Camelot Unchained underwent serious testing in March

When the planets align and the junction of a month’s end coincides with a week’s conclusion, you know you’re in for a whole bunch of words from Camelot Unchained.

The weekly newsletter said that the title’s expanded team has allowed for more projects to be tackled. Some of these include streamlining the process of bringing up new servers, mapping out gathering skill progression, a new authentication system, updated forums, and more.

CSE also pumped out its monthly newsletter, reporting that March was full of playtests, hard work, and progress. This was in line with the studio’s desire to be as transparent as possible with the game’s supporters.

“We do try very, very hard to keep all of our backers up to date on everything that is happening in the studio, whether on the personal or business side. It’s not easy, but I believe we owe it to our backers for their support and OMG, their patience, right?” said Mark Jacobs.

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Tamanous
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Tamanous

Luckily Savage Rifts with friends is eating my time up right now, but I’ll be there when beta 1 starts! Looking forward to it.

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2Ton Gamer

This is, how I feel, a KS should be done. Despite the delays, the forthcoming communication has been great. I’ve joined some other Kickstarters and been let down.

harbinger_kyleran
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harbinger_kyleran

“Yes, we do try very, very hard to keep all of our Backers up to date on everything that is happening in the studio, whether on the personal or business side. It’s not easy, but I believe we owe it to our Backers for their support and OMG, their patience, right?” – Mark Jacobs”

Great work in March, lots of progress as always, but how about a little transparency on the target release date?

Can you pin it to a specific year yet?

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Reht

When they announced the Beta 1 date they said that if everything goes well they anticipate launching in late 2019. Can see it in the interview with Jacobs here.