This question is not about World of Warcraft’s upcoming PvP mode switch. Don’t get me wrong, that’s a cool option; you either explore the world safely, or you open up the possibility of danger. That’s a cool trick. But that got me thinking about what other tricks you could use to create a similar environment.
For example, imagine if you had a mode in which you didn’t actually receive loot or other rewards until you successfully returned to a certain point on the map. Sure, you might get more rewards, but if you died on your way back somewhere that would be it. Or imagine if you had a higher chance of gathering rare resources but less chance of successfully gathering in a game like Final Fantasy XIV.
Of course, some people would argue that these start stretching the definition of “challenge modes” and mostly would provide the possibility of intense frustration. What do you think, readers? Should MMOs offer open-world challenge modes? And if so, what should they consist of?