The Stream Team: Touring PaxLair in Shroud of the Avatar


It is no secret that players housing is one of the absolute favorite game features of Massively OP’s MJ. And she’s missed massively players towns since her favorite game disappeared. But now there is another game that has both housing and massive player cities: Shroud of the Avatar. Today she’s going to tour the first player city to go into game. There’s quite a bit to it, with a plethora of spiffy decorations, so join us live at 6:00 p.m. for a look around. Maybe you’ll get some ideas for your own decorating projects!

What: Shroud of the Avatar
Who: MJ Guthrie
When: 6:00 p.m. EDT on Monday, April 2nd, 2018

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!


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You really need to try this game to know if you’ll like it or not. I watched an MJ stream awhile back, remember MJ has a gift to make any game look awesome, not SotA though(at that time anyway or that stream, was in beta too) lets just say SotA was not even close to making the radar for me.

I logged in last night and was standing in Soltown while making dinner, was going to get familiar with crafting over dinner before i logged into SWL.

While i’m making dinner i hear Blue Oyster Cult – (Don’t Fear) The Reaper roaring from my speakers, i’m like WTF???? so race over and it’s some guy playing the song so i started dancing, went back to making dinner, done, i come back and now there is crowd of players all gathered, chatting, dancing, like a party. Made some friends.

One word about the game, Impressed! This game is not going to be uninstalled anytime soon, best unexpected buy in a long time.


It may be uninstalled soon if it shutters. Given the financials we were shown at the time of the SeedInvest last year, it would seem to be haemorrhaging money at present considering costs versus what the telethons pull in.

Kickstarter Donor

Paxlair is still a thing? I remember hanging there all the time…in like, 1998