you have are quite flexible.”
The team also said that gear won’t be a ‘silly stat-fest” but will provide protection while a player’s skill will power offense. Even changing gear will take time, considering that Elyria’s models will have multiple layers of clothing.