State of Decay 2 rejects the battle royale genre for being already mined out

    
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Sick of battle royale? Yeah, it hit saturation levels in a hurry. Undead Labs is over the craze too, which might sound funny given that the original State of Decay was right on the forefront of the zombie craze.

VG247 has a brief but interesting interview out with the studio design director, Richard Foge, as part of a State of Decay 2 media blitz. Foge basically says there’s no point for a studio like his to try battle royale at this point.

“It’s like there’s this field of wheat, right? And somebody built this perfect, glorious combine and went over that field of wheat. If somebody then comes up and asks you, ‘Would you also like to build a combine to go over this field of wheat?’ I’m like, there’s no wheat left! These giant combines have been rolling through this space – there’s nothing left for us to harvest. I would much rather us focus on what we’re doing, trying to find something unique in the space to excite and inspire them. Some new thing as opposed to trying to follow what other folks are doing, trying to see what scraps I can get from that.”

Nice to hear a studio come right out and say that, right? Then again, given that this willingness to not-chase a market is why Undead Labs backed away from its plans to build an MMO, maybe that didn’t work out so well for us in the end.

The game’s just hit technical beta; signups are live as of last night.

Source: VG247
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