Crowfall’s fly-on-the-wall series shows you how the team is making unique campaign worlds

The second part of Crowfall’s video series is now up which covers the world-building strike team and its efforts to come up with the best possible solutions for the PvP MMO’s campaign worlds.

“Today’s video wraps up the world-building strike team meeting where Creative Director J Todd Coleman, Environment Art Lead Jon O’Neal, Game Designer Jonathan Pollard, Senior Game Designer Brandon Robertson, and Principal Technical Designer Thomas Eidson discuss the particulars of procedural world generation,” ArtCraft said. “This little-discussed system will allow us to easily make unique campaign worlds.”

Make sure you’re caught up on the first part of this video series and head past the break for part two!

Source: Crowfall
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Weilan

I wish I could care more about this game, but it’s probably going to release after at least 4 years.

WHAT IS THE CURRENT PHASE OF TESTING?
We are in Pre-Alpha 5.

My oldest account is set for Beta Group 6, which is probably going to around the second half of 2019.