Guild Wars 2 has completely overhauled gathering tools with glyph upgrades and wardrobe implementation

A couple of weeks ago, a nasty patch bug borked up harvesting tools in Guild Wars 2. Hardest hit were the endless-use versions that run a thousand gemmies in the cash shop. Obviously, ArenaNet fixed all that. Today’s patch goes a step further toward making the tools much cooler by adding them to the wardrobe, meaning all your toons can spew lava and toot fireflies while hacking away at rocks.

“You can change their appearance with transmutation charges the same way you do your armor, weapons, and backpacks: open the Wardrobe in your Hero panel, click on an equipped tool, and select a skin you’ve unlocked. The preview will display each tool’s on-use effect. You can use gathering tool skins across your entire account, and they can be applied to limited-use tools as well as unlimited tools.”

Gatherers will also want to take advantage of the brand-new glyph system, which basically allows you to slot upgrades (faster harvesting, more stuff, etc.) into your tools so you can tailor its bonuses to what you’re after. If you put them in normal limited-use tools, you do get the glyph back when it croaks, which is a nice touch.

So how do you get glyphs? They’re direct-buy from the cash shop as well as dropped, rarely, from lockboxes. You also get one when you buy certain unlimited tools from the cash shop too. “If you already own these tools, visit a Black Lion Exchange Specialist in any major city or lounge to trade them for an updated version at no cost,” ANet says. It also appears that you can buy limited-use tools with built-in bonuses for karma:

“Gathering merchants have set up shop in every major city and lounge to offer limited-use tools with bonus effects in exchange for karma. They’re currently stocking tools with bonus effects equivalent to Glyph of the Tailor, Glyph of the Leatherworker, Glyph of Industry, Glyph of Flight, Glyph of the Watchknight, and Glyph of the Scavenger.”

Non-F2P accounts should swing by the gem store today and grab the freebie that’s sitting there waiting for you.

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Sally Bowls

A couple of questions:

1)

So how do you get glyphs? They’re direct-buy from the cash shop

I am a GW2 nub. I could not figure out how to do this. I think they are in the gambling boxes, but I was not able to find direct buy.

2)

the tools much cooler by adding them to the wardrobe, meaning all your toons can spew lava and toot fireflies while hacking away at rocks.

Am I just poorer than everyone else (in game or out), but transmutation charges are a finite resource for me. So I could take a stack of consumable tools, spend a transmute to apply the glyph to them and get the glyph back when done. But 30 stacks of tools would take 30 transmutes. So glyphing a consumable tool does not seem viable for me. So if you had one tool now and wanted 12 alts to spew lava as described above, you would need to buy 12 permanent tools and 12 transmute charges? Is buying 12 permanent tools and 12 TC that much cheaper than buying 12 spew lava tools? This is not like SWTOR or WoW where I can have the item on all my alts; it is an improvement, the glyph is essentially account wide, but I still need to buy a permanent tool for each alt?

What have I missed or misinterpreted?
TIA~

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Dragon Whimsy

I think the point of this is mostly to apply cosmetic effects you like from one permanent harvesting tool set to another with bonuses you like more. Unless you PvP or WvW (where transmutation stones are plentiful) I’m guessing it’s not worth transmuting onto the limited use harvesting tools.

It also sounds like they’ll be adding a lot of new harvesting bonuses to new sets of permanent harvesting tools in the future.

So this is about combining the look of a tool with the bonus you want. It’s not about customizing limited use tools (that is just a bonus for those with tons of transmute charges).

On the other hand there are the new vendors selling limited use tools with a wider array of bonuses so there IS something there for people who aren’t interested in gem store stuff.

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imayb1

They aren’t exactly direct-buy from the cash shop. To get the freebie, open the Black Lion shop, click “promotions” tab. The freebie should be the top-left item. Just click the 0-gem bar and it will arrive in your mail. Double-click the glyph to choose the type you want, then drag & drop it onto your chosen tool. Note: after the freebie is gone, you cannot currently purchase more from the gem shop. They drop rarely in lockboxes, but … lockboxes.

The wardrobe stuff probably won’t matter to you much. Since unbreakable tools are account-bound, this is probably a way to encourage players who already have a permanent set of tools to buy more types for fashion purposes. (Most friends/guildies I know have one set of unbreakable tools kept in shared account space. No need for more than one.)

Side note: don’t sweat the lack of transmutation charges right now. As you play, you’ll find you have LOTS of them from logins and daily activity. If you feel you need more, start a new character, run the major city discovery tour to get all vistas, POIs, etc. to get more. Optionally, then run the L10 story to get a Black Lion key if you wish, then delete. (I find it easier to delete if the character is intentionally not to my liking.)

Back to the glyph– it is account-bound. You do not need a permanent/unbreakable tool to use it, it’s just more convenient. You can stick the glyph on any tool. When that tool is used up, the glyph will drop into your inventory. If you want to use your glyphed-tool on all characters, you can stick it in a shared account space to switch it around.

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A Dad Supreme

How are there German Shepards in a game where there is no Germany?

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K38FishTacos

Could have come on a space probe from Earth maybe.

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Utakata

The question should be: Are they really calling this breed ingame a German Shepard or a Bookah Shepard? o.O

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TomTurtle

A slight improvement to allow you to truly choose your cosmetic without losing out on any potential bonuses, but still intentionally bogged down by having to slot a tool on a character rather than being an account-wide equip. Now that kind of change would have made me ecstatic.

Also, a negative for finding yet another way to further monetize lockboxes. It’s sad when these improvements come with such caveats. “We improved gathering tools but…”

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kalamari_

you can buy the glyphs on the TP.

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Hydlide S

Cool update. If any ANet devs are reading, don’t forget about that toy chest! I rarely use my magic carpet or endless tonics because they’re all on different toons. Please? Someday? :)

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Arktouros

So on the one hand I like the change and on the other hand I really despise the way they did it.

I like the change because, simply put, some tools are faster/better than others in terms of animations. Consortium Harvesting Sickle is one of the fastest animations around and it’s pretty great, except it used to never harvest anything special (IE: Unbound Magic). Equally I hate the Unbound Magic Mining Beam on a Charr (you jump up, then flail your arms around maniacally as a beam shoots out of you) and now I can fix that.

Unfortunately they made it so the transmutation happens on the item, not the slot. The issue there being, of course, these are temporary items that once they’re gone you lose the transmutation effect and have to pay for it again. So even if you have a permanent tool you like the cosmetic of, you’ll constantly be repaying to keep that cosmetic up which is just shitty even if Transmutation charges aren’t that bad to get.

The glyphs not sure what they’re thinking. Everyone is going to continue to use the wealth multipliers. Gathering twice as fast or moving quicker doesn’t really matter compared to generating unbound magic for Ascended accessories or cloth/leather if that’s your jam.

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Dug From The Earth

So wait….

Are you saying you need to start buying harvesting tools again, and apply the transmutation to them each time they run out?

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Arktouros

Yes.

So lets say you have a permanent set of tools you cosmetically like on one character. So then you decide to go buy some Unbound tools for Karma in the LS Season 3 zones to get that sweet Unbound Magic while you gather. You decide you want to use your other permanent tools look to them. You can apply them to the limited tools, but soon as they run out you gotta re-transmute the next set for another 3 transmutation charges.

Again, pretty shitty.

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Dug From The Earth

Ugh… then I dont think very highly of this change. Here is what I had told my guild not too long ago

“I wish I didnt have to transfer the cosmetic perma harvesting tools back and forth between every character I play”.

This update made me think that i would now simply be able to pull that tool from a wardrobe menu and use it on any of my characters, and reap the benefit of both the visuals and the perma tool (all cosmetic tools were perma).

This still is going to require the nuisance of swapping, or spending a bunch of money more than I have to equip every character with a base perma tool for me to apply the cosmetic look to.

Bah

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Sushi Maru

The goal is to still buy unlimited harvesting tools if you want to apply a permanent cosmetic look to it. The fact you can apply an unlimited cosmetic skin to a “limited” item in the first place is above and beyond, I wouldn’t have expected they would let you do that, but they did, so kudos to them. Now it is the players choice to decide, “hmmm, do I care about this stack of harvesting tools enough to apply a short lived cosmetic skin to it or not.” Player choice is good, don’t fault the company for that.

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Arktouros

Buying 20 sets of permanent tools for my 20 characters is absurd.

I was hoping this would free up the need to swap tools around in the shared slots. I could just kit out each toon with Unbound tools and then use different cosmetics on each.

And player choice is fantastic, however designing a system poorly to drive sales (IE: having it not be like the Outfit where you can reuse an outfit over and over for each character) is not something I’m going to praise them for. It’s alright, but not great.

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kgptzac

wow 20 characters… and I thought mine being one for each class is already too many, and I never bought any permanent tools because I couldn’t share across alts. Quite a shame.

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Dug From The Earth

This is by far the best thing to happen to GW2 from a mechanical standpoint, since release.

realizing this is both amazing… and horribly depressing.

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Dragon Whimsy

I can name a ton of things better than this just off the top of my head. You aren’t saying things that make sense.

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Dug From The Earth

Glad you think my opinion doesnt make sense, Mr Dredd.

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Thomas

So, you can gather resources with style, yes, but is there really any point to it? Not that I’ve found. Crafting in GW2 is not really worth the effort, imo.

I like a lot of things about GW2, but crafting is not one of them (and I generally like crafting in MMOs).

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Line

It’s the only reliable source of endgame gear.
And it’s used for many, many of the skin sets.
That or just to make gold on the AH.

Not a very fun crafting system, though, I agree.

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Dragon Whimsy

You craft ascended gear. But crafting materials that you sell on the TP is the primary way to make gold in the game. And you also mine the map currencies in LW season maps.

It’s not my favorite crafting system but crafting materials are central to the entire game.

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Thomas

Thanks for the replies.

My frustrations with GW2’s crafting system (and with many crafting systems, tbh) is that it seemed awfully grindy (and I do have a lot of patience with grind!), which I could live with, but that all that grinding does not keep pace with character progression, meaning that nothing you craft is of any use to your main character, though the items can indeed be helpful to lower-level alt characters.

The one profession (in GW2) that seemed even somewhat worthwhile to me was cooking. Though I detested the “perform experiments to discover recipes” mechanic (seriously not fun), the buffs from certain food items had some value. :/

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Matt R

This is one of those, ‘sounds small, but is really a nice big change’ updates. These are the quality of life updates that I love to see. Can change gathering skins/animations, which is nifty, but now you have more control over what extra material you get (sprockets, etc). That is a nice addition to the game.

What I don’t like is how they’ve locked the glyphs behind an RNG cash shop lock box. I would have been happy to drop $10 and get 3 copies of a glyph I wanted (leather likely, or spockets).

So one step forward, one step back I guess.

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Bob Dobalina

You can buy limited use version of those tools though with karma, so it’s a good compromise.

Line
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Line

You can sell them on the AH too, but they are pretty expensive right now.

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imayb1

I agree. I was ready to drop some money on some glyphs, even though I haven’t been playing the game much lately. When I realized I’d have to stoop to lockboxes… No.

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Darthbawl

toot fireflies

Wait, is this really a thing in the game? :P

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Duey Bear

Yes, but you toot with a flute. This update makes me want to buy the gathering tools now.

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Darthbawl

Toot with a flute. That’s a bit Dr. Seuss LOL.

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Utakata

Their turgid monetising of gathering scheme sounds like firefly flatulence to me though. Just saying.