So if we’ll no longer have tier sets in World of Warcraft: Battle for Azeroth, what motivation will you have for continuing to raid on the high end? For that matter, what motive will you have to continue running island adventures? Two more interviews from the show floor at PAX East 2018 with lead encounter designer Morgan Day cover exactly that. To answer both questions, Mythic raiding still has the best item level rewards in the game, and that’s not changing; meanwhile, long-term island rewards are still being discussed, but are very important to the team.
Players invested in the story can take heart that there’s going to be plenty to digest in Uldir, which is all about Titan research into removing Old Gods without killing the host (Azeroth, in our case). The War Campaign will also be akin to the Class Order Campaign, bringing players into enemy territory. There’s also plans to allow respeccing of Azerite armor, although frequency has yet to be determined. All good stuff to learn about as the release swiftly approaches in August.