Ship of Heroes posts a timeline for the first half of 2018


With a combat alpha under its belt, the superhero MMORPG Ship of Heroes turns its attention to the challenges that lay ahead. The team has posted up a detailed roadmap that included a visual plan of the first half of 2018, including what’s to come over the next three months.

The aggressive development schedule for the near future includes a login and network test, more enemies, more powers, more costumes, a day/night cycle, the addition of PopcornFX, an initial look at Controller powers, and better outdoor lighting are all on the table.

Past that, the team hopes to accomplish a raid test in the third quarter and then move out of alpha testing into the beta by the end of the year. Ship of Heroes’development plans and a talk with its lead designer, check out our PAX East interview with Casey McGeever.


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Magnus Itland

These guys have stuck to their timeline like superglue so far, so I expect nothing less now, despite what has become increasingly common among other studios.

Another matter is how large the game will be when it goes into paid beta. I expect something similar to Valiance Online’s “Investor Alpha”, with all major game functions in place but only samples of content. I mean, these people are not really superheroes in real life… or are they? Those who live till December will see!

Kickstarter Donor
Peregrine Falcon

I’m really torn between donating so that I can join the alpha/beta and just waiting until launch so that I don’t become tired of it by launch time.

Chosenxeno .

I donated a while ago. It was only 25 bucks to get into Beta.


Oooo, controller and debuff stuff in June.