Bless Online outlines key changes for its Steam release

When Bless Online launches on Steam early access next month, the version that western players experience won’t be identical to the client that is already running in Korea and Japan. This is because Neowiz is making a few important changes to tailor the game to a different audience, and in a new dev blog, the developer explains exactly what those changes will be.

Bless’ combat system has received the most attention in the transition. Neowiz revamped how rhythmic combat works, giving players a choice of skills to make up their combo rotation. Generally, combat will be more action-oriented and become “more difficult.”

Other adjustments include restructuring how skill acquisition and leveling works, adding more ways to obtain skill-leveling gems, choosing party benefit buffs to incentivize grouping, adding newbie friendly tutorials, giving monsters special skills, and improving the content pacing.

Source: Bless Online. Thanks Brother Maynard!
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Ben Stone

I haven’t really been able to get a cohesive look at this game from their previews and information released. I assume its a language barrier thing, but it is setting off alarm bells. I think I will wait and let others test this one for me.

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Carebear

I just discovered that is will be a forced-pvp game and that they will sell potions in the game shop for the ability to not get attacked by others for whole 15 mins!!!!

Are you @!$!#$!@# serious? Who the hell have come with that idea? Does anyone in Korea told you that we are stupid monkeys here? ffs.. I feel insulted from this tactic, so much that even if there was a small chance to play the game now there is ZERO!

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Diego Lindenmeyer

the game is PVP open world oriented since forever, the potions is to make carebear ppl cry less( because no pvp server will not exist)

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NeoWolf

The way you phrase this irks me it is unnecessarily provocative.

We do not Cry at all when pvp’ers interfere with what we enjoy for the sake of gratifying themselves and teabagging our corpses and proclaiming how awesome they are… blah blah..yawn….

Because we understand that what you enjoy is not what WE enjoy and we seek not to interfere with it, an understanding and level of respect VERY FEW pvp’ers show in return i might add.

What we do do however when games do not cater to us and its audience interferes with us is we go elsewhere, and play other games, taking our numbers and our money with us and then your pvp games close down because you guys are and have always been the minoirty and we have always been the majority and very few games can exist without us. And thats the reality.

Free to play is not free to run ;) So unless you pvp’ers start throwing down some hefty dinero when Bless launches then it will disappear without us REAL quick and you will only have yourselves to blame.

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Vunak

You may not, but WE is very strong word to use because yes yes they do cry. PvE players have been crying since PvP in the OW was a thing. The crying has changed games in the past for the worse for PvP oriented players countless times because of it.

BDO comes to mind as one of the more recent MMOs changed because of PvE players crying up a storm.

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Roger Melly

Why do some gamer’s use the word “cry” it seems a bit childish and used to cause offence . It might be better to use “complain” instead .

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Robert Mann

^. Yes, there’s plenty of people who gripe at games of both sorts to add things that aren’t their chosen design. I’ve said it a million times already, that we have a problem with people wanting every game to cater to them.

There’s mature people who recognize that different games for different interests are good. Sounds like pretty much everyone here recognizes that. So why are you trading insults instead of noticing that you are actually in agreement? Defensive mentality seems to have over-ruled logic in this thread.

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Carebear

I am not entirely sure that there should be different games for different people. A game can cover the needs of many players, as long as there is option for everyone to enjoy the part of the game he likes (PVE, PVP, RP).

For example Black Desert. You cant really categorize it as pvp design. There are tons of pve content in that game, as there are node wars / siege and open world pvp. I play this game pve, I am protected member on my guild (mean that if others kill me they get karma penalty even if our guilds are at war, so they will only kill me once or two.).

I play months so far only enjoying the pve aspect of the game, especially the life skills. Others play months for pvp. A game can please many type of players, unless the game try to force all type of players into a specific gameplay…

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Jokerchyld

Its hyperbole for those who can’t articulate a logical argument.

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Carebear

The fact that pve players have no problem if pvp servers when they have the choice of pve server, while the pvp players fight on forums to prevent the existance of pve server option explains very well who of the 2 player types is the one who “cry”.

Pve players only ask the option of pve server and have no problem if pvp servers exist.. pvp players “cry” to prevent pve players have the option of pve server…

This and only this fact ia enough to ahow the quality difference. Also the fact that pvp players have problem to fight against pvp players and want pve players on their servers is also shows a lot…

In any case, its not 2004 any more, we have plenty of games to play.. so expect another pvp game to fail as others..

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Vunak23

Except they do. You also dont see PvP players going into games like FFXIV asking for PvP servers. That game is very much a PVE game and its accepted as such.

PvE players on the other hand will go into a game even something like Darkfall, ArcheAge or BDO and demand for PvE servers. Yes PvP players will say no to that because it takes a ton of development time away from the focus of the game to reorient content for that. Its asinine and spoiled.

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NeoWolf

The reason you do not see PvP players going into games like FFXIV or other mainly PVE games and asking for PvP servers is two-fold. Either a) PVP servers have already been provided or b) the PvP (and this is more commonly the case these days) play on PvE servers, where they are able to enjoy their non open or flagged PvP experience without aggro or hassle from the PvE’ers, which as I mentioned previously is a level of respect and acceptence PvP’ers in general are UTTERLY unwilling to show PvE’ers in return.

Bless may have been “originally” designed with a PvP audience in mind, but NeoWiz have made overtures to the PvE’ers out their and catered changes towards our playstyle (better questing experience, re-done tutorial zones, even the ridiculous potion to avoid pvp setup) because they CLEARLY want PvE’ers in the game.

The issue however is that PvP’ers being the intolerant bunch they are do not want us their and so they are hostil and demeaning and make petty off hand comments about crying etc..

It really comes down to a fact that WE are able to play beside you and not spoil your fun, but your community is uttterly unwilling to do the same, which is sad for all concerned but mostly for the game itself because it will likely be the cause of its 4th demise.

Like it or not 99% of Bless’s content as with pretty much ALL PvP games is exactly the same as a PvE game i.e Progression content (story, levelling, gearing up etc..) and through a fair bit of that you can’t bother us..but the moment you can you feel you have to despite knowing that the community you are bothering have zero interest in participating in it.

How difficult is it really to control yourselves and only PvP with others who WANT to PvP?

You seem to think because it was opriginally aimed at a PvP audience that it is unable to support a PvE community with no interest in PvP and so you seek to drive them off like were some hostile invaders..which we aren’t and clearly the game can support us contentwise too and is something the current developers planned for.
So being jerks and aggravating the PvE community in order to drive them out benefits you and the game how exactly?

As I said at this point its just another DoDo walking, and the 4th time it will fall on its face, albeit for a different reason.

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Neiloch

Really think a server that just doesn’t flag people for open pvp is a big deal? It would take a single person maybe a day to set up. On some games it wouldn’t even be a whole ‘server’ but just a channel or instance.

The real reason they don’t make these servers is because a large portion of people would play on them reducing the fodder for pvpers. They make them pve first and then pvp at cap to bait and switch players into pvp, even if for a short time. The pvpers get annoyed when people have an escape because a large portion of them are sadists knowing full well people are made to be upset if PK’d. If this wasn’t true pvpers wouldn’t care one bit about pve ruleset servers.

Pve and pvp options for WoW-type games are plentiful. If you want action combat without forced PvP, especially open world, the options are extremely limited which is why you see so many people asking for pve rulesets. No extra content, no adjustments to mechanics, just PvP flags turned off.

To think it’s just because pve’ers are spoiled or entitled is just ignorant of what’s really happening.

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Carebear

Because FFXIV does not have pvp content, except 1-2 instanced battlegrounds… while sandbox games are almost 80% pve if you think that all life skill / crafting / sailling / house / Farms are considered pve content..

Think about BDO or Archeage and tell me that 80% of their content if not more is not pve content…

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Jokerchyld

And why do you think when they offer PvE servers they become so popular or populated? By your logic they should be empty.

Duey Bear
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Duey Bear

A lot of folks crying about you saying “cry”. It’s a faction PvP game, has been since the beginning, not sure why so many anti-PvPers latched onto this.
I’m not a PvP player, I just honestly don’t mind getting ganked and have never understood people who are concerned about it.

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Carebear

what you dont understand or you pretend you dont understand, is that pve players are not asking all servers to be pve or that the game design to change… they ask 1 pve server as option, so they can enjoy the pve part of the game. So in all other pvp server, there will be faction pvp as you say.

But I am sure this does not need explanation cause you all very well know whats going on, and you want to make it seems like “we pvers dont understand what the game is ” while your true interest is to lure as much pve players possible into the pvp servers, because “pvp players” apparently have serious problem fight against other “pvp players” and we all know why…

In BDO there is a single server called “Ashra” which is pvp server without karma penalty.. you would guess that since there is only 1 of that type it would be “crowded” … now guess again…

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Roger Melly

“they will sell potions in the game shop for the ability to not get attacked by others for whole 15 mins” Are you sure this will be in the western version of the game ? Its the first I have heard about it .

I have tried googling it but I can’t find anything . If you are right then it seems very odd .

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Robert Mann

massivelyop.com/2018/03/21/bless-online-interview-on-soft-launch-monetization-classes-and-no-lockboxes/

Or you can read the summary portion I quoted above.

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Robert Mann

Yep, that’s Bless. PvP open world is big over in Asia right now, so expect to see that from most of anything coming out of there. The culture is very different, and the goals of Pvping are even different… but that doesn’t change what will come westward by and large.

Also, microtransactions are very much their culture. Even playing games is fairly frequently microtransaction time based in gaming cafes. So don’t expect understanding that most of the potential audience in the west is going to look at 15 minute safe potions and sneer from them. Just sigh, move on, and let those who may like what the game actually is play it.

For confirmation, from an interview via MoP itself:

In a follow-up, Neowiz also answered an extra FAQ on separate PvE and PvP servers:

There will not be separate PvE or PvP servers, but we understand that many players do not wish to partake in PvP until it’s on their own terms. To help with this, there will be a consumable item that players can buy in-game to make them non-PvP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop. A large part of the later game content is PvP oriented (like our sieges), so we’re hoping players will try to engage in the conflict between the two factions then. Still, if they wish to avoid PvP, they’ll be able to buy the consumable in the cash shop, and you will also be able to earn cash shop currency via in-game activities as well.

So there’s a fairly reliable source it will be in the western version.

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Neiloch

They want to bait and switch pve’ers. Buy the game, enjoy it until cap then provide fodder for the pvpers until you quit with no way to get your money back

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NeoWolf

It appeals to me and I am/was excited for it.. but then I discovered it is just a PVE game until endgame’ish and then all it is is PVP… meh, so frustrating.

Also from what I have seen in a number of places there is a fairly toxic community waiting for this game that has put me off somewhat too, mostly those that just played either the Japanese, Korean or Russian versions and are expecting exactly the same thing and they are SUPER anti PVE.

Sadly I suspect this will just end up a short lived rebirth gankfest.. real shame, I was super psyched for Bless :(

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Arktouros

I still just don’t know.

I don’t think there’s going to be much appeal for yet another grind to cap, grind dungeons for gear style MMO. It’s a game model that’s dominated by giants well established in the MMO field.

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Brother Maynard

The whole blog post sure does not inspire any confidence in Bless… A six years old game that hopes to make it big after its western release and all they have is this?

I mean, one of the main reasons for the extra delay were their problems with the combat system, which apparently was boring, uninspired and people didn’t like it. When someone says “Let’s change everything we can”, I don’t think people’s reaction will be ‘yay, they’re improving the floating combat text!’ , as the image suggests.

If the combat is the problem, I don’t see how anything in their blog addresses it. “Rhythmic combat”? Combos? Effects? That’s like slapping new paint on a car that barely moves. Make the fundamental systems of your game fun and then tweak the rest later as much as you and your players like.

Look at Warframe – when it released in 2013, it didn’t have almost anything. But the game play itself was fun, very well made and people loved it. And since the basics of the game were good and playing it was actually fun, the game could grow from there and people kept coming back. Thanks to that, Warframe 2018 is stronger than ever and has grown into a beast that would be barely recognisable to its 2013 players.

If Neowiz does not make the fundamental parts of Bless fun to play, but instead continues with this fluff, they’ll be heading for a disaster.

Duey Bear
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Duey Bear

Bless’ Korean open Beta was in 2016, it’s a 2 year old game. The closed betas before that were week long betas with months of of closure between them, not a launch. The game was announced in 2012 (which I guess the “6 year old game” quote comes from).
It’s equivalent to saying GW2 was was 5 years old at launch, since it was announced in 2007, but it was not released until 2012.
TL;DR: Bless is a 2 year old game.

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Lethality

So was Black Desert. Just sayin’

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rafael12104

Hmm. A combat revamp a few weeks away from launch.

Oh yeah… there will be no issues there.

Get your popcorn ready!

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Vunak

They have been working on the combat revamp for over a year now.

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ichi sakari

could be called ‘Schrodinger’s MMO’ right now, because although they begin each blog with “we haven’t told you enough about …” they don’t really tell us very much about the condition of the cat inside

all will be revealed?

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Ashfyn Ninegold

We just have to recognize that Asian games are made with a different sensibility of what’s appropriate and acceptable than US made games. Of what’s a fun way to spend your money and time.

By now, most MMOers have a pretty good idea whether they enjoy that perspective or not. Changing a few of the surface things or tweaking this or that isn’t going to change the underlying sensibility of the game.

Venomlicious
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Venomlicious

More of the same nothing. I still don’t see the shop or any moving parts.

Content token shop: We have designed it so that players can use content tokens (special in-game currency earned by just playing the game) to purchase functional items.

All the good p2w will be locked behind cash