Here’s how Sea of Thieves is addressing brig and respawn griefing

    
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Rare isn’t completely oblivious to the griefing going on in Sea of Thieves, even if it probably hoped gamers wouldn’t notice so damn much of it. A blog post from Executive Producer Joe Neate explains that it’s attacking griefplay from multiple angles.

  • Insta-brig abuse will be stymied by management tools that give players the power over whether they are open to matchmaking in the first place. Matchmaker filtering by mic status and language will also be possible.
  • Rare is changing ship respawn view distance so the ship that sunk you can’t immediately find you and do it again and again.
  • And the studio is pushing players toward scuttling in the event that their ship is taken over and they’re repeatedly murdered by the invaders. “We’ll assess this before taking further steps,” Rare says. “We are also considering options around moving ships to other world instances if they are caught in a griefing situation.”

What would have been even better is if Rare had listened to alpha players (or any griefplay observers from the last couple of decades) and fixed it before launch, but we’ll take it.

One thing Rare isn’t letting up on is cheating: The studio says it’s identified a small number of people who are showing “suspicious behavior” who will be banned under its zero-tolerance approach to exploits.

As for the future of the game:

“We hear and understand that people are keen to understand what our plans are for updating Sea of Thieves, beyond the top experience fixes. We are currently in the midst of adjusting our roadmap based on feedback we have received since launch, with a ton of planning meetings continuing through this week. We plan to release a video next week updating everyone on how we plan to evolve Sea of Thieves moving forward. We totally understand that people want to see this ASAP, but the critical thing here is to have the right plan that allows Sea of Thieves to grow in the right way.”

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hoylegu
Reader
hoylegu

Oh, gee, look, a PvP-centeic game is ruined by anti-social PvP griefer behavior.

How shocking.

Reader
possum440 .

Quote: “What would have been even better is if Rare had listened to alpha players (or any griefplay observers from the last couple of decades) and fixed it before launch.” Endquote (modified).

This is nothing new. The devs always feel they know best and they do not. They can code but they do not know the customers. Only the customer knows what they want. Fun, fair gameplay.

These idiot devs are like any other, being told what they need to do before launch and ignoring it. Nothing new.

One reason I passed on this game. Another reason this game never sold very well.

Andrew Ross
Staff
Andrew Ross

Yes and no. I’ve talked to a lot of tone-deaf developers, but it’s often PR, Marketing, Producers (especially) and other top brass that are voicing certain concerns that clearly don’t get the current scene beyond what sells. Few tips:

Be loud, be vocal. Call the companies whenever you can. In-game rallies may seem dumb, but especially when they cause lag, it can get devs to notice. Social media helps too.

Don’t buy the game or in-app products so they don’t see any profit.

Do buy the game and/or in-app products, but then return the game and/or ask for a refund so they see that profit’s possible if they stop screwing up.

Reader
Dug From The Earth

why does this feel like going to eat at a new restaurant, showing up, and finding out that they “forgot” to stock any food before opening.

Reader
Sorenthaz

Because they want customers to create their own food.

Reader
thirtymil

I thought the other customers were the food.

Reader
rafael12104

See, that’s weird. I thought other customers brought the food but then were immediately locked in a brig.

Reader
Sorenthaz

Mmm, cannibalistic game design.