Shroud of the Avatar lays out a roadmap for its next three updates

Now that Shroud of the Avatar is officially launched, what’s next? For the team, the pace of development and updates won’t change, with a patch scheduled for the end of each month. Portalarium treated us to a roadmap of the game’s second quarter, saying that it will be putting an emphasis on performance, localization, polish, better direction, improved AI, better rewards, and repeatable content.

So what’s coming? The roadmap in a nutshell is as follows:

  • April’s Release 53: More side quests to the main storylines, updated maps, improved frame rates, a looking for group tool, UI polish, and a pass on combat balance. It will also add the zones of Tenebris Harbor, Eastmarch, and Penmawr Island.
  • May’s Release 54: Yet more quests and performance improvements are on the docket, as well as the ability to brew alcohol and more chaos magic.
  • June’s Release 55: More quests, more performance improvement, castle defense scenarios, a Jingo seasonal creature, more localization for text and quest dialogue, and the regions of Norgard Fens, Bramble, and East Vauban Foothills. This month will also see the shipping of Kickstarter physical rewards, such as the game’s box and cloth map.
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

17
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
xpsync
Reader
xpsync

I totally missed Ultima Online and Everquest, really got into mmo’s with SWG, Everquest 2.

Curiosity got me so i installed this yesterday, all i can say is i’m glad to read “performance improvement” over and over again because;

The game is f^cking great! Haven’t had a 6am gaming run in a long time. I /bow to RG, he seemed to me to be just using his name to promote but yea, keep it up the game is awesome, thx to you and your team and most of all, the backers.

Reader
Kickstarter Donor
Loyal Patron
Patreon Donor
Vagabond Sam

I hope a lot of that story polish goes into fixing the extant typos in one of the newbie scenes, fixing the quest triggers that can be done out of order and cause players to get lost, fixing the quest log UI to be accurate (It can say you need to ‘talk to someone’ but you’ve already done so and it’s waiting for you to progress the next part still) maybe adding some content to the Path of Truth which, has hardly any ‘content’ in it is you exclude the ‘Take item to scene A to have some info revealed and go to scene B’ repeated until you make it to your final scene which then only has about 15 minutes of content in it. Conversely, the Courage story asks you to go to a very difficult scene immediately after finishing the ‘Newbie’ area and I got owned at level 55 so…. That was fun. Also as for rewards, I still only get the same basic loot for stuff that is difficult to kill at level 57 as I would at level 1. They keep adding artefacts but that stuff doesn’t even enter into it until you are mass grinding… Read more »

Reader
Jonny Sage

I had the same experience the first few hours. Quests not completing or out of order, not sure what Im supposed to be doing. Mainly its just kind of dull. No reason to play with others. Combat is boring, AI is dumb, visuals arent particularly impressive, interface is bad, no real explanations on how to do anything.

Reader
Kickstarter Donor
Loyal Patron
Jack Pipsam

It had like 3 updates on steam over a gig in 24 hours, it pained me so.

Reader
ogaoga

I tried the free trial, wasn´t for me. Too much ”made in 1995 feel” to it.

Reader
Victor Didra

Yeah, it’s really not for everyone. This game does not play itself for you.

Reader
Kickstarter Donor
squid

So it “launched” and they immediately put out a list of all the stuff they haven’t done yet?

I mean, I get that MMOs are never really finished (and that SotA’s launch, more than others, was just a marketing gimmick), but if you’re adding six zones, polishing the UI, optimizing, rebalancing, and adding a bunch of quests within a couple months of launch, your game wasn’t ready for launch.

Reader
Victor Didra

Yes, like they’ve been doing for years, and will keep doing for years.

Look forward to a release at the end of April, May, June, July, August, September, October, November, December, January, February, March, and on and on into infinity.

You can also look forward to quarterly roadmaps every three months, on and on into infinity.

Codex39
Reader
Codex39

Anyone have an idea on what the UI polish will entail exactly?

Reader
Victor Didra

We will make various improvements to the in-game map system, including support for localization and Linux.

Various elements of the UI will get polished for usability as well as improvements to information displayed.

Various elements of the UI will get polished for usability as well as improvements to information displayed with a focus on the quest journal.

We will also work on improving the controls for player vendors to better allow sharing of vendors as well as improving the entire stocking, restocking, pricing, and repricing experience.

So, tough to say specifically. Journal improvements will be great, and vendor improvements are huge for merchants and anyone trying to maintain small buy orders of materials for new players.

I’m hoping we have a better dialog window worked in there!

Reader
nobleeinherjar

I’m so close to pulling the trigger on this game (and Project Gorgon, but that’s a different story). So much about the game seems tailored to my sensibilities. But I can’t help wondering if it’s worth jumping in if I’m not going to reasonably be able to enjoy all of its aspects (namely, player housing).

Reader
Victor Didra

If you want to get your land through gameplay, estimate you’ll need about 70 hours of playtime for that. That doesn’t include mess around time, casino night, dance parties, etc. Seventy hours of questing, adventuring, and profitable crafting (you can do crafting very unprofitably if you aren’t careful.)

After that you’re set. Finding a place to put your place is no problem, and by 70 hours in you probably have a group or town you’re particularly looking at already anyway.

Reader
Chris Spears

Remember, there is a free trial. Go give it a shot! Also, there will be an announcement shortly on more ways to get property in game starting in the next release. This will be in addition to the current ways of buying into the raffle or buying from other players for gold. Also, shop around as there are lots of players running inns and taking room mates and guilds that have shared properties.

Reader
Victor Didra

Starr spilled the beans in the livestream today. Much like you spill many beans :p See a couple posts below where I refry those beans.

Reader
Weilan

After trying both game’s free trials at one point of time, I think Shroud of The Avatar, as much as it sucks, it has more to offer than Project Gorgon. At least it has quests and stuff to do. In Project Gorgon there isn’t much to do than raising your skills, and if you get bored with that, there isn’t much else to do. Also the graphics of Project Gorgon look horrible. They are both ugly and unoptimized, if they focused on optimization first, rather than on making them shinier, it might’ve been better.

Reader
Victor Didra

Lot deeds and houses coming in loot drops!

Reader
Kickstarter Donor
Tandor

Do we know who exactly will get “the physical rewards, such as the game’s box and cloth map”? All those who contributed to the “early access” or only those who contributed at least a gazillion dollars/pounds/euros? Who will UK and other EU contributors receive it from?

If the official release was in March why are the physical rewards not being sent out until June?